webgl_lights_rectarealight.html 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - rect area light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - THREE.RectAreaLight<br/>
  12. by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { GUI } from './jsm/libs/dat.gui.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { RectAreaLightUniformsLib } from './jsm/lights/RectAreaLightUniformsLib.js';
  20. var renderer, scene, camera;
  21. var origin = new THREE.Vector3();
  22. var rectLight;
  23. var param = {};
  24. var stats;
  25. init();
  26. animate();
  27. function init() {
  28. renderer = new THREE.WebGLRenderer( { antialias: true } );
  29. renderer.setPixelRatio( window.devicePixelRatio );
  30. renderer.setSize( window.innerWidth, window.innerHeight );
  31. renderer.shadowMap.enabled = true;
  32. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  33. renderer.gammaInput = true;
  34. renderer.gammaOutput = true;
  35. document.body.appendChild( renderer.domElement );
  36. // Check for float-RT support
  37. // TODO (abelnation): figure out fall-back for float textures
  38. if ( ! renderer.extensions.get( 'OES_texture_float' ) ) {
  39. alert( 'OES_texture_float not supported' );
  40. throw 'missing webgl extension';
  41. }
  42. if ( ! renderer.extensions.get( 'OES_texture_float_linear' ) ) {
  43. alert( 'OES_texture_float_linear not supported' );
  44. throw 'missing webgl extension';
  45. }
  46. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( 0, 20, 35 );
  48. scene = new THREE.Scene();
  49. var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
  50. scene.add( ambient );
  51. RectAreaLightUniformsLib.init();
  52. rectLight = new THREE.RectAreaLight( 0xffffff, 1, 10, 10 );
  53. rectLight.position.set( 5, 5, 0 );
  54. scene.add( rectLight );
  55. var rectLightMesh = new THREE.Mesh( new THREE.PlaneBufferGeometry(), new THREE.MeshBasicMaterial( { side: THREE.BackSide } ) );
  56. rectLightMesh.scale.x = rectLight.width;
  57. rectLightMesh.scale.y = rectLight.height;
  58. rectLight.add( rectLightMesh );
  59. var rectLightMeshBack = new THREE.Mesh( new THREE.PlaneBufferGeometry(), new THREE.MeshBasicMaterial( { color: 0x080808 } ) );
  60. rectLightMesh.add( rectLightMeshBack );
  61. var geoFloor = new THREE.BoxBufferGeometry( 2000, 0.1, 2000 );
  62. var matStdFloor = new THREE.MeshStandardMaterial( { color: 0x808080, roughness: 0, metalness: 0 } );
  63. var mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  64. scene.add( mshStdFloor );
  65. var matStdObjects = new THREE.MeshStandardMaterial( { color: 0xA00000, roughness: 0, metalness: 0 } );
  66. var geoBox = new THREE.BoxBufferGeometry( Math.PI, Math.sqrt( 2 ), Math.E );
  67. var mshStdBox = new THREE.Mesh( geoBox, matStdObjects );
  68. mshStdBox.position.set( 0, 5, 0 );
  69. mshStdBox.rotation.set( 0, Math.PI / 2.0, 0 );
  70. mshStdBox.castShadow = true;
  71. mshStdBox.receiveShadow = true;
  72. scene.add( mshStdBox );
  73. var geoSphere = new THREE.SphereBufferGeometry( 1.5, 32, 32 );
  74. var mshStdSphere = new THREE.Mesh( geoSphere, matStdObjects );
  75. mshStdSphere.position.set( - 5, 5, 0 );
  76. mshStdSphere.castShadow = true;
  77. mshStdSphere.receiveShadow = true;
  78. scene.add( mshStdSphere );
  79. var geoKnot = new THREE.TorusKnotBufferGeometry( 1.5, 0.5, 100, 16 );
  80. var mshStdKnot = new THREE.Mesh( geoKnot, matStdObjects );
  81. mshStdKnot.position.set( 5, 5, 0 );
  82. mshStdKnot.castShadow = true;
  83. mshStdKnot.receiveShadow = true;
