geometry_vr.html 7.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - vr</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #ffffff;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #info {
  13. position: absolute;
  14. top: 0px; width: 100%;
  15. color: #ffffff;
  16. padding: 5px;
  17. font-family:Monospace;
  18. font-size:13px;
  19. text-align:center;
  20. }
  21. a {
  22. color: #ffffff;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vr demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a></div>
  29. <!-- <script type="text/javascript" src="../build/three.js"></script> -->
  30. <script type="text/javascript" src="../src/Three.js"></script>
  31. <script type="text/javascript" src="../src/core/Color.js"></script>
  32. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  33. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  34. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  35. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  36. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  37. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  38. <script type="text/javascript" src="../src/core/Face3.js"></script>
  39. <script type="text/javascript" src="../src/core/Face4.js"></script>
  40. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  41. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  42. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  43. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  44. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  45. <script type="text/javascript" src="../src/objects/Line.js"></script>
  46. <script type="text/javascript" src="../src/materials/BitmapUVMappingMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/ColorFillMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/ColorStrokeMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/FaceColorFillMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/FaceColorStrokeMaterial.js"></script>
  51. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  52. <script type="text/javascript" src="../src/renderers/Renderer.js"></script>
  53. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  54. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  55. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  56. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  57. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  58. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  59. <script type="text/javascript" src="primitives/Plane.js"></script>
  60. <script type="text/javascript">
  61. var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
  62. var camera, scene, renderer;
  63. var texture_placeholder, wireframe,
  64. isUserInteracting = false,
  65. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  66. lon = 90, onMouseDownLon = 0,
  67. lat = 0, onMouseDownLat = 0,
  68. phi = 0, theta = 0;
  69. init();
  70. function init() {
  71. var container, mesh;
  72. container = document.getElementById( 'container' );
  73. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 0.0001, 10000 );
  74. scene = new THREE.Scene();
  75. texture_placeholder = document.createElement( 'canvas' );
  76. texture_placeholder.width = 128;
  77. texture_placeholder.height = 128;
  78. wireframe = new THREE.ColorStrokeMaterial( 1, 0xffffff, 0 );
  79. var context = texture_placeholder.getContext( '2d' );
  80. context.fillStyle = 'rgba( 200, 200, 200, 1 )';
  81. context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
  82. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_front1024.jpg' ) );
  83. mesh.position.z = -500;
  84. mesh.overdraw = true;
  85. scene.add( mesh );
  86. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_back1024.jpg' ) );
  87. mesh.position.z = 500;
  88. mesh.rotation.y = 180 * Math.PI / 180;
  89. mesh.overdraw = true;
  90. scene.add( mesh );
  91. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_left1024.jpg' ) );
  92. mesh.position.x = -500;
  93. mesh.rotation.y = 90 * Math.PI / 180;
  94. mesh.overdraw = true;
  95. scene.add( mesh );
  96. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_right1024.jpg' ) );
  97. mesh.position.x = 500;
  98. mesh.rotation.y = -90 * Math.PI / 180;
  99. mesh.overdraw = true;
  100. scene.add( mesh );
  101. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_top1024.jpg' ) );
  102. mesh.position.y = 500;
  103. mesh.rotation.x = 90 * Math.PI / 180;
  104. mesh.overdraw = true;
  105. scene.add( mesh );
  106. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_bottom1024.jpg' ) );
  107. mesh.position.y = -500;
  108. mesh.rotation.x = -90 * Math.PI / 180;
  109. mesh.overdraw = true;
  110. scene.add( mesh );
  111. renderer = new THREE.CanvasRenderer();
  112. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  113. container.appendChild( renderer.domElement );
  114. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  115. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  116. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  117. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  118. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  119. }
  120. function loadTexture( path ) {
  121. var material = new THREE.BitmapUVMappingMaterial( texture_placeholder );
  122. var texture = new Image();
  123. texture.onload = function () {
  124. material.bitmap = this;
  125. render();
  126. };
  127. texture.src = path;
  128. return [ material, wireframe ];
  129. }
  130. function onDocumentMouseDown( event ) {
  131. event.preventDefault();
  132. isUserInteracting = true;
  133. wireframe.color.setRGBA(255, 255, 255, 0.2);
  134. onPointerDownPointerX = event.clientX;
  135. onPointerDownPointerY = event.clientY;
  136. onPointerDownLon = lon;
  137. onPointerDownLat = lat;
  138. }
  139. function onDocumentMouseMove( event ) {
  140. if ( isUserInteracting ) {
  141. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  142. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  143. render();
  144. }
  145. }
  146. function onDocumentMouseUp( event ) {
  147. isUserInteracting = false;
  148. wireframe.color.setRGBA(255, 255, 255, 0);
  149. render();
  150. }
  151. function onDocumentTouchStart( event ) {
  152. if( event.touches.length == 1 ) {
  153. event.preventDefault();
  154. onPointerDownPointerX = event.touches[0].pageX;
  155. onPointerDownPointerY = event.touches[0].pageY;
  156. onPointerDownLon = lon;
  157. onPointerDownLat = lat;
  158. }
  159. }
  160. function onDocumentTouchMove( event ) {
  161. if( event.touches.length == 1 ) {
  162. event.preventDefault();
  163. lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 + onPointerDownLon;
  164. lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  165. render();
  166. }
  167. }
  168. function render() {
  169. lat = Math.max( - 85, Math.min( 85, lat ) );
  170. phi = ( 90 - lat ) * Math.PI / 180;
  171. theta = ( lon + 180 ) * Math.PI / 180;
  172. camera.target.position.x = 500 * Math.sin( phi ) * Math.cos( theta );
  173. camera.target.position.y = 500 * Math.cos( phi );
  174. camera.target.position.z = 500 * Math.sin( phi ) * Math.sin( theta );
  175. renderer.render( scene, camera );
  176. }
  177. </script>
  178. </body>
  179. </html>