webgl_materials_standard.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  18. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  19. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  20. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  21. var statsEnabled = true;
  22. var container, stats;
  23. var camera, scene, renderer, controls;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. renderer = new THREE.WebGLRenderer( { antialias: true } );
  30. renderer.setPixelRatio( window.devicePixelRatio );
  31. renderer.setSize( window.innerWidth, window.innerHeight );
  32. container.appendChild( renderer.domElement );
  33. renderer.gammaInput = true;
  34. renderer.gammaOutput = true;
  35. renderer.toneMapping = THREE.ReinhardToneMapping;
  36. renderer.toneMappingExposure = 3;
  37. //
  38. scene = new THREE.Scene();
  39. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  40. camera.position.z = 2;
  41. controls = new TrackballControls( camera, renderer.domElement );
  42. //
  43. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  44. //
  45. var material = new THREE.MeshStandardMaterial();
  46. new OBJLoader()
  47. .setPath( 'models/obj/cerberus/' )
  48. .load( 'Cerberus.obj', function ( group ) {
  49. var loader = new THREE.TextureLoader()
  50. .setPath( 'models/obj/cerberus/' );
  51. material.roughness = 1; // attenuates roughnessMap
  52. material.metalness = 1; // attenuates metalnessMap
  53. material.map = loader.load( 'Cerberus_A.jpg' );
  54. // roughness is in G channel, metalness is in B channel
  55. material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
  56. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  57. material.map.wrapS = THREE.RepeatWrapping;
  58. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  59. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  60. material.normalMap.wrapS = THREE.RepeatWrapping;
  61. group.traverse( function ( child ) {
  62. if ( child instanceof THREE.Mesh ) {
  63. child.material = material;
  64. }
  65. } );
  66. group.position.x = - 0.45;
  67. group.rotation.y = - Math.PI / 2;
  68. scene.add( group );
  69. } );
  70. new THREE.CubeTextureLoader().setPath( './textures/cube/pisaRGBM16/' )
  71. .load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ], function ( rgbmCubeMap ) {
  72. rgbmCubeMap.encoding = THREE.RGBM16Encoding;
  73. rgbmCubeMap.format = THREE.RGBAFormat;
  74. var pmremGenerator = new PMREMGenerator( rgbmCubeMap );
  75. pmremGenerator.update( renderer );
  76. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  77. pmremCubeUVPacker.update( renderer );
  78. var rgbmCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  79. material.envMap = rgbmCubeRenderTarget.texture;
  80. material.needsUpdate = true; // is this needed?
  81. rgbmCubeMap.magFilter = THREE.LinearFilter;
  82. rgbmCubeMap.needsUpdate = true;
  83. scene.background = rgbmCubeMap;
  84. pmremGenerator.dispose();
  85. pmremCubeUVPacker.dispose();
  86. } );
  87. //
  88. if ( statsEnabled ) {
  89. stats = new Stats();
  90. container.appendChild( stats.dom );
  91. }
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. }
  94. //
  95. function onWindowResize() {
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. }
  100. //
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. controls.update();
  104. renderer.render( scene, camera );
  105. if ( statsEnabled ) stats.update();
  106. }
  107. </script>
  108. </body>
  109. </html>