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webgl_postprocessing_sobel.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - sobel (edge detection)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - webgl - postprocessing<br/>
  12. sobel (edge detection)
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { GUI } from './jsm/libs/dat.gui.module.js';
  17. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  18. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  19. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  20. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  21. import { LuminosityShader } from './jsm/shaders/LuminosityShader.js';
  22. import { SobelOperatorShader } from './jsm/shaders/SobelOperatorShader.js';
  23. var camera, scene, renderer, composer;
  24. var camera, scene, renderer, composer;
  25. var effectSobel;
  26. var params = {
  27. enable: true
  28. };
  29. init();
  30. animate();
  31. function init() {
  32. //
  33. scene = new THREE.Scene();
  34. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  35. camera.position.set( 0, 10, 25 );
  36. camera.lookAt( scene.position );
  37. //
  38. var geometry = new THREE.TorusKnotBufferGeometry( 8, 3, 256, 32, 2, 3 );
  39. var material = new THREE.MeshPhongMaterial( { color: 0xffff00 } );
  40. var mesh = new THREE.Mesh( geometry, material );
  41. scene.add( mesh );
  42. //
  43. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  44. scene.add( ambientLight );
  45. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  46. camera.add( pointLight );
  47. scene.add( camera );
  48. //
  49. renderer = new THREE.WebGLRenderer();
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. document.body.appendChild( renderer.domElement );
  53. // postprocessing
  54. composer = new EffectComposer( renderer );
  55. var renderPass = new RenderPass( scene, camera );
  56. composer.addPass( renderPass );
  57. // color to grayscale conversion
  58. var effectGrayScale = new ShaderPass( LuminosityShader );
  59. composer.addPass( effectGrayScale );
  60. // you might want to use a gaussian blur filter before
  61. // the next pass to improve the result of the Sobel operator
  62. // Sobel operator
  63. effectSobel = new ShaderPass( SobelOperatorShader );
  64. effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
  65. effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
  66. composer.addPass( effectSobel );
  67. var controls = new OrbitControls( camera, renderer.domElement );
  68. //
  69. var gui = new GUI();
  70. gui.add( params, 'enable' );
  71. gui.open();
  72. //
  73. window.addEventListener( 'resize', onWindowResize, false );
  74. }
  75. function onWindowResize() {
  76. camera.aspect = window.innerWidth / window.innerHeight;
  77. camera.updateProjectionMatrix();
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. composer.setSize( window.innerWidth, window.innerHeight );
  80. effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
  81. effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
  82. }
  83. function animate() {
  84. requestAnimationFrame( animate );
  85. if ( params.enable === true ) {
  86. composer.render();
  87. } else {
  88. renderer.render( scene, camera );
  89. }
  90. }
  91. </script>
  92. </body>
  93. </html>