webvr_panorama.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 09/09/2019 -->
  9. <meta http-equiv="origin-trial" content="Ai1/G787sugfmWtk1xQExa8N6OqwDsJyNn+OwpA1J4PozR1lixRYIQ4Tmp00vrGWS8FQQ2iDyqjwaewrOfYvPAUAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU2ODAyMzQ3OH0=">
  10. </head>
  11. <body>
  12. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { WEBVR } from './jsm/vr/WebVR.js';
  16. var camera;
  17. var renderer;
  18. var scene;
  19. init();
  20. animate();
  21. function init() {
  22. renderer = new THREE.WebGLRenderer();
  23. renderer.setPixelRatio( window.devicePixelRatio );
  24. renderer.setSize( window.innerWidth, window.innerHeight );
  25. renderer.vr.enabled = true;
  26. document.body.appendChild( renderer.domElement );
  27. document.body.appendChild( WEBVR.createButton( renderer, { referenceSpaceType: 'local' } ) );
  28. //
  29. scene = new THREE.Scene();
  30. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 1, 1000 );
  31. camera.layers.enable( 1 );
  32. var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
  33. geometry.scale( 1, 1, - 1 );
  34. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  35. var materials = [];
  36. for ( var i = 0; i < 6; i ++ ) {
  37. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  38. }
  39. var skyBox = new THREE.Mesh( geometry, materials );
  40. skyBox.layers.set( 1 );
  41. scene.add( skyBox );
  42. var materialsR = [];
  43. for ( var i = 6; i < 12; i ++ ) {
  44. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  45. }
  46. var skyBoxR = new THREE.Mesh( geometry, materialsR );
  47. skyBoxR.layers.set( 2 );
  48. scene.add( skyBoxR );
  49. window.addEventListener( 'resize', onWindowResize, false );
  50. }
  51. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  52. var textures = [];
  53. for ( var i = 0; i < tilesNum; i ++ ) {
  54. textures[ i ] = new THREE.Texture();
  55. }
  56. var loader = new THREE.ImageLoader();
  57. loader.load( atlasImgUrl, function ( imageObj ) {
  58. var canvas, context;
  59. var tileWidth = imageObj.height;
  60. for ( var i = 0; i < textures.length; i ++ ) {
  61. canvas = document.createElement( 'canvas' );
  62. context = canvas.getContext( '2d' );
  63. canvas.height = tileWidth;
  64. canvas.width = tileWidth;
  65. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  66. textures[ i ].image = canvas;
  67. textures[ i ].needsUpdate = true;
  68. }
  69. } );
  70. return textures;
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function animate() {
  78. renderer.setAnimationLoop( render );
  79. }
  80. function render() {
  81. renderer.render( scene, camera );
  82. }
  83. </script>
  84. </body>
  85. </html>