webgl_materials_compile.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #waitScreen {
  10. color: #fff;
  11. position: absolute;
  12. top: 50%;
  13. left: 50%;
  14. margin-top: -50px;
  15. margin-left: -50px;
  16. width: 100px;
  17. height: 100px;
  18. }
  19. .hide {
  20. display:none;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info">
  27. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material
  28. <br /><span class="button" id="preload">change preload</span>
  29. </div>
  30. <div id="waitScreen">
  31. Loading ...
  32. </div>
  33. <script type="module">
  34. import * as THREE from '../build/three.module.js';
  35. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  36. import { TeapotBufferGeometry } from './jsm/geometries/TeapotBufferGeometry.js';
  37. import {
  38. NodeFrame,
  39. FloatNode,
  40. ColorNode,
  41. ConstNode,
  42. ExpressionNode,
  43. MathNode,
  44. OperatorNode,
  45. TimerNode,
  46. PhongNodeMaterial
  47. } from './jsm/nodes/Nodes.js';
  48. var container = document.getElementById( 'container' );
  49. var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
  50. var frame = new NodeFrame();
  51. var teapot;
  52. var controls;
  53. var rtTexture, rtMaterial;
  54. var meshes = [];
  55. document.getElementById( "preload" ).addEventListener( 'click', function () {
  56. var hash = document.location.hash.substr( 1 );
  57. if ( hash.length === 0 ) {
  58. window.location.hash = "#NoPreLoad";
  59. } else {
  60. window.location.hash = "";
  61. }
  62. location.reload( true );
  63. }, false );
  64. window.addEventListener( 'load', init );
  65. function init() {
  66. renderer = new THREE.WebGLRenderer( { antialias: true } );
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. container.appendChild( renderer.domElement );
  70. scene = new THREE.Scene();
  71. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  72. camera.position.x = 0;
  73. camera.position.z = - 300;
  74. camera.position.y = 200;
  75. camera.target = new THREE.Vector3();
  76. controls = new OrbitControls( camera, renderer.domElement );
  77. controls.minDistance = 50;
  78. controls.maxDistance = 400;
  79. scene.add( new THREE.AmbientLight( 0x464646 ) );
  80. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  81. light.position.set( 1, 0.75, 0.5 );
  82. scene.add( light );
  83. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  84. light.position.set( - 1, 0.75, - 0.5 );
  85. scene.add( light );
  86. teapot = new TeapotBufferGeometry( 15, 18 );
  87. var itemsonrow = 10;
  88. for ( var i = 0; i < itemsonrow * itemsonrow; i ++ ) {
  89. var mesh = new THREE.Mesh( teapot );
  90. mesh.position.x = 50 * ( i % itemsonrow ) - 50 * itemsonrow / 2;
  91. mesh.position.z = 50 * Math.floor( i / itemsonrow ) - 150;
  92. updateMaterial( mesh );
  93. scene.add( mesh );
  94. meshes.push( mesh );
  95. }
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. var hash = document.location.hash.substr( 1 );
  98. if ( hash.length === 0 ) {
  99. renderer.compile( scene, camera );
  100. }
  101. document.getElementById( "waitScreen" ).className = "hide";
  102. setTimeout( function () {
  103. onWindowResize();
  104. animate();
  105. }, 1 );
  106. }
  107. function updateMaterial( mesh ) {
  108. if ( mesh.material ) mesh.material.dispose();
  109. if ( rtTexture ) {
  110. rtTexture.dispose();
  111. rtTexture = null;
  112. }
  113. if ( rtMaterial ) {
  114. rtMaterial.dispose();
  115. rtMaterial = null;
  116. }
  117. var mtl = new PhongNodeMaterial();
  118. var time = new TimerNode();
  119. var speed = new FloatNode( Math.random() );
  120. var color = new ColorNode( Math.random() * 0xFFFFFF );
  121. var timeSpeed = new OperatorNode(
  122. time,
  123. speed,
  124. OperatorNode.MUL
  125. );
  126. var sinCycleInSecs = new OperatorNode(
  127. timeSpeed,
  128. new ConstNode( ConstNode.PI2 ),
  129. OperatorNode.MUL
  130. );
  131. var cycle = new MathNode( sinCycleInSecs, MathNode.SIN );
  132. var cycleColor = new OperatorNode(
  133. cycle,
  134. color,
  135. OperatorNode.MUL
  136. );
  137. var cos = new MathNode( cycleColor, MathNode.SIN );
  138. mtl.color = new ColorNode( 0 );
  139. mtl.emissive = cos;
  140. var transformer = new ExpressionNode( "position + 0.0 * " + Math.random(), "vec3", [ ] );
  141. mtl.transform = transformer;
  142. // build shader ( ignore auto build )
  143. mtl.build();
  144. // set material
  145. mesh.material = mtl;
  146. }
  147. function onWindowResize() {
  148. var width = window.innerWidth, height = window.innerHeight;
  149. camera.aspect = width / height;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( width, height );
  152. if ( rtTexture ) rtTexture.setSize( width, height );
  153. }
  154. function animate() {
  155. var delta = clock.getDelta();
  156. frame.update( delta );
  157. for ( var i = 0; i < meshes.length; i ++ ) {
  158. var mesh = meshes[ i ];
  159. frame.updateNode( mesh.material );
  160. }
  161. renderer.render( scene, camera );
  162. requestAnimationFrame( animate );
  163. }
  164. </script>
  165. </body>
  166. </html>