webgl_helpers.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - helpers</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - helpers
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  16. var scene, renderer;
  17. var camera, light;
  18. var vnh;
  19. init();
  20. animate();
  21. function init() {
  22. renderer = new THREE.WebGLRenderer();
  23. renderer.setPixelRatio( window.devicePixelRatio );
  24. renderer.setSize( window.innerWidth, window.innerHeight );
  25. document.body.appendChild( renderer.domElement );
  26. //
  27. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  28. camera.position.z = 400;
  29. scene = new THREE.Scene();
  30. light = new THREE.PointLight();
  31. light.position.set( 200, 100, 150 );
  32. scene.add( light );
  33. scene.add( new THREE.PointLightHelper( light, 15 ) );
  34. var gridHelper = new THREE.GridHelper( 400, 40, 0x0000ff, 0x808080 );
  35. gridHelper.position.y = - 150;
  36. gridHelper.position.x = - 150;
  37. scene.add( gridHelper );
  38. var polarGridHelper = new THREE.PolarGridHelper( 200, 16, 8, 64, 0x0000ff, 0x808080 );
  39. polarGridHelper.position.y = - 150;
  40. polarGridHelper.position.x = 200;
  41. scene.add( polarGridHelper );
  42. var loader = new GLTFLoader();
  43. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  44. var mesh = gltf.scene.children[ 0 ];
  45. var group = new THREE.Group();
  46. group.scale.multiplyScalar( 50 );
  47. scene.add( group );
  48. // To make sure that the matrixWorld is up to date for the boxhelpers
  49. group.updateMatrixWorld( true );
  50. group.add( mesh );
  51. vnh = new THREE.VertexNormalsHelper( mesh, 5 );
  52. scene.add( vnh );
  53. scene.add( new THREE.BoxHelper( mesh ) );
  54. var wireframe = new THREE.WireframeGeometry( mesh.geometry );
  55. var line = new THREE.LineSegments( wireframe );
  56. line.material.depthTest = false;
  57. line.material.opacity = 0.25;
  58. line.material.transparent = true;
  59. line.position.x = 4;
  60. group.add( line );
  61. scene.add( new THREE.BoxHelper( line ) );
  62. var edges = new THREE.EdgesGeometry( mesh.geometry );
  63. var line = new THREE.LineSegments( edges );
  64. line.material.depthTest = false;
  65. line.material.opacity = 0.25;
  66. line.material.transparent = true;
  67. line.position.x = - 4;
  68. group.add( line );
  69. scene.add( new THREE.BoxHelper( line ) );
  70. scene.add( new THREE.BoxHelper( group ) );
  71. scene.add( new THREE.BoxHelper( scene ) );
  72. } );
  73. //
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function animate() {
  82. requestAnimationFrame( animate );
  83. var time = - performance.now() * 0.0003;
  84. camera.position.x = 400 * Math.cos( time );
  85. camera.position.z = 400 * Math.sin( time );
  86. camera.lookAt( scene.position );
  87. light.position.x = Math.sin( time * 1.7 ) * 300;
  88. light.position.y = Math.cos( time * 1.5 ) * 400;
  89. light.position.z = Math.cos( time * 1.3 ) * 300;
  90. if ( vnh ) vnh.update();
  91. renderer.render( scene, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>