webgl_loader_obj_mtl.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - OBJLoader + MTLLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader + MTLLoader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { DDSLoader } from './jsm/loaders/DDSLoader.js';
  16. import { MTLLoader } from './jsm/loaders/MTLLoader.js';
  17. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  18. var container;
  19. var camera, scene, renderer;
  20. var mouseX = 0, mouseY = 0;
  21. var windowHalfX = window.innerWidth / 2;
  22. var windowHalfY = window.innerHeight / 2;
  23. init();
  24. animate();
  25. function init() {
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  29. camera.position.z = 250;
  30. // scene
  31. scene = new THREE.Scene();
  32. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  33. scene.add( ambientLight );
  34. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  35. camera.add( pointLight );
  36. scene.add( camera );
  37. // model
  38. var onProgress = function ( xhr ) {
  39. if ( xhr.lengthComputable ) {
  40. var percentComplete = xhr.loaded / xhr.total * 100;
  41. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  42. }
  43. };
  44. var onError = function () { };
  45. THREE.Loader.Handlers.add( /\.dds$/i, new DDSLoader() );
  46. new MTLLoader()
  47. .setPath( 'models/obj/male02/' )
  48. .load( 'male02_dds.mtl', function ( materials ) {
  49. materials.preload();
  50. new OBJLoader()
  51. .setMaterials( materials )
  52. .setPath( 'models/obj/male02/' )
  53. .load( 'male02.obj', function ( object ) {
  54. object.position.y = - 95;
  55. scene.add( object );
  56. }, onProgress, onError );
  57. } );
  58. //
  59. renderer = new THREE.WebGLRenderer();
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. container.appendChild( renderer.domElement );
  63. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  64. //
  65. window.addEventListener( 'resize', onWindowResize, false );
  66. }
  67. function onWindowResize() {
  68. windowHalfX = window.innerWidth / 2;
  69. windowHalfY = window.innerHeight / 2;
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. }
  74. function onDocumentMouseMove( event ) {
  75. mouseX = ( event.clientX - windowHalfX ) / 2;
  76. mouseY = ( event.clientY - windowHalfY ) / 2;
  77. }
  78. //
  79. function animate() {
  80. requestAnimationFrame( animate );
  81. render();
  82. }
  83. function render() {
  84. camera.position.x += ( mouseX - camera.position.x ) * .05;
  85. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  86. camera.lookAt( scene.position );
  87. renderer.render( scene, camera );
  88. }
  89. </script>
  90. </body>
  91. </html>