webaudio_timing.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - timing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: absolute;
  11. z-index: 1;
  12. top: 0;
  13. left: 0;
  14. width: 100%;
  15. height:100%;
  16. display: flex;
  17. align-items: center;
  18. justify-content: center;
  19. opacity: 1;
  20. background-color: #000000;
  21. color: #ffffff;
  22. }
  23. #overlay > div {
  24. text-align: center;
  25. }
  26. #overlay > div > button {
  27. height: 20px;
  28. background: transparent;
  29. color: #ffffff;
  30. outline: 1px solid #ffffff;
  31. border: 0px;
  32. cursor: pointer;
  33. }
  34. #overlay > div > p {
  35. color: #777777;
  36. font-size: 12px;
  37. }
  38. </style>
  39. </head>
  40. <body>
  41. <div id="overlay">
  42. <div>
  43. <button id="startButton">Click to Play</button>
  44. <p>Audio playback requires user interaction.</p>
  45. </div>
  46. </div>
  47. <div id="container"></div>
  48. <div id="info">
  49. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - timing<br/>
  50. sound effect by <a href="https://freesound.org/people/michorvath/sounds/269718/" target="_blank" rel="noopener noreferrer">michorvath</a>
  51. </div>
  52. <script type="module">
  53. import * as THREE from '../build/three.module.js';
  54. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  55. var scene, camera, renderer, clock;
  56. var objects = [];
  57. var speed = 2.5;
  58. var height = 3;
  59. var offset = 0.5;
  60. var startButton = document.getElementById( 'startButton' );
  61. startButton.addEventListener( 'click', init );
  62. function init() {
  63. var overlay = document.getElementById( 'overlay' );
  64. overlay.remove();
  65. var container = document.getElementById( 'container' );
  66. scene = new THREE.Scene();
  67. clock = new THREE.Clock();
  68. //
  69. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  70. camera.position.set( 7, 3, 7 );
  71. // lights
  72. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  73. scene.add( ambientLight );
  74. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
  75. directionalLight.position.set( 0, 5, 5 );
  76. scene.add( directionalLight );
  77. var d = 5;
  78. directionalLight.castShadow = true;
  79. directionalLight.shadow.camera.left = - d;
  80. directionalLight.shadow.camera.right = d;
  81. directionalLight.shadow.camera.top = d;
  82. directionalLight.shadow.camera.bottom = - d;
  83. directionalLight.shadow.camera.near = 1;
  84. directionalLight.shadow.camera.far = 20;
  85. directionalLight.shadow.mapSize.x = 1024;
  86. directionalLight.shadow.mapSize.y = 1024;
  87. // audio
  88. var audioLoader = new THREE.AudioLoader();
  89. var listener = new THREE.AudioListener();
  90. camera.add( listener );
  91. // floor
  92. var floorGeometry = new THREE.PlaneBufferGeometry( 10, 10 );
  93. var floorMaterial = new THREE.MeshLambertMaterial( { color: 0x4676b6 } );
  94. var floor = new THREE.Mesh( floorGeometry, floorMaterial );
  95. floor.rotation.x = Math.PI * - 0.5;
  96. floor.receiveShadow = true;
  97. scene.add( floor );
  98. // objects
  99. var count = 5;
  100. var radius = 3;
  101. var ballGeometry = new THREE.SphereBufferGeometry( 0.3, 32, 16 );
  102. ballGeometry.translate( 0, 0.3, 0 );
  103. var ballMaterial = new THREE.MeshLambertMaterial( { color: 0xcccccc } );
  104. // create objects when audio buffer is loaded
  105. audioLoader.load( 'sounds/ping_pong.mp3', function ( buffer ) {
  106. for ( var i = 0; i < count; i ++ ) {
  107. var s = i / count * Math.PI * 2;
  108. var ball = new THREE.Mesh( ballGeometry, ballMaterial );
  109. ball.castShadow = true;
  110. ball.userData.down = false;
  111. ball.position.x = radius * Math.cos( s );
  112. ball.position.z = radius * Math.sin( s );
  113. var audio = new THREE.PositionalAudio( listener );
  114. audio.setBuffer( buffer );
  115. ball.add( audio );
  116. scene.add( ball );
  117. objects.push( ball );
  118. }
  119. animate();
  120. } );
  121. //
  122. renderer = new THREE.WebGLRenderer( { antialias: true } );
  123. renderer.shadowMap.enabled = true;
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. renderer.setClearColor( 0x000000 );
  126. renderer.setPixelRatio( window.devicePixelRatio );
  127. container.appendChild( renderer.domElement );
  128. //
  129. var controls = new OrbitControls( camera, renderer.domElement );
  130. controls.minDistance = 1;
  131. controls.maxDistance = 25;
  132. //
  133. window.addEventListener( 'resize', onWindowResize, false );
  134. }
  135. function onWindowResize() {
  136. camera.aspect = window.innerWidth / window.innerHeight;
  137. camera.updateProjectionMatrix();
  138. renderer.setSize( window.innerWidth, window.innerHeight );
  139. }
  140. function animate() {
  141. requestAnimationFrame( animate );
  142. render();
  143. }
  144. function render() {
  145. var time = clock.getElapsedTime();
  146. for ( var i = 0; i < objects.length; i ++ ) {
  147. var ball = objects[ i ];
  148. var previousHeight = ball.position.y;
  149. ball.position.y = Math.abs( Math.sin( i * offset + ( time * speed ) ) * height );
  150. if ( ball.position.y < previousHeight ) {
  151. ball.userData.down = true;
  152. } else {
  153. if ( ball.userData.down === true ) {
  154. // ball changed direction from down to up
  155. var audio = ball.children[ 0 ];
  156. audio.play(); // play audio with perfect timing when ball hits the surface
  157. ball.userData.down = false;
  158. }
  159. }
  160. }
  161. renderer.render( scene, camera );
  162. }
  163. </script>
  164. </body>
  165. </html>