webgl_tonemapping.html 7.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - inline tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import Stats from './jsm/libs/stats.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  18. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  19. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  20. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  21. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  22. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  23. import { CopyShader } from './jsm/shaders/CopyShader.js';
  24. var container, stats;
  25. var params = {
  26. opacity: 1.0,
  27. roughness: 1.0,
  28. bumpScale: 1.0,
  29. exposure: 3.0,
  30. whitePoint: 5.0,
  31. toneMapping: "Uncharted2",
  32. renderMode: "Renderer"
  33. };
  34. var toneMappingOptions = {
  35. None: THREE.NoToneMapping,
  36. Linear: THREE.LinearToneMapping,
  37. Reinhard: THREE.ReinhardToneMapping,
  38. Uncharted2: THREE.Uncharted2ToneMapping,
  39. Cineon: THREE.CineonToneMapping,
  40. ACESFilmic: THREE.ACESFilmicToneMapping
  41. };
  42. var camera, scene, renderer, mesh;
  43. var composer;
  44. var standardMaterial, floorMaterial;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  51. camera.position.set( 0.0, 40, 40 * 3.5 );
  52. scene = new THREE.Scene();
  53. renderer = new THREE.WebGLRenderer();
  54. standardMaterial = new THREE.MeshStandardMaterial( {
  55. bumpScale: - 0.05,
  56. color: 0xffffff,
  57. metalness: 0.9,
  58. roughness: 0.8,
  59. premultipliedAlpha: true,
  60. transparent: true
  61. } );
  62. var textureLoader = new THREE.TextureLoader();
  63. textureLoader.load( "textures/brick_diffuse.jpg", function ( map ) {
  64. map.wrapS = THREE.RepeatWrapping;
  65. map.wrapT = THREE.RepeatWrapping;
  66. map.encoding = THREE.sRGBEncoding;
  67. map.anisotropy = 4;
  68. map.repeat.set( 9, 0.5 );
  69. standardMaterial.map = map;
  70. standardMaterial.needsUpdate = true;
  71. } );
  72. textureLoader.load( "textures/brick_bump.jpg", function ( map ) {
  73. map.wrapS = THREE.RepeatWrapping;
  74. map.wrapT = THREE.RepeatWrapping;
  75. map.anisotropy = 4;
  76. map.repeat.set( 9, 0.5 );
  77. standardMaterial.bumpMap = map;
  78. standardMaterial.needsUpdate = true;
  79. } );
  80. textureLoader.load( "textures/brick_roughness.jpg", function ( map ) {
  81. map.wrapS = THREE.RepeatWrapping;
  82. map.wrapT = THREE.RepeatWrapping;
  83. map.anisotropy = 4;
  84. map.repeat.set( 9, 0.5 );
  85. standardMaterial.roughnessMap = map;
  86. standardMaterial.needsUpdate = true;
  87. } );
  88. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  89. mesh = new THREE.Mesh( geometry, standardMaterial );
  90. mesh.castShadow = true;
  91. mesh.receiveShadow = true;
  92. scene.add( mesh );
  93. floorMaterial = new THREE.MeshStandardMaterial( {
  94. map: null,
  95. roughnessMap: null,
  96. color: 0x888888,
  97. metalness: 0.0,
  98. roughness: 1.0,
  99. side: THREE.BackSide
  100. } );
  101. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  102. var floor = new THREE.Mesh( geometry, floorMaterial );
  103. floor.position.y = 50;
  104. floor.rotation.x = - Math.PI * 0.5;
  105. floor.receiveShadow = true;
  106. scene.add( floor );
  107. // Materials
  108. var hdrpath = "textures/cube/pisaHDR/";
  109. var hdrformat = '.hdr';
  110. var hdrUrls = [
  111. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  112. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  113. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  114. ];
  115. new HDRCubeTextureLoader()
  116. .setDataType( THREE.UnsignedByteType )
  117. .load( hdrUrls, function ( hdrCubeMap ) {
  118. var pmremGenerator = new PMREMGenerator( hdrCubeMap );
  119. pmremGenerator.update( renderer );
  120. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  121. pmremCubeUVPacker.update( renderer );
  122. standardMaterial.envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  123. standardMaterial.needsUpdate = true;
  124. hdrCubeMap.dispose();
  125. pmremGenerator.dispose();
  126. pmremCubeUVPacker.dispose();
  127. } );
  128. // Lights
  129. scene.add( new THREE.HemisphereLight( 0x111111, 0x000000 ) );
  130. var spotLight = new THREE.SpotLight( 0xffffff );
  131. spotLight.position.set( 50, 100, 50 );
  132. spotLight.angle = Math.PI / 7;
  133. spotLight.decay = 2;
  134. spotLight.distance = 300;
  135. spotLight.penumbra = 0.8;
  136. spotLight.castShadow = true;
  137. scene.add( spotLight );
  138. renderer.setPixelRatio( window.devicePixelRatio );
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. renderer.shadowMap.enabled = true;
  141. container.appendChild( renderer.domElement );
  142. renderer.gammaOutput = true;
  143. composer = new EffectComposer( renderer );
  144. composer.setSize( window.innerWidth, window.innerHeight );
  145. var renderScene = new RenderPass( scene, camera );
  146. composer.addPass( renderScene );
  147. var copyPass = new ShaderPass( CopyShader );
  148. composer.addPass( copyPass );
  149. stats = new Stats();
  150. container.appendChild( stats.dom );
  151. var controls = new OrbitControls( camera, renderer.domElement );
  152. window.addEventListener( 'resize', onWindowResize, false );
  153. var gui = new GUI();
  154. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  155. gui.add( params, 'exposure', 0, 10 );
  156. gui.add( params, 'whitePoint', 0, 10 );
  157. gui.add( params, 'opacity', 0, 1 );
  158. gui.add( params, 'renderMode', [ 'Renderer', 'Composer' ] );
  159. gui.open();
  160. }
  161. function onWindowResize() {
  162. var width = window.innerWidth;
  163. var height = window.innerHeight;
  164. camera.aspect = width / height;
  165. camera.updateProjectionMatrix();
  166. renderer.setSize( width, height );
  167. composer.setSize( width, height );
  168. }
  169. //
  170. function animate() {
  171. requestAnimationFrame( animate );
  172. stats.begin();
  173. render();
  174. stats.end();
  175. }
  176. function render() {
  177. standardMaterial.roughness = params.roughness;
  178. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  179. standardMaterial.opacity = params.opacity;
  180. if ( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  181. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  182. standardMaterial.needsUpdate = true;
  183. floorMaterial.needsUpdate = true;
  184. }
  185. renderer.toneMappingExposure = params.exposure;
  186. renderer.toneMappingWhitePoint = params.whitePoint;
  187. mesh.rotation.y += 0.005;
  188. if ( params.renderMode === "Composer" ) {
  189. composer.render();
  190. } else {
  191. renderer.render( scene, camera );
  192. }
  193. }
  194. </script>
  195. </body>
  196. </html>