webgl_materials_physical_clearcoat.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - clearcoat</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - materials - clearcoat
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import Stats from './jsm/libs/stats.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  18. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  19. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var particleLight;
  23. var group;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  30. camera.position.z = 1000;
  31. scene = new THREE.Scene();
  32. group = new THREE.Group();
  33. scene.add( group );
  34. new HDRCubeTextureLoader()
  35. .setDataType( THREE.UnsignedByteType )
  36. .setPath( './textures/cube/pisaHDR/' )
  37. .load( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ],
  38. function ( hdrCubeMap ) {
  39. var pmremGenerator = new PMREMGenerator( hdrCubeMap );
  40. pmremGenerator.update( renderer );
  41. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  42. pmremCubeUVPacker.update( renderer );
  43. var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  44. var geometry = new THREE.SphereBufferGeometry( 80, 64, 32 );
  45. var textureLoader = new THREE.TextureLoader();
  46. var diffuse = textureLoader.load( "textures/carbon/Carbon.png" );
  47. diffuse.encoding = THREE.sRGBEncoding;
  48. diffuse.wrapS = THREE.RepeatWrapping;
  49. diffuse.wrapT = THREE.RepeatWrapping;
  50. diffuse.repeat.x = 10;
  51. diffuse.repeat.y = 10;
  52. var normalMap = textureLoader.load( "textures/carbon/Carbon_Normal.png" );
  53. normalMap.wrapS = THREE.RepeatWrapping;
  54. normalMap.wrapT = THREE.RepeatWrapping;
  55. var normalMap2 = textureLoader.load( "textures/water/Water_1_M_Normal.jpg" );
  56. var normalMap3 = textureLoader.load( "textures/flakes.png" );
  57. normalMap3.wrapS = THREE.RepeatWrapping;
  58. normalMap3.wrapT = THREE.RepeatWrapping;
  59. normalMap3.repeat.x = 10;
  60. normalMap3.repeat.y = 10;
  61. normalMap3.anisotropy = 16;
  62. var normalMap4 = textureLoader.load( "textures/golfball.jpg" );
  63. var clearcoatNormaMap = textureLoader.load( "textures/pbr/Scratched_gold/Scratched_gold_01_1K_Normal.png" );
  64. // car paint
  65. var material = new THREE.MeshPhysicalMaterial( {
  66. clearcoat: 1.0,
  67. clearcoatRoughness: 0.1,
  68. metalness: 0.9,
  69. roughness: 0.5,
  70. color: 0x0000ff,
  71. envMap: hdrCubeRenderTarget.texture,
  72. normalMap: normalMap3,
  73. normalScale: new THREE.Vector2( 0.1, 0.1 )
  74. } );
  75. var mesh = new THREE.Mesh( geometry, material );
  76. mesh.position.x = - 100;
  77. mesh.position.y = 100;
  78. group.add( mesh );
  79. // fibers
  80. var material = new THREE.MeshPhysicalMaterial( {
  81. clearcoat: 1.0,
  82. clearcoatRoughness: 0.1,
  83. envMap: hdrCubeRenderTarget.texture,
  84. map: diffuse,
  85. normalMap: normalMap
  86. } );
  87. var mesh = new THREE.Mesh( geometry, material );
  88. mesh.position.x = 100;
  89. mesh.position.y = 100;
  90. group.add( mesh );
  91. // golf
  92. var material = new THREE.MeshPhysicalMaterial( {
  93. metalness: 0.0,
  94. roughness: 0.1,
  95. clearcoat: 1.0,
  96. normalMap: normalMap4,
  97. envMap: hdrCubeRenderTarget.texture,
  98. clearcoatNormalMap: clearcoatNormaMap,
  99. clearcoatNormalScale: new THREE.Vector2( 2.0, 2.0 )
  100. } );
  101. var mesh = new THREE.Mesh( geometry, material );
  102. mesh.position.x = - 100;
  103. mesh.position.y = - 100;
  104. group.add( mesh );
  105. // clearcoat + normalmap
  106. var material = new THREE.MeshPhysicalMaterial( {
  107. clearcoat: 1.0,
  108. metalness: 1.0,
  109. color: 0xff0000,
  110. envMap: hdrCubeRenderTarget.texture,
  111. normalMap: normalMap2,
  112. normalScale: new THREE.Vector2( 0.15, 0.15 ),
  113. clearcoatNormalMap: clearcoatNormaMap,
  114. clearcoatNormalScale: new THREE.Vector2( 2.0, 2.0 )
  115. } );
  116. var mesh = new THREE.Mesh( geometry, material );
  117. mesh.position.x = 100;
  118. mesh.position.y = - 100;
  119. group.add( mesh );
  120. //
  121. hdrCubeMap.magFilter = THREE.LinearFilter;
  122. hdrCubeMap.needsUpdate = true;
  123. scene.background = hdrCubeMap;
  124. pmremGenerator.dispose();
  125. pmremCubeUVPacker.dispose();
  126. }
  127. );
  128. // LIGHTS
  129. particleLight = new THREE.Mesh(
  130. new THREE.SphereBufferGeometry( 4, 8, 8 ),
  131. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  132. );
  133. scene.add( particleLight );
  134. particleLight.add( new THREE.PointLight( 0xffffff, 1 ) );
  135. renderer = new THREE.WebGLRenderer();
  136. renderer.setPixelRatio( window.devicePixelRatio );
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. container.appendChild( renderer.domElement );
  139. //
  140. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  141. renderer.toneMappingExposure = 1;
  142. //
  143. renderer.gammaOutput = true;
  144. //
  145. stats = new Stats();
  146. container.appendChild( stats.dom );
  147. // EVENTS
  148. var controls = new OrbitControls( camera, renderer.domElement );
  149. window.addEventListener( 'resize', onWindowResize, false );
  150. }
  151. //
  152. function onWindowResize() {
  153. var width = window.innerWidth;
  154. var height = window.innerHeight;
  155. camera.aspect = width / height;
  156. camera.updateProjectionMatrix();
  157. renderer.setSize( width, height );
  158. }
  159. //
  160. function animate() {
  161. requestAnimationFrame( animate );
  162. render();
  163. stats.update();
  164. }
  165. function render() {
  166. var timer = Date.now() * 0.00025;
  167. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  168. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  169. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  170. for ( var i = 0; i < group.children.length; i ++ ) {
  171. var child = group.children[ i ];
  172. child.rotation.y += 0.005;
  173. }
  174. renderer.render( scene, camera );
  175. }
  176. </script>
  177. </body>
  178. </html>