webgl_loader_playcanvas.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PlayCanvas</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> PlayCanvas loader<br/>
  13. Hand by <a href="https://sketchfab.com/anura" target="_blank" rel="noopener">Anura</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import Stats from './jsm/libs/stats.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { PlayCanvasLoader } from './jsm/loaders/PlayCanvasLoader.js';
  20. var camera, scene, renderer, stats;
  21. init();
  22. animate();
  23. function init() {
  24. var container = document.getElementById( 'container' );
  25. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  26. camera.position.set( - 1, 2, 4 );
  27. scene = new THREE.Scene();
  28. //
  29. var loader = new PlayCanvasLoader();
  30. loader.load( './models/playcanvas/hand.json', function ( model ) {
  31. scene.add( model );
  32. } );
  33. //
  34. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  35. scene.add( ambientLight );
  36. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  37. camera.add( pointLight );
  38. scene.add( camera );
  39. //
  40. renderer = new THREE.WebGLRenderer();
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. container.appendChild( renderer.domElement );
  44. //
  45. var controls = new OrbitControls( camera, renderer.domElement );
  46. //
  47. stats = new Stats();
  48. container.appendChild( stats.dom );
  49. //
  50. window.addEventListener( 'resize', onWindowResize, false );
  51. }
  52. function onWindowResize() {
  53. camera.aspect = window.innerWidth / window.innerHeight;
  54. camera.updateProjectionMatrix();
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. }
  57. function animate() {
  58. requestAnimationFrame( animate );
  59. render();
  60. stats.update();
  61. }
  62. function render() {
  63. renderer.render( scene, camera );
  64. }
  65. </script>
  66. </body>
  67. </html>