webaudio_sandbox.html 7.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: absolute;
  11. z-index: 1;
  12. top: 0;
  13. left: 0;
  14. width: 100%;
  15. height:100%;
  16. display: flex;
  17. align-items: center;
  18. justify-content: center;
  19. opacity: 1;
  20. background-color: #000000;
  21. color: #ffffff;
  22. }
  23. #overlay > div {
  24. text-align: center;
  25. }
  26. #overlay > div > button {
  27. height: 20px;
  28. background: transparent;
  29. color: #ffffff;
  30. outline: 1px solid #ffffff;
  31. border: 0px;
  32. cursor: pointer;
  33. }
  34. #overlay > div > p {
  35. color: #777777;
  36. font-size: 12px;
  37. }
  38. </style>
  39. </head>
  40. <body>
  41. <div id="overlay">
  42. <div>
  43. <button id="startButton">Click to Play</button>
  44. <p>Audio playback requires user interaction.</p>
  45. </div>
  46. </div>
  47. <div id="info">
  48. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webaudio - sandbox<br/>
  49. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank" rel="noopener">larrylarrybb</a>,
  50. <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a> and
  51. <a href="http://opengameart.org/content/project-utopia-seamless-loop" target="_blank" rel="noopener">congusbongus</a><br/><br/>
  52. navigate with WASD / arrows / mouse
  53. </div>
  54. <script type="module">
  55. import * as THREE from '../build/three.module.js';
  56. import { GUI } from './jsm/libs/dat.gui.module.js';
  57. import { FirstPersonControls } from './jsm/controls/FirstPersonControls.js';
  58. var camera, controls, scene, renderer, light;
  59. var material1, material2, material3;
  60. var analyser1, analyser2, analyser3;
  61. var clock = new THREE.Clock();
  62. var startButton = document.getElementById( 'startButton' );
  63. startButton.addEventListener( 'click', init );
  64. function init() {
  65. var overlay = document.getElementById( 'overlay' );
  66. overlay.remove();
  67. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  68. camera.position.set( 0, 25, 0 );
  69. var listener = new THREE.AudioListener();
  70. camera.add( listener );
  71. scene = new THREE.Scene();
  72. scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );
  73. light = new THREE.DirectionalLight( 0xffffff );
  74. light.position.set( 0, 0.5, 1 ).normalize();
  75. scene.add( light );
  76. var sphere = new THREE.SphereBufferGeometry( 20, 32, 16 );
  77. material1 = new THREE.MeshPhongMaterial( { color: 0xffaa00, flatShading: true, shininess: 0 } );
  78. material2 = new THREE.MeshPhongMaterial( { color: 0xff2200, flatShading: true, shininess: 0 } );
  79. material3 = new THREE.MeshPhongMaterial( { color: 0x6622aa, flatShading: true, shininess: 0 } );
  80. // sound spheres
  81. var audioLoader = new THREE.AudioLoader();
  82. var mesh1 = new THREE.Mesh( sphere, material1 );
  83. mesh1.position.set( - 250, 30, 0 );
  84. scene.add( mesh1 );
  85. var sound1 = new THREE.PositionalAudio( listener );
  86. audioLoader.load( 'sounds/358232_j_s_song.ogg', function ( buffer ) {
  87. sound1.setBuffer( buffer );
  88. sound1.setRefDistance( 20 );
  89. sound1.play();
  90. } );
  91. mesh1.add( sound1 );
  92. //
  93. var mesh2 = new THREE.Mesh( sphere, material2 );
  94. mesh2.position.set( 250, 30, 0 );
  95. scene.add( mesh2 );
  96. var sound2 = new THREE.PositionalAudio( listener );
  97. audioLoader.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg', function ( buffer ) {
  98. sound2.setBuffer( buffer );
  99. sound2.setRefDistance( 20 );
  100. sound2.play();
  101. } );
  102. mesh2.add( sound2 );
  103. //
  104. var mesh3 = new THREE.Mesh( sphere, material3 );
  105. mesh3.position.set( 0, 30, - 250 );
  106. scene.add( mesh3 );
  107. var sound3 = new THREE.PositionalAudio( listener );
  108. var oscillator = listener.context.createOscillator();
  109. oscillator.type = 'sine';
  110. oscillator.frequency.setValueAtTime( 144, sound3.context.currentTime );
  111. oscillator.start( 0 );
  112. sound3.setNodeSource( oscillator );
