webxr_vr_sandbox.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
  9. <meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
  10. </head>
  11. <body>
  12. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { Lensflare, LensflareElement } from './jsm/objects/Lensflare.js';
  16. import { Reflector } from './jsm/objects/Reflector.js';
  17. import { VRButton } from './jsm/webxr/VRButton.js';
  18. var camera, scene, renderer;
  19. var reflector;
  20. init();
  21. animate();
  22. function init() {
  23. var background = new THREE.CubeTextureLoader()
  24. .setPath( 'textures/cube/MilkyWay/' )
  25. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  26. background.format = THREE.RGBFormat;
  27. scene = new THREE.Scene();
  28. scene.background = background;
  29. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  30. camera.position.set( 0, 1.6, 2 );
  31. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 150, 20 );
  32. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
  33. var mesh = new THREE.Mesh( geometry, material );
  34. mesh.position.y = 0.75;
  35. mesh.position.z = - 2;
  36. mesh.castShadow = true;
  37. mesh.receiveShadow = true;
  38. scene.add( mesh );
  39. var geometry = new THREE.BoxBufferGeometry( 1.5, 0.1, 1.5 );
  40. var material = new THREE.MeshPhongMaterial();
  41. var mesh = new THREE.Mesh( geometry, material );
  42. mesh.position.y = - 0.2;
  43. mesh.position.z = - 2;
  44. mesh.castShadow = true;
  45. mesh.receiveShadow = true;
  46. scene.add( mesh );
  47. var light = new THREE.DirectionalLight( 0x8800ff );
  48. light.position.set( - 1, 1.5, - 1.5 );
  49. light.castShadow = true;
  50. light.shadow.camera.zoom = 4;
  51. scene.add( light );
  52. light.target.position.set( 0, 0, - 2 );
  53. scene.add( light.target );
  54. // var helper = new CameraHelper( light.shadow.camera );
  55. // scene.add( helper );
  56. var light = new THREE.DirectionalLight( 0xff0000 );
  57. light.position.set( 1, 1.5, - 2.5 );
  58. light.castShadow = true;
  59. light.shadow.camera.zoom = 4;
  60. scene.add( light );
  61. light.target.position.set( 0, 0, - 2 );
  62. scene.add( light.target );
  63. // var helper = new CameraHelper( light.shadow.camera );
  64. // scene.add( helper );
  65. // lensflare
  66. var loader = new THREE.TextureLoader();
  67. var texture0 = loader.load( "textures/lensflare/lensflare0.png" );
  68. var texture3 = loader.load( "textures/lensflare/lensflare3.png" );
  69. var lensflare = new Lensflare();
  70. lensflare.position.set( 0, 5, - 5 );
  71. lensflare.addElement( new LensflareElement( texture0, 700, 0 ) );
  72. lensflare.addElement( new LensflareElement( texture3, 60, 0.6 ) );
  73. lensflare.addElement( new LensflareElement( texture3, 70, 0.7 ) );
  74. lensflare.addElement( new LensflareElement( texture3, 120, 0.9 ) );
  75. lensflare.addElement( new LensflareElement( texture3, 70, 1 ) );
  76. scene.add( lensflare );
  77. //
  78. var geometry = new THREE.PlaneBufferGeometry( 1.4, 1.4 );
  79. reflector = new Reflector( geometry, {
  80. textureWidth: window.innerWidth * window.devicePixelRatio,
  81. textureHeight: window.innerHeight * window.devicePixelRatio
  82. } );
  83. reflector.position.x = 1;
  84. reflector.position.y = 0.5;
  85. reflector.position.z = - 3;
  86. reflector.rotation.y = - Math.PI / 4;
  87. scene.add( reflector );
  88. var geometry = new THREE.BoxBufferGeometry( 1.5, 1.5, 0.1 );
  89. var material = new THREE.MeshPhongMaterial();
  90. var mesh = new THREE.Mesh( geometry, material );
  91. mesh.position.z = - 0.07;
  92. mesh.castShadow = true;
  93. mesh.receiveShadow = true;
  94. reflector.add( mesh );
  95. //
  96. renderer = new THREE.WebGLRenderer( { antialias: true } );
  97. renderer.autoClear = false;
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. renderer.shadowMap.enabled = true;
  101. renderer.vr.enabled = true;
  102. document.body.appendChild( renderer.domElement );
  103. document.body.appendChild( VRButton.createButton( renderer ) );
  104. //
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. function onWindowResize() {
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. }
  112. function animate() {
  113. renderer.setAnimationLoop( render );
  114. }
  115. function render() {
  116. var time = performance.now() * 0.0002;
  117. var mesh = scene.children[ 0 ];
  118. mesh.rotation.x = time * 2;
  119. mesh.rotation.y = time * 5;
  120. renderer.render( scene, camera );
  121. }
  122. </script>
  123. </body>
  124. </html>