webgl_shaders_sky.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  11. <br/><a href="https://plus.google.com/117614030945250277079/posts/MYkgKdvLhNj">More info</a> by <a href="http://twitter.com/blurspline">@blurspline</a>
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { Sky } from './jsm/objects/Sky.js';
  18. var camera, controls, scene, renderer;
  19. var sky, sunSphere;
  20. init();
  21. render();
  22. function initSky() {
  23. // Add Sky
  24. sky = new Sky();
  25. sky.scale.setScalar( 450000 );
  26. scene.add( sky );
  27. // Add Sun Helper
  28. sunSphere = new THREE.Mesh(
  29. new THREE.SphereBufferGeometry( 20000, 16, 8 ),
  30. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  31. );
  32. sunSphere.position.y = - 700000;
  33. sunSphere.visible = false;
  34. scene.add( sunSphere );
  35. /// GUI
  36. var effectController = {
  37. turbidity: 10,
  38. rayleigh: 2,
  39. mieCoefficient: 0.005,
  40. mieDirectionalG: 0.8,
  41. luminance: 1,
  42. inclination: 0.49, // elevation / inclination
  43. azimuth: 0.25, // Facing front,
  44. sun: ! true
  45. };
  46. var distance = 400000;
  47. function guiChanged() {
  48. var uniforms = sky.material.uniforms;
  49. uniforms[ "turbidity" ].value = effectController.turbidity;
  50. uniforms[ "rayleigh" ].value = effectController.rayleigh;
  51. uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient;
  52. uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG;
  53. uniforms[ "luminance" ].value = effectController.luminance;
  54. var theta = Math.PI * ( effectController.inclination - 0.5 );
  55. var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
  56. sunSphere.position.x = distance * Math.cos( phi );
  57. sunSphere.position.y = distance * Math.sin( phi ) * Math.sin( theta );
  58. sunSphere.position.z = distance * Math.sin( phi ) * Math.cos( theta );
  59. sunSphere.visible = effectController.sun;
  60. uniforms[ "sunPosition" ].value.copy( sunSphere.position );
  61. renderer.render( scene, camera );
  62. }
  63. var gui = new GUI();
  64. gui.add( effectController, "turbidity", 1.0, 20.0, 0.1 ).onChange( guiChanged );
  65. gui.add( effectController, "rayleigh", 0.0, 4, 0.001 ).onChange( guiChanged );
  66. gui.add( effectController, "mieCoefficient", 0.0, 0.1, 0.001 ).onChange( guiChanged );
  67. gui.add( effectController, "mieDirectionalG", 0.0, 1, 0.001 ).onChange( guiChanged );
  68. gui.add( effectController, "luminance", 0.0, 2 ).onChange( guiChanged );
  69. gui.add( effectController, "inclination", 0, 1, 0.0001 ).onChange( guiChanged );
  70. gui.add( effectController, "azimuth", 0, 1, 0.0001 ).onChange( guiChanged );
  71. gui.add( effectController, "sun" ).onChange( guiChanged );
  72. guiChanged();
  73. }
  74. function init() {
  75. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  76. camera.position.set( 0, 100, 2000 );
  77. scene = new THREE.Scene();
  78. var helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
  79. scene.add( helper );
  80. renderer = new THREE.WebGLRenderer();
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. document.body.appendChild( renderer.domElement );
  84. controls = new OrbitControls( camera, renderer.domElement );
  85. controls.addEventListener( 'change', render );
  86. //controls.maxPolarAngle = Math.PI / 2;
  87. controls.enableZoom = false;
  88. controls.enablePan = false;
  89. initSky();
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. render();
  97. }
  98. function render() {
  99. renderer.render( scene, camera );
  100. }
  101. </script>
  102. </body>
  103. </html>