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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - sea3d / physics</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Ammo Physics Example<br/>
- Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a> edited by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Studio</a><br/>
- <div id="description">Right click to clone</div>
- </div>
- <script src="js/libs/ammo.js"></script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
- import { RenderPass } from './jsm/postprocessing/RenderPass.js';
- import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
- import { CopyShader } from './jsm/shaders/CopyShader.js';
- import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
- import { VignetteShader } from './jsm/shaders/VignetteShader.js';
- import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
- import { AMMO } from './jsm/loaders/sea3d/physics/SEA3DAmmoLoader.js'; // sea3d ammo.js extension
- import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
- import './jsm/loaders/sea3d/physics/SEA3DSDKRigidBody.js'; // sea3d physics extension
- import Stats from './jsm/libs/stats.module.js';
- console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
- var container, stats;
- var camera, scene, renderer, composer;
- var loader;
- Ammo().then( function ( AmmoLib ) {
- // Initialize Three.JS
- init();
- // Initialize Physics Engine
- Ammo = AmmoLib;
- AMMO.init();
- //
- // SEA3D Loader
- //
- loader = new SEA3D( {
- container: scene // Container to add models
- } );
- loader.onComplete = function () {
- new OrbitControls( camera, renderer.domElement );
- // events
- window.addEventListener( 'contextmenu', function ( e ) {
- e.preventDefault();
- cloneAsset();
- } );
- // prevent material compilation in render loop
- renderer.compile( scene, camera );
- animate();
- };
- loader.load( './models/sea3d/car.tjs.sea' );
- var cloneAsset = function () {
- var offset = 0;
- return function () {
- var domain = loader.clone( { lights: false, runScripts: false, autoPlay: false, enabledPhysics: false } );
- offset -= 180;
- domain.container.position.x += offset;
- domain.applyContainerTransform();
- domain.enabledPhysics( true );
- domain.runScripts();
- scene.add( domain.container );
- };
- }();
- } );
- //
- function init() {
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x333333 );
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
- camera.position.set( 300, 200, - 300 );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- // post-processing
- composer = new EffectComposer( renderer );
- var renderPass = new RenderPass( scene, camera );
- var copyPass = new ShaderPass( CopyShader );
- composer.addPass( renderPass );
- var vh = 1.4, vl = 1.2;
- var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
- colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
- colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
- composer.addPass( colorCorrectionPass );
- var vignettePass = new ShaderPass( VignetteShader );
- vignettePass.uniforms[ "darkness" ].value = 1.0;
- composer.addPass( vignettePass );
- composer.addPass( copyPass );
- // events
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- composer.setSize( window.innerWidth, window.innerHeight );
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- var clock = new THREE.Clock();
- function animate() {
- var delta = clock.getDelta();
- requestAnimationFrame( animate );
- // Update Physics Engine ( fix delta-time in 60fps for more stability )
- AMMO.update( 1 / 60 );
- // Update SEA3D Animations
- SEA3D.AnimationHandler.update( delta );
- render( delta );
- stats.update();
- }
- function render( dlt ) {
- //renderer.render( scene, camera );
- composer.render( dlt );
- }
- </script>
- </body>
- </html>
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