webxr_vr_ballshooter.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
  9. <meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - ball shooter
  14. </div>
  15. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js';
  19. import { VRButton } from './jsm/webxr/VRButton.js';
  20. var camera, scene, renderer;
  21. var controller1, controller2;
  22. var room;
  23. var count = 0;
  24. var radius = 0.08;
  25. var normal = new THREE.Vector3();
  26. var relativeVelocity = new THREE.Vector3();
  27. var clock = new THREE.Clock();
  28. init();
  29. animate();
  30. function init() {
  31. scene = new THREE.Scene();
  32. scene.background = new THREE.Color( 0x505050 );
  33. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  34. camera.position.set( 0, 1.6, 3 );
  35. room = new THREE.LineSegments(
  36. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  37. new THREE.LineBasicMaterial( { color: 0x808080 } )
  38. );
  39. room.geometry.translate( 0, 3, 0 );
  40. scene.add( room );
  41. var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  42. light.position.set( 1, 1, 1 );
  43. scene.add( light );
  44. var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
  45. for ( var i = 0; i < 200; i ++ ) {
  46. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  47. object.position.x = Math.random() * 4 - 2;
  48. object.position.y = Math.random() * 4;
  49. object.position.z = Math.random() * 4 - 2;
  50. object.userData.velocity = new THREE.Vector3();
  51. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  52. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  53. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  54. room.add( object );
  55. }
  56. //
  57. renderer = new THREE.WebGLRenderer( { antialias: true } );
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. renderer.vr.enabled = true;
  61. document.body.appendChild( renderer.domElement );
  62. //
  63. document.body.appendChild( VRButton.createButton( renderer ) );
  64. // controllers
  65. function onSelectStart() {
  66. this.userData.isSelecting = true;
  67. }
  68. function onSelectEnd() {
  69. this.userData.isSelecting = false;
  70. }
  71. controller1 = renderer.vr.getController( 0 );
  72. controller1.addEventListener( 'selectstart', onSelectStart );
  73. controller1.addEventListener( 'selectend', onSelectEnd );
  74. scene.add( controller1 );
  75. controller2 = renderer.vr.getController( 1 );
  76. controller2.addEventListener( 'selectstart', onSelectStart );
  77. controller2.addEventListener( 'selectend', onSelectEnd );
  78. scene.add( controller2 );
  79. // helpers
  80. var geometry = new THREE.BufferGeometry();
  81. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  82. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  83. var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  84. controller1.add( new THREE.Line( geometry, material ) );
  85. controller2.add( new THREE.Line( geometry, material ) );
  86. //
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. }
  89. function onWindowResize() {
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. }
  94. function handleController( controller ) {
  95. if ( controller.userData.isSelecting ) {
  96. var object = room.children[ count ++ ];
  97. object.position.copy( controller.position );
  98. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  99. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  100. object.userData.velocity.z = ( Math.random() - 9 );
  101. object.userData.velocity.applyQuaternion( controller.quaternion );
  102. if ( count === room.children.length ) count = 0;
  103. }
  104. }
  105. //
  106. function animate() {
  107. renderer.setAnimationLoop( render );
  108. }
  109. function render() {
  110. handleController( controller1 );
  111. handleController( controller2 );
  112. //
  113. var delta = clock.getDelta() * 0.8; // slow down simulation
  114. var range = 3 - radius;
  115. for ( var i = 0; i < room.children.length; i ++ ) {
  116. var object = room.children[ i ];
  117. object.position.x += object.userData.velocity.x * delta;
  118. object.position.y += object.userData.velocity.y * delta;
  119. object.position.z += object.userData.velocity.z * delta;
  120. // keep objects inside room
  121. if ( object.position.x < - range || object.position.x > range ) {
  122. object.position.x = THREE.Math.clamp( object.position.x, - range, range );
  123. object.userData.velocity.x = - object.userData.velocity.x;
  124. }
  125. if ( object.position.y < radius || object.position.y > 6 ) {
  126. object.position.y = Math.max( object.position.y, radius );
  127. object.userData.velocity.x *= 0.98;
  128. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  129. object.userData.velocity.z *= 0.98;
  130. }
  131. if ( object.position.z < - range || object.position.z > range ) {
  132. object.position.z = THREE.Math.clamp( object.position.z, - range, range );
  133. object.userData.velocity.z = - object.userData.velocity.z;
  134. }
  135. for ( var j = i + 1; j < room.children.length; j ++ ) {
  136. var object2 = room.children[ j ];
  137. normal.copy( object.position ).sub( object2.position );
  138. var distance = normal.length();
  139. if ( distance < 2 * radius ) {
  140. normal.multiplyScalar( 0.5 * distance - radius );
  141. object.position.sub( normal );
  142. object2.position.add( normal );
  143. normal.normalize();
  144. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  145. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  146. object.userData.velocity.sub( normal );
  147. object2.userData.velocity.add( normal );
  148. }
  149. }
  150. object.userData.velocity.y -= 9.8 * delta;
  151. }
  152. renderer.render( scene, camera );
  153. }
  154. </script>
  155. </body>
  156. </html>