SVGRenderer.js 12 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SVGObject = function ( node ) {
  5. THREE.Object3D.call( this );
  6. this.node = node;
  7. };
  8. THREE.SVGObject.prototype = Object.create( THREE.Object3D.prototype );
  9. THREE.SVGObject.prototype.constructor = THREE.SVGObject;
  10. THREE.SVGRenderer = function () {
  11. var _this = this,
  12. _renderData, _elements, _lights,
  13. _projector = new THREE.Projector(),
  14. _svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ),
  15. _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
  16. _v1, _v2, _v3,
  17. _clipBox = new THREE.Box2(),
  18. _elemBox = new THREE.Box2(),
  19. _color = new THREE.Color(),
  20. _diffuseColor = new THREE.Color(),
  21. _ambientLight = new THREE.Color(),
  22. _directionalLights = new THREE.Color(),
  23. _pointLights = new THREE.Color(),
  24. _clearColor = new THREE.Color(),
  25. _clearAlpha = 1,
  26. _vector3 = new THREE.Vector3(), // Needed for PointLight
  27. _centroid = new THREE.Vector3(),
  28. _normal = new THREE.Vector3(),
  29. _normalViewMatrix = new THREE.Matrix3(),
  30. _viewMatrix = new THREE.Matrix4(),
  31. _viewProjectionMatrix = new THREE.Matrix4(),
  32. _svgPathPool = [],
  33. _svgNode, _pathCount = 0,
  34. _currentPath, _currentStyle,
  35. _quality = 1, _precision = null;
  36. this.domElement = _svg;
  37. this.autoClear = true;
  38. this.sortObjects = true;
  39. this.sortElements = true;
  40. this.overdraw = 0.5;
  41. this.info = {
  42. render: {
  43. vertices: 0,
  44. faces: 0
  45. }
  46. };
  47. this.setQuality = function ( quality ) {
  48. switch ( quality ) {
  49. case "high": _quality = 1; break;
  50. case "low": _quality = 0; break;
  51. }
  52. };
  53. this.setClearColor = function ( color, alpha ) {
  54. _clearColor.set( color );
  55. _clearAlpha = alpha !== undefined ? alpha : 1;
  56. };
  57. this.setPixelRatio = function () {};
  58. this.setSize = function ( width, height ) {
  59. _svgWidth = width; _svgHeight = height;
  60. _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
  61. _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
  62. _svg.setAttribute( 'width', _svgWidth );
  63. _svg.setAttribute( 'height', _svgHeight );
  64. _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
  65. _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
  66. };
  67. this.setPrecision = function ( precision ) {
  68. _precision = precision;
  69. };
  70. function removeChildNodes() {
  71. _pathCount = 0;
  72. while ( _svg.childNodes.length > 0 ) {
  73. _svg.removeChild( _svg.childNodes[ 0 ] );
  74. }
  75. }
  76. function getSvgColor( color, opacity, asStroke ) {
  77. var arg = Math.floor( color.r * 255 ) + ',' + Math.floor( color.g * 255 ) + ',' + Math.floor( color.b * 255 );
  78. if ( opacity === undefined || opacity === 1 ) return 'rgb(' + arg + ')';
  79. return 'rgb(' + arg + ');' + ( asStroke ? 'stroke-opacity' : 'fill-opacity' ) + ':' + opacity;
  80. }
  81. function convert( c ) {
  82. return _precision !== null ? c.toFixed( _precision ) : c;
  83. }
  84. this.clear = function () {
  85. removeChildNodes();
  86. _svg.style.backgroundColor = getSvgColor( _clearColor, _clearAlpha );
  87. };
  88. this.render = function ( scene, camera ) {
  89. if ( camera instanceof THREE.Camera === false ) {
  90. console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
  91. return;
  92. }
  93. var background = scene.background;
  94. if ( background && background.isColor ) {
  95. removeChildNodes();
  96. _svg.style.backgroundColor = getSvgColor( background );
  97. } else if ( this.autoClear === true ) {
  98. this.clear();
  99. }
  100. _this.info.render.vertices = 0;
  101. _this.info.render.faces = 0;
  102. _viewMatrix.copy( camera.matrixWorldInverse );
  103. _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
  104. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  105. _elements = _renderData.elements;
  106. _lights = _renderData.lights;
  107. _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
