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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - collada</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - AWD loader
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { AWDLoader } from './jsm/loaders/AWDLoader.js';
- var container, stats;
- var camera, scene, renderer;
- var pointLight;
- var trunk;
- var loader = new AWDLoader();
- loader.materialFactory = createMaterial;
- loader.load( './models/awd/simple/simple.awd', function ( _trunk ) {
- trunk = _trunk;
- init();
- render();
- } );
- function createMaterial() {
- // console.log( name );
- // var mat = new MeshPhongMaterial({
- // color: 0xaaaaaa,
- // shininess: 20
- // });
- // return mat;
- return null;
- }
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 70, 50, - 100 );
- scene = new THREE.Scene();
- // Add the AWD SCENE
- scene.add( trunk );
- // Lights
- scene.add( new THREE.AmbientLight( 0x606060 ) );
- var directionalLight = new THREE.DirectionalLight( /*Math.random() * 0xffffff*/0xeeeeee );
- directionalLight.position.set( .2, - 1, .2 );
- directionalLight.position.normalize();
- scene.add( directionalLight );
- pointLight = new THREE.PointLight( 0xffffff, .6 );
- scene.add( pointLight );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var controls = new OrbitControls( camera, renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function render() {
- requestAnimationFrame( render );
- var timer = Date.now() * 0.0005;
- pointLight.position.x = Math.sin( timer * 4 ) * 3000;
- pointLight.position.y = 600;
- pointLight.position.z = Math.cos( timer * 4 ) * 3000;
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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