webgl_materials_matcap.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - matcap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl materials matcap<br />
  12. Drag-and-drop alternate MatCap image files<br/>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { GUI } from './jsm/libs/dat.gui.module.js';
  17. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  18. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  19. var mesh, renderer, scene, camera;
  20. var image;
  21. var API = {
  22. color: 0xffffff,
  23. exposure: 1.0
  24. };
  25. init();
  26. function init() {
  27. // renderer
  28. renderer = new THREE.WebGLRenderer( { antialias: true } );
  29. renderer.setPixelRatio( window.devicePixelRatio );
  30. renderer.setSize( window.innerWidth, window.innerHeight );
  31. document.body.appendChild( renderer.domElement );
  32. // tone mapping
  33. renderer.toneMapping = THREE.LinearToneMapping;
  34. renderer.toneMappingExposure = API.exposure;
  35. renderer.gammaOutput = true;
  36. // scene
  37. scene = new THREE.Scene();
  38. // camera
  39. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
  40. camera.position.set( 0, 0, 12 );
  41. // controls
  42. var controls = new OrbitControls( camera, renderer.domElement );
  43. controls.addEventListener( 'change', render );
  44. controls.enableZoom = false;
  45. // manager
  46. var manager = new THREE.LoadingManager( render );
  47. // matcap
  48. var loader = new THREE.TextureLoader( manager );
  49. var matcap = loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function () {
  50. matcap.encoding = THREE.sRGBEncoding;
  51. } );
  52. // model
  53. new GLTFLoader( manager ).load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  54. mesh = gltf.scene.children[ 0 ];
  55. mesh.material = new THREE.MeshMatcapMaterial( {
  56. color: API.color,
  57. matcap: matcap
  58. } );
  59. scene.add( mesh );
  60. } );
  61. // gui
  62. var gui = new GUI();
  63. gui.addColor( API, 'color' )
  64. .listen()
  65. .onChange( function () {
  66. mesh.material.color.set( API.color ); render();
  67. } );
  68. gui.add( API, 'exposure', 0, 2 )
  69. .onChange( function () {
  70. renderer.toneMappingExposure = API.exposure; render();
  71. } );
  72. gui.domElement.style.webkitUserSelect = 'none';
  73. // drag 'n drop
  74. initDragAndDrop();
  75. // corner div
  76. var div = document.createElement( 'div' );
  77. div.style.position = 'absolute';
  78. div.style.top = '10px';
  79. div.style.left = '10px';
  80. document.body.appendChild( div );
  81. image = document.createElement( 'img' );
  82. image.style.width = '128px';
  83. image.style.height = '128px';
  84. image.style.display = 'block';
  85. image.style.margin = '0 0 10px 0';
  86. image.src = 'textures/matcaps/matcap-porcelain-white.jpg';
  87. div.appendChild( image );
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. camera.aspect = window.innerWidth / window.innerHeight;
  93. camera.updateProjectionMatrix();
  94. render();
  95. }
  96. function render() {
  97. renderer.render( scene, camera );
  98. }
  99. //
  100. // drag and drop anywhere in document
  101. function imgCallback( event ) {
  102. if ( mesh.material.matcap ) {
  103. mesh.material.matcap.dispose();
  104. }
  105. mesh.material.matcap = new THREE.Texture( event.target );
  106. mesh.material.matcap.needsUpdate = true;
  107. mesh.material.matcap.encoding = THREE.sRGBEncoding; // assume it is sRGB
  108. mesh.material.needsUpdate = true;
  109. image.src = mesh.material.matcap.image.src; // corner div
  110. render();
  111. }
  112. function initDragAndDrop() {
  113. document.addEventListener( 'dragover', function ( event ) {
  114. event.preventDefault();
  115. event.dataTransfer.dropEffect = 'copy';
  116. }, false );
  117. document.addEventListener( 'drop', function ( event ) {
  118. event.preventDefault();
  119. var reader = new FileReader();
  120. reader.addEventListener( 'load', function ( event ) {
  121. var img = new Image();
  122. img.onload = imgCallback;
  123. img.src = event.currentTarget.result;
  124. }, false );
  125. reader.readAsDataURL( event.dataTransfer.files[ 0 ] );
  126. }, false );
  127. }
  128. </script>
  129. </body>
  130. </html>