webgl_lightprobe.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - light probe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - light probe
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { LightProbeGenerator } from './jsm/lights/LightProbeGenerator.js';
  18. var mesh, renderer, scene, camera;
  19. var gui;
  20. var lightProbe;
  21. var directionalLight;
  22. // linear color space
  23. var API = {
  24. lightProbeIntensity: 1.0,
  25. directionalLightIntensity: 0.2,
  26. envMapIntensity: 1
  27. };
  28. init();
  29. function init() {
  30. // renderer
  31. renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. document.body.appendChild( renderer.domElement );
  35. // tone mapping
  36. //renderer.toneMapping = LinearToneMapping;
  37. //renderer.toneMappingExposure = API.exposure;
  38. // gamma
  39. renderer.gammaOutput = true;
  40. renderer.gammaFactor = 2.2; // approximate sRGB
  41. // scene
  42. scene = new THREE.Scene();
  43. // camera
  44. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  45. camera.position.set( 0, 0, 30 );
  46. // controls
  47. var controls = new OrbitControls( camera, renderer.domElement );
  48. controls.addEventListener( 'change', render );
  49. controls.minDistance = 10;
  50. controls.maxDistance = 50;
  51. controls.enablePan = false;
  52. // probe
  53. lightProbe = new THREE.LightProbe();
  54. scene.add( lightProbe );
  55. // light
  56. directionalLight = new THREE.DirectionalLight( 0xffffff, API.directionalLightIntensity );
  57. directionalLight.position.set( 10, 10, 10 );
  58. scene.add( directionalLight );
  59. // envmap
  60. var genCubeUrls = function ( prefix, postfix ) {
  61. return [
  62. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  63. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  64. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  65. ];
  66. };
  67. var urls = genCubeUrls( 'textures/cube/pisa/', '.png' );
  68. new THREE.CubeTextureLoader().load( urls, function ( cubeTexture ) {
  69. cubeTexture.encoding = THREE.sRGBEncoding;
  70. scene.background = cubeTexture;
  71. lightProbe.copy( LightProbeGenerator.fromCubeTexture( cubeTexture ) );
  72. var geometry = new THREE.SphereBufferGeometry( 5, 64, 32 );
  73. //var geometry = new TorusKnotBufferGeometry( 4, 1.5, 256, 32, 2, 3 );
  74. var material = new THREE.MeshStandardMaterial( {
  75. color: 0xffffff,
  76. metalness: 0,
  77. roughness: 0,
  78. envMap: cubeTexture,
  79. envMapIntensity: API.envMapIntensity,
  80. } );
  81. // mesh
  82. mesh = new THREE.Mesh( geometry, material );
  83. scene.add( mesh );
  84. render();
  85. } );
  86. // gui
  87. gui = new GUI();
  88. gui.width = 300;
  89. gui.domElement.style.userSelect = 'none';
  90. var fl = gui.addFolder( 'Intensity' );
  91. fl.add( API, 'lightProbeIntensity', 0, 1, 0.02 )
  92. .name( 'light probe' )
  93. .onChange( function () {
  94. lightProbe.intensity = API.lightProbeIntensity; render();
  95. } );
  96. fl.add( API, 'directionalLightIntensity', 0, 1, 0.02 )
  97. .name( 'directional light' )
  98. .onChange( function () {
  99. directionalLight.intensity = API.directionalLightIntensity; render();
  100. } );
  101. fl.add( API, 'envMapIntensity', 0, 1, 0.02 )
  102. .name( 'envMap' )
  103. .onChange( function () {
  104. mesh.material.envMapIntensity = API.envMapIntensity; render();
  105. } );
  106. fl.open();
  107. // listener
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. function onWindowResize() {
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. render();
  115. }
  116. function render() {
  117. renderer.render( scene, camera );
  118. }
  119. </script>
  120. </body>
  121. </html>