webgl_furnace_test.html 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js white furnace test</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #44f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="container">
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  21. <a href="https://google.github.io/filament/Filament.md.html#toc4.7.2" target="_blank" rel="noopener">White Furnace</a> energy conservation test by <a href="https://jsantell.com/" target="_blank" rel="noopener">Jordan Santell</a>
  22. </div>
  23. </div>
  24. <script type="module">
  25. import * as THREE from '../build/three.module.js';
  26. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  27. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  28. var scene, camera, renderer, envMap, radianceMap;
  29. var right = 8;
  30. function init() {
  31. var width = window.innerWidth;
  32. var height = window.innerHeight;
  33. var aspect = width / height;
  34. // renderer
  35. renderer = new THREE.WebGLRenderer( { antialias: true } );
  36. renderer.setSize( width, height );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. document.body.appendChild( renderer.domElement );
  39. window.addEventListener( 'resize', onResize, false );
  40. document.body.addEventListener( 'mouseover', function () {
  41. scene.traverse( function ( child ) {
  42. if ( child.isMesh ) child.material.color.setHex( 0xaaaaff );
  43. } );
  44. } );
  45. document.body.addEventListener( 'mouseout', function () {
  46. scene.traverse( function ( child ) {
  47. if ( child.isMesh ) child.material.color.setHex( 0xffffff );
  48. } );
  49. } );
  50. // scene
  51. scene = new THREE.Scene();
  52. // camera
  53. camera = new THREE.OrthographicCamera( - right, right, right / aspect, - right / aspect, 1, 30 );
  54. camera.position.set( 0, 0, 9 );
  55. }
  56. function createObjects() {
  57. var geometry = new THREE.SphereBufferGeometry( 0.4, 32, 32 );
  58. for ( var x = 0; x <= 10; x ++ ) {
  59. for ( var y = 0; y <= 10; y ++ ) {
  60. var material = new THREE.MeshPhysicalMaterial( {
  61. roughness: x / 10,
  62. metalness: y / 10,
  63. color: 0xffffff,
  64. envMap: radianceMap,
  65. envMapIntensity: 1,
  66. reflectivity: 1
  67. } );
  68. var mesh = new THREE.Mesh( geometry, material );
  69. mesh.position.x = x - 5;
  70. mesh.position.y = 5 - y;
  71. scene.add( mesh );
  72. }
  73. }
  74. }
  75. function createEnvironment() {
  76. var envScene = new THREE.Scene();
  77. envScene.background = new THREE.Color( 0xcccccc );
  78. var cubeCamera = new THREE.CubeCamera( 1, 100, 256, 256 );
  79. cubeCamera.update( renderer, envScene );
  80. envMap = cubeCamera.renderTarget.texture;
  81. scene.background = envScene.background;
  82. }
  83. function getRadiance() {
  84. return new Promise( function ( resolve ) {
  85. var pmremGenerator = new PMREMGenerator( envMap );
  86. pmremGenerator.update( renderer );
  87. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  88. pmremCubeUVPacker.update( renderer );
  89. var cubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  90. pmremGenerator.dispose();
  91. pmremCubeUVPacker.dispose();
  92. radianceMap = cubeRenderTarget.texture;
  93. resolve();
  94. } );
  95. }
  96. function onResize() {
  97. var aspect = window.innerWidth / window.innerHeight;
  98. camera.top = right / aspect;
  99. camera.bottom = - camera.top;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. }
  103. function animate() {
  104. renderer.setAnimationLoop( render );
  105. }
  106. function render() {
  107. renderer.render( scene, camera );
  108. }
  109. Promise.resolve()
  110. .then( init )
  111. .then( createEnvironment )
  112. .then( getRadiance )
  113. .then( createObjects )
  114. .then( animate );
  115. </script>
  116. </body>
  117. </html>