  108. calculateLights( _lights );
  109. // reset accumulated path
  110. _currentPath = '';
  111. _currentStyle = '';
  112. for ( var e = 0, el = _elements.length; e < el; e ++ ) {
  113. var element = _elements[ e ];
  114. var material = element.material;
  115. if ( material === undefined || material.opacity === 0 ) continue;
  116. _elemBox.makeEmpty();
  117. if ( element instanceof THREE.RenderableSprite ) {
  118. _v1 = element;
  119. _v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
  120. renderSprite( _v1, element, material );
  121. } else if ( element instanceof THREE.RenderableLine ) {
  122. _v1 = element.v1; _v2 = element.v2;
  123. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  124. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  125. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
  126. if ( _clipBox.intersectsBox( _elemBox ) === true ) {
  127. renderLine( _v1, _v2, element, material );
  128. }
  129. } else if ( element instanceof THREE.RenderableFace ) {
  130. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  131. if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
  132. if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
  133. if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
  134. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  135. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  136. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
  137. if ( this.overdraw > 0 ) {
  138. expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
  139. expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
  140. expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
  141. }
  142. _elemBox.setFromPoints( [
  143. _v1.positionScreen,
  144. _v2.positionScreen,
  145. _v3.positionScreen
  146. ] );
  147. if ( _clipBox.intersectsBox( _elemBox ) === true ) {
  148. renderFace3( _v1, _v2, _v3, element, material );
  149. }
  150. }
  151. }
  152. flushPath(); // just to flush last svg:path
  153. scene.traverseVisible( function ( object ) {
  154. if ( object instanceof THREE.SVGObject ) {
  155. _vector3.setFromMatrixPosition( object.matrixWorld );
  156. _vector3.applyMatrix4( _viewProjectionMatrix );
  157. if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
  158. var x = _vector3.x * _svgWidthHalf;
  159. var y = - _vector3.y * _svgHeightHalf;
  160. var node = object.node;
  161. node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
  162. _svg.appendChild( node );
  163. }
  164. } );
  165. };
  166. function calculateLights( lights ) {
  167. _ambientLight.setRGB( 0, 0, 0 );
  168. _directionalLights.setRGB( 0, 0, 0 );
  169. _pointLights.setRGB( 0, 0, 0 );
  170. for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
  171. var light = lights[ l ];
  172. var lightColor = light.color;
  173. if ( light.isAmbientLight ) {
  174. _ambientLight.r += lightColor.r;
  175. _ambientLight.g += lightColor.g;
  176. _ambientLight.b += lightColor.b;
  177. } else if ( light.isDirectionalLight ) {
  178. _directionalLights.r += lightColor.r;
  179. _directionalLights.g += lightColor.g;
  180. _directionalLights.b += lightColor.b;
  181. } else if ( light.isPointLight ) {
  182. _pointLights.r += lightColor.r;
  183. _pointLights.g += lightColor.g;
  184. _pointLights.b += lightColor.b;
  185. }
  186. }
  187. }
  188. function calculateLight( lights, position, normal, color ) {
  189. for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
  190. var light = lights[ l ];
  191. var lightColor = light.color;
  192. if ( light.isDirectionalLight ) {
  193. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
  194. var amount = normal.dot( lightPosition );
  195. if ( amount <= 0 ) continue;
  196. amount *= light.intensity;
  197. color.r += lightColor.r * amount;
  198. color.g += lightColor.g * amount;
  199. color.b += lightColor.b * amount;
  200. } else if ( light.isPointLight ) {
  201. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
  202. var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
