webvr_sculpt.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 09/09/2019 -->
  9. <meta http-equiv="origin-trial" content="Ai1/G787sugfmWtk1xQExa8N6OqwDsJyNn+OwpA1J4PozR1lixRYIQ4Tmp00vrGWS8FQQ2iDyqjwaewrOfYvPAUAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU2ODAyMzQ3OH0=">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - sculpt
  14. </div>
  15. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { MarchingCubes } from './jsm/objects/MarchingCubes.js';
  19. import { WEBVR } from './jsm/vr/WebVR.js';
  20. var container;
  21. var camera, scene, renderer;
  22. var controller1, controller2;
  23. var blob;
  24. var points = [];
  25. init();
  26. initBlob();
  27. animate();
  28. function init() {
  29. container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. scene = new THREE.Scene();
  32. scene.background = new THREE.Color( 0x222222 );
  33. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.02, 50 );
  34. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  35. var material = new THREE.MeshStandardMaterial( {
  36. color: 0x444444,
  37. roughness: 1.0,
  38. metalness: 0.0
  39. } );
  40. var table = new THREE.Mesh( geometry, material );
  41. table.position.y = 0.35;
  42. table.position.z = 0.85;
  43. scene.add( table );
  44. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  45. var material = new THREE.MeshStandardMaterial( {
  46. color: 0x222222,
  47. roughness: 1.0,
  48. metalness: 0.0
  49. } );
  50. var floor = new THREE.Mesh( geometry, material );
  51. floor.rotation.x = - Math.PI / 2;
  52. scene.add( floor );
  53. var grid = new THREE.GridHelper( 10, 20, 0x111111, 0x111111 );
  54. grid.material.depthTest = false; // avoid z-fighting
  55. scene.add( grid );
  56. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  57. var light = new THREE.DirectionalLight( 0xffffff );
  58. light.position.set( 0, 6, 0 );
  59. scene.add( light );
  60. //
  61. renderer = new THREE.WebGLRenderer( { antialias: true } );
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. renderer.gammaInput = true;
  65. renderer.gammaOutput = true;
  66. renderer.vr.enabled = true;
  67. container.appendChild( renderer.domElement );
  68. document.body.appendChild( WEBVR.createButton( renderer ) );
  69. // controllers
  70. function onSelectStart() {
  71. this.userData.isSelecting = true;
  72. }
  73. function onSelectEnd() {
  74. this.userData.isSelecting = false;
  75. }
  76. controller1 = renderer.vr.getController( 0 );
  77. controller1.addEventListener( 'selectstart', onSelectStart );
  78. controller1.addEventListener( 'selectend', onSelectEnd );
  79. controller1.userData.id = 0;
  80. scene.add( controller1 );
  81. controller2 = renderer.vr.getController( 1 );
  82. controller2.addEventListener( 'selectstart', onSelectStart );
  83. controller2.addEventListener( 'selectend', onSelectEnd );
  84. controller2.userData.id = 1;
  85. scene.add( controller2 );
  86. //
  87. var geometry = new THREE.CylinderBufferGeometry( 0.01, 0.02, 0.08, 5 );
  88. geometry.rotateX( - Math.PI / 2 );
  89. var material = new THREE.MeshStandardMaterial( { flatShading: true } );
  90. var mesh = new THREE.Mesh( geometry, material );
  91. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
  92. pivot.name = 'pivot';
  93. pivot.position.z = - 0.05;
  94. mesh.add( pivot );
  95. controller1.add( mesh.clone() );
  96. controller2.add( mesh.clone() );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function initBlob() {
  101. /*
  102. var path = "textures/cube/SwedishRoyalCastle/";
  103. var format = '.jpg';
  104. var urls = [
  105. path + 'px' + format, path + 'nx' + format,
  106. path + 'py' + format, path + 'ny' + format,
  107. path + 'pz' + format, path + 'nz' + format
  108. ];
  109. var reflectionCube = new CubeTextureLoader().load( urls );
  110. */
  111. var material = new THREE.MeshStandardMaterial( {
  112. color: 0xffffff,
  113. // envMap: reflectionCube,
  114. roughness: 0.9,
  115. metalness: 0.0,
  116. transparent: true
  117. } );
  118. blob = new MarchingCubes( 64, material );
  119. blob.position.y = 1;
  120. scene.add( blob );
  121. initPoints();
  122. }
  123. function initPoints() {
  124. points = [
  125. { position: new THREE.Vector3(), strength: 0.04, subtract: 10 },
  126. { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 }
  127. ];
  128. }
  129. function onWindowResize() {
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. }
  134. //
  135. function animate() {
  136. renderer.setAnimationLoop( render );
  137. }
  138. function transformPoint( vector ) {
  139. vector.x = ( vector.x + 1.0 ) / 2.0;
  140. vector.y = ( vector.y / 2.0 );
  141. vector.z = ( vector.z + 1.0 ) / 2.0;
  142. }
  143. function handleController( controller ) {
  144. var pivot = controller.getObjectByName( 'pivot' );
  145. if ( pivot ) {
  146. var id = controller.userData.id;
  147. var matrix = pivot.matrixWorld;
  148. points[ id ].position.setFromMatrixPosition( matrix );
  149. transformPoint( points[ id ].position );
  150. if ( controller.userData.isSelecting ) {
  151. var strength = points[ id ].strength / 2;
  152. var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
  153. transformPoint( vector );
  154. points.push( { position: vector, strength: strength, subtract: 10 } );
  155. }
  156. }
  157. }
  158. function updateBlob() {
  159. blob.reset();
  160. for ( var i = 0; i < points.length; i ++ ) {
  161. var point = points[ i ];
  162. var position = point.position;
  163. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  164. }
  165. }
  166. function render() {
  167. handleController( controller1 );
  168. handleController( controller2 );
  169. updateBlob();
  170. renderer.render( scene, camera );
  171. }
  172. </script>
  173. </body>
  174. </html>