  113. sound3.setRefDistance( 20 );
  114. sound3.setVolume( 0.5 );
  115. mesh3.add( sound3 );
  116. // analysers
  117. analyser1 = new THREE.AudioAnalyser( sound1, 32 );
  118. analyser2 = new THREE.AudioAnalyser( sound2, 32 );
  119. analyser3 = new THREE.AudioAnalyser( sound3, 32 );
  120. // global ambient audio
  121. var sound4 = new THREE.Audio( listener );
  122. audioLoader.load( 'sounds/Project_Utopia.ogg', function ( buffer ) {
  123. sound4.setBuffer( buffer );
  124. sound4.setLoop( true );
  125. sound4.setVolume( 0.5 );
  126. sound4.play();
  127. } );
  128. // ground
  129. var helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
  130. helper.position.y = 0.1;
  131. scene.add( helper );
  132. //
  133. var SoundControls = function () {
  134. this.master = listener.getMasterVolume();
  135. this.firstSphere = sound1.getVolume();
  136. this.secondSphere = sound2.getVolume();
  137. this.thirdSphere = sound3.getVolume();
  138. this.Ambient = sound4.getVolume();
  139. };
  140. var GeneratorControls = function () {
  141. this.frequency = oscillator.frequency.value;
  142. this.wavetype = oscillator.type;
  143. };
  144. var gui = new GUI();
  145. var soundControls = new SoundControls();
  146. var generatorControls = new GeneratorControls();
  147. var volumeFolder = gui.addFolder( 'sound volume' );
  148. var generatorFolder = gui.addFolder( 'sound generator' );
  149. volumeFolder.add( soundControls, 'master' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  150. listener.setMasterVolume( soundControls.master );
  151. } );
  152. volumeFolder.add( soundControls, 'firstSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  153. sound1.setVolume( soundControls.firstSphere );
  154. } );
  155. volumeFolder.add( soundControls, 'secondSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  156. sound2.setVolume( soundControls.secondSphere );
  157. } );
  158. volumeFolder.add( soundControls, 'thirdSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  159. sound3.setVolume( soundControls.thirdSphere );
  160. } );
  161. volumeFolder.add( soundControls, 'Ambient' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  162. sound4.setVolume( soundControls.Ambient );
  163. } );
  164. volumeFolder.open();
  165. generatorFolder.add( generatorControls, 'frequency' ).min( 50.0 ).max( 5000.0 ).step( 1.0 ).onChange( function () {
  166. oscillator.frequency.setValueAtTime( generatorControls.frequency, listener.context.currentTime );
  167. } );
  168. generatorFolder.add( generatorControls, 'wavetype', [ 'sine', 'square', 'sawtooth', 'triangle' ] ).onChange( function () {
  169. oscillator.type = generatorControls.wavetype;
  170. } );
  171. generatorFolder.open();
  172. //
  173. renderer = new THREE.WebGLRenderer( { antialias: true } );
  174. renderer.setPixelRatio( window.devicePixelRatio );
  175. renderer.setSize( window.innerWidth, window.innerHeight );
  176. document.body.appendChild( renderer.domElement );
  177. //
  178. controls = new FirstPersonControls( camera, renderer.domElement );
  179. controls.movementSpeed = 70;
  180. controls.lookSpeed = 0.05;
  181. controls.noFly = true;
  182. controls.lookVertical = false;
  183. //
  184. window.addEventListener( 'resize', onWindowResize, false );
  185. animate();
  186. }
  187. function onWindowResize() {
  188. camera.aspect = window.innerWidth / window.innerHeight;
  189. camera.updateProjectionMatrix();
  190. renderer.setSize( window.innerWidth, window.innerHeight );
  191. controls.handleResize();
  192. }
  193. function animate() {
  194. requestAnimationFrame( animate );
  195. render();
  196. }
  197. function render() {
  198. var delta = clock.getDelta();
  199. controls.update( delta );
  200. material1.emissive.b = analyser1.getAverageFrequency() / 256;
  201. material2.emissive.b = analyser2.getAverageFrequency() / 256;
  202. material3.emissive.b = analyser3.getAverageFrequency() / 256;
  203. renderer.render( scene, camera );
  204. }
  205. </script>
  206. </body>
  207. </html>