webgl_materials_physical_transparency.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transparency</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import Stats from './jsm/libs/stats.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  18. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  19. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  20. var params = {
  21. color: 0xffffff,
  22. transparency: 0.90,
  23. envMapIntensity: 1,
  24. lightIntensity: 1,
  25. exposure: 1
  26. };
  27. var container, stats;
  28. var camera, scene, renderer;
  29. var hdrCubeRenderTarget;
  30. var spotLight1, spotLight2;
  31. var mesh1, mesh2;
  32. var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  33. var hdrCubeMap = new HDRCubeTextureLoader()
  34. .setPath( './textures/cube/pisaHDR/' )
  35. .setDataType( THREE.UnsignedByteType )
  36. .load( hdrUrls, function () {
  37. init();
  38. animate();
  39. } );
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. renderer = new THREE.WebGLRenderer( { antialias: true } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. renderer.shadowMap.enabled = true;
  47. container.appendChild( renderer.domElement );
  48. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  49. renderer.toneMappingExposure = params.exposure;
  50. renderer.gammaOutput = true;
  51. scene = new THREE.Scene();
  52. scene.background = hdrCubeMap;
  53. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  54. camera.position.set( 0, 0, 120 );
  55. //
  56. var pmremGenerator = new PMREMGenerator( hdrCubeMap );
  57. pmremGenerator.update( renderer );
  58. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  59. pmremCubeUVPacker.update( renderer );
  60. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  61. hdrCubeMap.magFilter = THREE.LinearFilter;
  62. hdrCubeMap.needsUpdate = true;
  63. pmremGenerator.dispose();
  64. pmremCubeUVPacker.dispose();
  65. //
  66. var geometry = new THREE.SphereBufferGeometry( 20, 64, 32 );
  67. var texture = new THREE.CanvasTexture( generateTexture() );
  68. texture.magFilter = THREE.NearestFilter;
  69. texture.wrapT = THREE.RepeatWrapping;
  70. texture.wrapS = THREE.RepeatWrapping;
  71. texture.repeat.set( 1, 3.5 );
  72. var material = new THREE.MeshPhysicalMaterial( {
  73. color: params.color,
  74. metalness: 0,
  75. roughness: 0,
  76. alphaMap: texture,
  77. alphaTest: 0.5,
  78. envMap: hdrCubeRenderTarget.texture,
  79. envMapIntensity: params.envMapIntensity,
  80. depthTest: false,
  81. transparency: params.transparency,
  82. transparent: true
  83. } );
  84. var material1 = new THREE.MeshPhysicalMaterial().copy( material );
  85. var material1b = new THREE.MeshPhysicalMaterial().copy( material );
  86. material1b.side = THREE.BackSide;
  87. var material2 = new THREE.MeshPhysicalMaterial().copy( material );
  88. material2.premultipliedAlpha = true;
  89. var material2b = new THREE.MeshPhysicalMaterial().copy( material );
  90. material2b.premultipliedAlpha = true;
  91. material2b.side = THREE.BackSide;
  92. mesh1 = new THREE.Mesh( geometry, material1 );
  93. mesh1.position.x = - 30.0;
  94. scene.add( mesh1 );
  95. var mesh = new THREE.Mesh( geometry, material1b );
  96. mesh.renderOrder = - 1;
  97. mesh1.add( mesh );
  98. mesh2 = new THREE.Mesh( geometry, material2 );
  99. mesh2.position.x = 30.0;
  100. scene.add( mesh2 );
  101. var mesh = new THREE.Mesh( geometry, material2b );
  102. mesh.renderOrder = - 1;
  103. mesh2.add( mesh );
  104. //
  105. spotLight1 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
  106. spotLight1.position.set( 100, 200, 100 );
  107. spotLight1.angle = Math.PI / 6;
  108. scene.add( spotLight1 );
  109. spotLight2 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
  110. spotLight2.position.set( - 100, - 200, - 100 );
  111. spotLight2.angle = Math.PI / 6;
  112. scene.add( spotLight2 );
  113. //
  114. stats = new Stats();
  115. container.appendChild( stats.dom );
  116. var controls = new OrbitControls( camera, renderer.domElement );
  117. controls.minDistance = 10;
  118. controls.maxDistance = 150;
  119. window.addEventListener( 'resize', onWindowResize, false );
  120. //
  121. var gui = new GUI();
  122. gui.addColor( params, 'color' )
  123. .onChange( function () {
  124. material1.color.set( params.color );
  125. material2.color.set( params.color );
  126. material1b.color.set( params.color );
  127. material2b.color.set( params.color );
  128. } );
  129. gui.add( params, 'transparency', 0, 1 )
  130. .onChange( function () {
  131. material1.transparency = material2.transparency = params.transparency;
  132. material1b.transparency = material2b.transparency = params.transparency;
  133. } );
  134. gui.add( params, 'envMapIntensity', 0, 1 )
  135. .name( 'envMap intensity' )
  136. .onChange( function () {
  137. material1.envMapIntensity = material2.envMapIntensity = params.envMapIntensity;
  138. material1b.envMapIntensity = material2b.envMapIntensity = params.envMapIntensity;
  139. } );
  140. gui.add( params, 'lightIntensity', 0, 1 )
  141. .name( 'light intensity' )
  142. .onChange( function () {
  143. spotLight1.intensity = spotLight2.intensity = params.lightIntensity;
  144. } );
  145. gui.add( params, 'exposure', 0, 1 )
  146. .onChange( function () {
  147. renderer.toneMappingExposure = params.exposure;
  148. } );
  149. gui.open();
  150. }
  151. function onWindowResize() {
  152. var width = window.innerWidth;
  153. var height = window.innerHeight;
  154. camera.aspect = width / height;
  155. camera.updateProjectionMatrix();
  156. renderer.setSize( width, height );
  157. }
  158. //
  159. function generateTexture() {
  160. var canvas = document.createElement( 'canvas' );
  161. canvas.width = 2;
  162. canvas.height = 2;
  163. var context = canvas.getContext( '2d' );
  164. context.fillStyle = 'white';
  165. context.fillRect( 0, 1, 2, 1 );
  166. return canvas;
  167. }
  168. function animate() {
  169. requestAnimationFrame( animate );
  170. var t = performance.now();
  171. mesh1.rotation.x = mesh2.rotation.x = t * 0.0002;
  172. mesh1.rotation.z = mesh2.rotation.z = - t * 0.0002;
  173. stats.begin();
  174. renderer.render( scene, camera );
  175. stats.end();
  176. }
  177. </script>
  178. </body>
  179. </html>