  203. if ( amount <= 0 ) continue;
  204. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  205. if ( amount == 0 ) continue;
  206. amount *= light.intensity;
  207. color.r += lightColor.r * amount;
  208. color.g += lightColor.g * amount;
  209. color.b += lightColor.b * amount;
  210. }
  211. }
  212. }
  213. function renderSprite( v1, element, material ) {
  214. var scaleX = element.scale.x * _svgWidthHalf;
  215. var scaleY = element.scale.y * _svgHeightHalf;
  216. if ( material.isPointsMaterial ) {
  217. scaleX *= material.size;
  218. scaleY *= material.size;
  219. }
  220. var path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
  221. var style = "";
  222. if ( material.isSpriteMaterial || material.isPointsMaterial ) {
  223. style = 'fill:' + getSvgColor( material.color, material.opacity );
  224. }
  225. addPath( style, path );
  226. }
  227. function renderLine( v1, v2, element, material ) {
  228. var path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
  229. if ( material.isLineBasicMaterial ) {
  230. var style = 'fill:none;stroke:' + getSvgColor( material.color, material.opacity, true ) + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
  231. if ( material.isLineDashedMaterial ) {
  232. style = style + ';stroke-dasharray:' + material.dashSize + "," + material.gapSize;
  233. }
  234. addPath( style, path );
  235. }
  236. }
  237. function renderFace3( v1, v2, v3, element, material ) {
  238. _this.info.render.vertices += 3;
  239. _this.info.render.faces ++;
  240. var path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
  241. var style = '';
  242. if ( material.isMeshBasicMaterial ) {
  243. _color.copy( material.color );
  244. if ( material.vertexColors === THREE.FaceColors || material.vertexColors === THREE.VertexColors ) {
  245. _color.multiply( element.color );
  246. }
  247. } else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
  248. _diffuseColor.copy( material.color );
  249. if ( material.vertexColors === THREE.FaceColors || material.vertexColors === THREE.VertexColors ) {
  250. _diffuseColor.multiply( element.color );
  251. }
  252. _color.copy( _ambientLight );
  253. _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
  254. calculateLight( _lights, _centroid, element.normalModel, _color );
  255. _color.multiply( _diffuseColor ).add( material.emissive );
  256. } else if ( material.isMeshNormalMaterial ) {
  257. _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
  258. _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  259. }
  260. if ( material.wireframe ) {
  261. style = 'fill:none;stroke:' + getSvgColor( _color, material.opacity, true ) + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
  262. } else {
  263. style = 'fill:' + getSvgColor( _color, material.opacity );
  264. }
  265. addPath( style, path );
  266. }
  267. // Hide anti-alias gaps
  268. function expand( v1, v2, pixels ) {
  269. var x = v2.x - v1.x, y = v2.y - v1.y,
  270. det = x * x + y * y, idet;
  271. if ( det === 0 ) return;
  272. idet = pixels / Math.sqrt( det );
  273. x *= idet; y *= idet;
  274. v2.x += x; v2.y += y;
  275. v1.x -= x; v1.y -= y;
  276. }
  277. function addPath( style, path ) {
  278. if ( _currentStyle === style ) {
  279. _currentPath += path;
  280. } else {
  281. flushPath();
  282. _currentStyle = style;
  283. _currentPath = path;
  284. }
  285. }
  286. function flushPath() {
  287. if ( _currentPath ) {
  288. _svgNode = getPathNode( _pathCount ++ );
  289. _svgNode.setAttribute( 'd', _currentPath );
  290. _svgNode.setAttribute( 'style', _currentStyle );
  291. _svg.appendChild( _svgNode );
  292. }
  293. _currentPath = '';
  294. _currentStyle = '';
  295. }
  296. function getPathNode( id ) {
  297. if ( _svgPathPool[ id ] == null ) {
  298. _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
  299. if ( _quality == 0 ) {
  300. _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  301. }
  302. return _svgPathPool[ id ];
  303. }
  304. return _svgPathPool[ id ];
  305. }
  306. };