webgl_materials_envmaps_pmrem_nodes.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - node material - custom size hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #00f }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  28. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  29. <script type="module">
  30. import * as THREE from '../build/three.module.js';
  31. import Stats from './jsm/libs/stats.module.js';
  32. import { GUI } from './jsm/libs/dat.gui.module.js';
  33. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  34. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  35. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  36. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  37. import {
  38. StandardNodeMaterial,
  39. FloatNode,
  40. OperatorNode,
  41. TextureNode,
  42. TextureCubeNode
  43. } from './jsm/nodes/Nodes.js';
  44. var params = {
  45. textureSize: 1024,
  46. roughness: 0.0,
  47. metalness: 0.0,
  48. exposure: 1.0,
  49. intensity: 1.0,
  50. animate: true,
  51. debug: false
  52. };
  53. var container, stats;
  54. var camera, scene, renderer, controls;
  55. var nodeMaterial, nodeTexture, nodeTextureSize, nodeTextureIntensity, torusMesh, planeMesh;
  56. var hdrCubeRenderTarget;
  57. var hdrCubeMap;
  58. init();
  59. animate();
  60. function generate( textureSize ) {
  61. nodeTextureSize.value = textureSize;
  62. var pmremGenerator = new PMREMGenerator( hdrCubeMap, undefined, textureSize / 4 );
  63. pmremGenerator.update( renderer );
  64. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  65. pmremCubeUVPacker.update( renderer );
  66. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  67. nodeTexture.value = hdrCubeRenderTarget.texture;
  68. hdrCubeMap.magFilter = THREE.LinearFilter;
  69. hdrCubeMap.needsUpdate = true;
  70. planeMesh.material.map = hdrCubeRenderTarget.texture;
  71. planeMesh.material.needsUpdate = true;
  72. pmremGenerator.dispose();
  73. pmremCubeUVPacker.dispose();
  74. }
  75. function init() {
  76. container = document.createElement( 'div' );
  77. document.body.appendChild( container );
  78. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  79. camera.position.set( 0, 0, 120 );
  80. scene = new THREE.Scene();
  81. scene.background = new THREE.Color( 0x000000 );
  82. renderer = new THREE.WebGLRenderer();
  83. renderer.toneMapping = THREE.LinearToneMapping;
  84. //
  85. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  86. nodeMaterial = new StandardNodeMaterial();
  87. nodeMaterial.color.value = new THREE.Color( 0xffffff );
  88. nodeMaterial.roughness.value = params.metalness;
  89. nodeMaterial.metalness.value = params.roguhness;
  90. nodeMaterial.visible = false;
  91. nodeTexture = new TextureNode();
  92. nodeTextureSize = new FloatNode( 1024 );
  93. nodeTextureIntensity = new FloatNode( 1 );
  94. nodeMaterial.environment = new OperatorNode( new TextureCubeNode( nodeTexture, nodeTextureSize ), nodeTextureIntensity, OperatorNode.MUL );
  95. torusMesh = new THREE.Mesh( geometry, nodeMaterial );
  96. scene.add( torusMesh );
  97. planeMesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 200, 200 ), new THREE.MeshBasicMaterial() );
  98. planeMesh.position.y = - 50;
  99. planeMesh.rotation.x = - Math.PI * 0.5;
  100. scene.add( planeMesh );
  101. var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  102. hdrCubeMap = new HDRCubeTextureLoader()
  103. .setPath( './textures/cube/pisaHDR/' )
  104. .setDataType( THREE.UnsignedByteType )
  105. .load( hdrUrls, function () {
  106. generate( params.textureSize );
  107. nodeMaterial.visible = true;
  108. } );
  109. renderer.setPixelRatio( window.devicePixelRatio );
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. container.appendChild( renderer.domElement );
  112. //renderer.toneMapping = THREE.ReinhardToneMapping;
  113. renderer.gammaInput = true; // ???
  114. renderer.gammaOutput = true;
  115. stats = new Stats();
  116. container.appendChild( stats.dom );
  117. controls = new OrbitControls( camera, renderer.domElement );
  118. controls.minDistance = 50;
  119. controls.maxDistance = 300;
  120. window.addEventListener( 'resize', onWindowResize, false );
  121. var gui = new GUI();
  122. gui.add( params, 'textureSize', [ 128, 256, 512, 1024, 2048, 4096 ] );
  123. gui.add( params, 'roughness', 0, 1, 0.01 );
  124. gui.add( params, 'metalness', 0, 1, 0.01 );
  125. gui.add( params, 'exposure', 0, 2, 0.01 );
  126. gui.add( params, 'intensity', 0, 2, 0.01 );
  127. gui.add( params, 'animate', true );
  128. gui.add( params, 'debug', false );
  129. gui.open();
  130. }
  131. function onWindowResize() {
  132. var width = window.innerWidth;
  133. var height = window.innerHeight;
  134. camera.aspect = width / height;
  135. camera.updateProjectionMatrix();
  136. renderer.setSize( width, height );
  137. }
  138. function animate() {
  139. requestAnimationFrame( animate );
  140. stats.begin();
  141. render();
  142. stats.end();
  143. }
  144. function render() {
  145. torusMesh.material.roughness.value = params.roughness;
  146. torusMesh.material.metalness.value = params.metalness;
  147. nodeTextureIntensity.value = params.intensity;
  148. if ( nodeTextureSize.value !== params.textureSize ) {
  149. generate( params.textureSize );
  150. }
  151. if ( params.animate ) {
  152. torusMesh.rotation.y += 0.005;
  153. }
  154. planeMesh.visible = params.debug;
  155. scene.background = hdrCubeMap;
  156. renderer.toneMappingExposure = params.exposure;
  157. renderer.render( scene, camera );
  158. }
  159. </script>
  160. </body>
  161. </html>