webgl_loader_sea3d_physics.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / physics</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Ammo Physics Example<br/>
  12. Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a> edited by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Studio</a><br/>
  13. <div id="description">Right click to clone</div>
  14. </div>
  15. <script src="js/libs/ammo.js"></script>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  20. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  21. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  22. import { CopyShader } from './jsm/shaders/CopyShader.js';
  23. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  24. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  25. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  26. import { AMMO } from './jsm/loaders/sea3d/physics/SEA3DAmmoLoader.js'; // sea3d ammo.js extension
  27. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  28. import './jsm/loaders/sea3d/physics/SEA3DSDKRigidBody.js'; // sea3d physics extension
  29. import Stats from './jsm/libs/stats.module.js';
  30. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  31. var container, stats;
  32. var camera, scene, renderer, composer;
  33. var loader;
  34. Ammo().then( function ( AmmoLib ) {
  35. // Initialize Three.JS
  36. init();
  37. // Initialize Physics Engine
  38. Ammo = AmmoLib;
  39. AMMO.init();
  40. //
  41. // SEA3D Loader
  42. //
  43. loader = new SEA3D( {
  44. container: scene // Container to add models
  45. } );
  46. loader.onComplete = function () {
  47. new OrbitControls( camera, renderer.domElement );
  48. // events
  49. window.addEventListener( 'contextmenu', function ( e ) {
  50. e.preventDefault();
  51. cloneAsset();
  52. } );
  53. // prevent material compilation in render loop
  54. renderer.compile( scene, camera );
  55. animate();
  56. };
  57. loader.load( './models/sea3d/car.tjs.sea' );
  58. var cloneAsset = function () {
  59. var offset = 0;
  60. return function () {
  61. var domain = loader.clone( { lights: false, runScripts: false, autoPlay: false, enabledPhysics: false } );
  62. offset -= 180;
  63. domain.container.position.x += offset;
  64. domain.applyContainerTransform();
  65. domain.enabledPhysics( true );
  66. domain.runScripts();
  67. scene.add( domain.container );
  68. };
  69. }();
  70. } );
  71. //
  72. function init() {
  73. scene = new THREE.Scene();
  74. scene.background = new THREE.Color( 0x333333 );
  75. container = document.createElement( 'div' );
  76. document.body.appendChild( container );
  77. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
  78. camera.position.set( 300, 200, - 300 );
  79. renderer = new THREE.WebGLRenderer();
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. container.appendChild( renderer.domElement );
  83. stats = new Stats();
  84. container.appendChild( stats.dom );
  85. // post-processing
  86. composer = new EffectComposer( renderer );
  87. var renderPass = new RenderPass( scene, camera );
  88. var copyPass = new ShaderPass( CopyShader );
  89. composer.addPass( renderPass );
  90. var vh = 1.4, vl = 1.2;
  91. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  92. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  93. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  94. composer.addPass( colorCorrectionPass );
  95. var vignettePass = new ShaderPass( VignetteShader );
  96. vignettePass.uniforms[ "darkness" ].value = 1.0;
  97. composer.addPass( vignettePass );
  98. composer.addPass( copyPass );
  99. // events
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. }
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. composer.setSize( window.innerWidth, window.innerHeight );
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. //
  109. var clock = new THREE.Clock();
  110. function animate() {
  111. var delta = clock.getDelta();
  112. requestAnimationFrame( animate );
  113. // Update Physics Engine ( fix delta-time in 60fps for more stability )
  114. AMMO.update( 1 / 60 );
  115. // Update SEA3D Animations
  116. SEA3D.AnimationHandler.update( delta );
  117. render( delta );
  118. stats.update();
  119. }
  120. function render( dlt ) {
  121. //renderer.render( scene, camera );
  122. composer.render( dlt );
  123. }
  124. </script>
  125. </body>
  126. </html>