webgl_loader_awd.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - AWD loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import Stats from './jsm/libs/stats.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { AWDLoader } from './jsm/loaders/AWDLoader.js';
  18. var container, stats;
  19. var camera, scene, renderer;
  20. var pointLight;
  21. var trunk;
  22. var loader = new AWDLoader();
  23. loader.materialFactory = createMaterial;
  24. loader.load( './models/awd/simple/simple.awd', function ( _trunk ) {
  25. trunk = _trunk;
  26. init();
  27. render();
  28. } );
  29. function createMaterial() {
  30. // console.log( name );
  31. // var mat = new MeshPhongMaterial({
  32. // color: 0xaaaaaa,
  33. // shininess: 20
  34. // });
  35. // return mat;
  36. return null;
  37. }
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  42. camera.position.set( 70, 50, - 100 );
  43. scene = new THREE.Scene();
  44. // Add the AWD SCENE
  45. scene.add( trunk );
  46. // Lights
  47. scene.add( new THREE.AmbientLight( 0x606060 ) );
  48. var directionalLight = new THREE.DirectionalLight( /*Math.random() * 0xffffff*/0xeeeeee );
  49. directionalLight.position.set( .2, - 1, .2 );
  50. directionalLight.position.normalize();
  51. scene.add( directionalLight );
  52. pointLight = new THREE.PointLight( 0xffffff, .6 );
  53. scene.add( pointLight );
  54. renderer = new THREE.WebGLRenderer();
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. container.appendChild( renderer.domElement );
  58. var controls = new OrbitControls( camera, renderer.domElement );
  59. stats = new Stats();
  60. container.appendChild( stats.dom );
  61. //
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. function render() {
  70. requestAnimationFrame( render );
  71. var timer = Date.now() * 0.0005;
  72. pointLight.position.x = Math.sin( timer * 4 ) * 3000;
  73. pointLight.position.y = 600;
  74. pointLight.position.z = Math.cos( timer * 4 ) * 3000;
  75. renderer.render( scene, camera );
  76. stats.update();
  77. }
  78. </script>
  79. </body>
  80. </html>