webxr_ar_paint.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ar - paint</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
  9. <meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - paint
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import { TubePainter } from './jsm/misc/TubePainter.js';
  18. import { ARButton } from './jsm/webxr/ARButton.js';
  19. var container;
  20. var camera, scene, renderer;
  21. var controller, painter;
  22. var up = new THREE.Vector3( 0, 1, 0 );
  23. init();
  24. animate();
  25. function init() {
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. var info = document.createElement( 'div' );
  29. info.style.position = 'absolute';
  30. info.style.top = '10px';
  31. info.style.width = '100%';
  32. info.style.textAlign = 'center';
  33. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - paint<br/>Enable chrome://flags/#webxr-ar-module<br/>(Chrome 80+)';
  34. container.appendChild( info );
  35. scene = new THREE.Scene();
  36. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
  37. //
  38. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.vr.enabled = true;
  42. container.appendChild( renderer.domElement );
  43. //
  44. document.body.appendChild( ARButton.createButton( renderer ) );
  45. // model
  46. var light = new THREE.HemisphereLight( 0xffffff, 0xbbbbff, 1 );
  47. light.position.set( 0, 1, 0 );
  48. scene.add( light );
  49. //
  50. painter = new TubePainter();
  51. painter.setSize( 0.4 );
  52. painter.mesh.material.side = THREE.DoubleSide;
  53. scene.add( painter.mesh );
  54. //
  55. function onSelectStart() {
  56. this.userData.isSelecting = true;
  57. this.userData.skipFrames = 2;
  58. }
  59. function onSelectEnd() {
  60. this.userData.isSelecting = false;
  61. }
  62. controller = renderer.vr.getController( 0 );
  63. controller.addEventListener( 'selectstart', onSelectStart );
  64. controller.addEventListener( 'selectend', onSelectEnd );
  65. controller.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  66. controller.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  67. controller.userData.skipFrames = 0;
  68. scene.add( controller );
  69. //
  70. window.addEventListener( 'resize', onWindowResize, false );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. //
  78. function handleController( controller ) {
  79. var userData = controller.userData;
  80. var point1 = userData.points[ 0 ];
  81. var point2 = userData.points[ 1 ];
  82. var matrix1 = userData.matrices[ 0 ];
  83. var matrix2 = userData.matrices[ 1 ];
  84. point1.set( 0, 0, - 0.2 ).applyMatrix4( controller.matrixWorld );
  85. matrix1.lookAt( point2, point1, up );
  86. if ( userData.isSelecting === true ) {
  87. if ( userData.skipFrames >= 0 ) {
  88. // TODO(mrdoob) Revisit this
  89. userData.skipFrames --;
  90. } else {
  91. var count = painter.mesh.geometry.drawRange.count;
  92. painter.stroke( point1, point2, matrix1, matrix2 );
  93. painter.updateGeometry( count, painter.mesh.geometry.drawRange.count );
  94. }
  95. }
  96. point2.copy( point1 );
  97. matrix2.copy( matrix1 );
  98. }
  99. function animate() {
  100. renderer.setAnimationLoop( render );
  101. }
  102. function render() {
  103. handleController( controller );
  104. renderer.render( scene, camera );
  105. }
  106. </script>
  107. </body>
  108. </html>