  84. scene.add( mshStdKnot );
  85. var controls = new OrbitControls( camera, renderer.domElement );
  86. controls.target.copy( mshStdBox.position );
  87. controls.update();
  88. // GUI
  89. var gui = new GUI( { width: 300 } );
  90. gui.open();
  91. param = {
  92. motion: true,
  93. width: rectLight.width,
  94. height: rectLight.height,
  95. color: rectLight.color.getHex(),
  96. intensity: rectLight.intensity,
  97. 'ambient': ambient.intensity,
  98. 'floor color': matStdFloor.color.getHex(),
  99. 'object color': matStdObjects.color.getHex(),
  100. 'roughness': matStdFloor.roughness,
  101. 'metalness': matStdFloor.metalness
  102. };
  103. gui.add( param, 'motion' );
  104. var lightFolder = gui.addFolder( 'Light' );
  105. lightFolder.add( param, 'width', 1, 20 ).step( 0.1 ).onChange( function ( val ) {
  106. rectLight.width = val;
  107. rectLightMesh.scale.x = val;
  108. } );
  109. lightFolder.add( param, 'height', 1, 20 ).step( 0.1 ).onChange( function ( val ) {
  110. rectLight.height = val;
  111. rectLightMesh.scale.y = val;
  112. } );
  113. lightFolder.addColor( param, 'color' ).onChange( function ( val ) {
  114. rectLight.color.setHex( val );
  115. rectLightMesh.material.color.copy( rectLight.color ).multiplyScalar( rectLight.intensity );
  116. } );
  117. lightFolder.add( param, 'intensity', 0.0, 4.0 ).step( 0.01 ).onChange( function ( val ) {
  118. rectLight.intensity = val;
  119. rectLightMesh.material.color.copy( rectLight.color ).multiplyScalar( rectLight.intensity );
  120. } );
  121. lightFolder.add( param, 'ambient', 0.0, 0.2 ).step( 0.01 ).onChange( function ( val ) {
  122. ambient.intensity = val;
  123. } );
  124. lightFolder.open();
  125. var standardFolder = gui.addFolder( 'Standard Material' );
  126. standardFolder.addColor( param, 'floor color' ).onChange( function ( val ) {
  127. matStdFloor.color.setHex( val );
  128. } );
  129. standardFolder.addColor( param, 'object color' ).onChange( function ( val ) {
  130. matStdObjects.color.setHex( val );
  131. } );
  132. standardFolder.add( param, 'roughness', 0.0, 1.0 ).step( 0.01 ).onChange( function ( val ) {
  133. matStdObjects.roughness = val;
  134. matStdFloor.roughness = val;
  135. } );
  136. // TODO (abelnation): use env map to reflect metal property
  137. standardFolder.add( param, 'metalness', 0.0, 1.0 ).step( 0.01 ).onChange( function ( val ) {
  138. matStdObjects.metalness = val;
  139. matStdFloor.metalness = val;
  140. } );
  141. standardFolder.open();
  142. // TODO: rect area light distance
  143. // TODO: rect area light decay
  144. //
  145. window.addEventListener( 'resize', onResize, false );
  146. stats = new Stats();
  147. document.body.appendChild( stats.dom );
  148. }
  149. function onResize() {
  150. renderer.setSize( window.innerWidth, window.innerHeight );
  151. camera.aspect = ( window.innerWidth / window.innerHeight );
  152. camera.updateProjectionMatrix();
  153. }
  154. function animate() {
  155. requestAnimationFrame( animate );
  156. if ( param.motion ) {
  157. var t = ( Date.now() / 2000 );
  158. // move light in circle around center
  159. // change light height with sine curve
  160. var r = 15.0;
  161. var lx = r * Math.cos( t );
  162. var lz = r * Math.sin( t );
  163. var ly = 5.0 + 5.0 * Math.sin( t / 3.0 );
  164. rectLight.position.set( lx, ly, lz );
  165. rectLight.lookAt( origin );
  166. }
  167. renderer.render( scene, camera );
  168. stats.update();
  169. }
  170. </script>
  171. </body>
  172. </html>