PMREMGenerator.d.ts 455 B

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  1. import {
  2. Renderer,
  3. RenderTarget,
  4. Texture,
  5. CubeTexture
  6. } from '../../../src/Three';
  7. export class PMREMGenerator {
  8. cubeLods:CubeTexture[];
  9. constructor( sourceTexture:Texture, samplesPerLevel?:number, resolution?:number );
  10. update( renderer:Renderer ): void;
  11. renderToCubeMapTarget( renderer:Renderer, renderTarget:any ): void;
  12. renderToCubeMapTargetFace( renderer:Renderer, renderTarget:RenderTarget, faceIndex:number ): void;
  13. dispose(): void;
  14. }