webxr_vr_sculpt.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
  9. <meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> vr - sculpt
  14. </div>
  15. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { MarchingCubes } from './jsm/objects/MarchingCubes.js';
  20. import { VRButton } from './jsm/webxr/VRButton.js';
  21. var container;
  22. var camera, scene, renderer;
  23. var controller1, controller2;
  24. var controls, blob;
  25. var points = [];
  26. init();
  27. initBlob();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. scene = new THREE.Scene();
  33. scene.background = new THREE.Color( 0x222222 );
  34. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 50 );
  35. camera.position.set( 0, 1.6, 3 );
  36. controls = new OrbitControls( camera, container );
  37. controls.target.set( 0, 1.6, 0 );
  38. controls.update();
  39. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  40. var material = new THREE.MeshStandardMaterial( {
  41. color: 0x444444,
  42. roughness: 1.0,
  43. metalness: 0.0
  44. } );
  45. var table = new THREE.Mesh( geometry, material );
  46. table.position.y = 0.35;
  47. table.position.z = 0.85;
  48. scene.add( table );
  49. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  50. var material = new THREE.MeshStandardMaterial( {
  51. color: 0x222222,
  52. roughness: 1.0,
  53. metalness: 0.0
  54. } );
  55. var floor = new THREE.Mesh( geometry, material );
  56. floor.rotation.x = - Math.PI / 2;
  57. scene.add( floor );
  58. var grid = new THREE.GridHelper( 10, 20, 0x111111, 0x111111 );
  59. // grid.material.depthTest = false; // avoid z-fighting
  60. scene.add( grid );
  61. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  62. var light = new THREE.DirectionalLight( 0xffffff );
  63. light.position.set( 0, 6, 0 );
  64. scene.add( light );
  65. //
  66. renderer = new THREE.WebGLRenderer( { antialias: true } );
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. renderer.gammaInput = true;
  70. renderer.gammaOutput = true;
  71. renderer.vr.enabled = true;
  72. container.appendChild( renderer.domElement );
  73. document.body.appendChild( VRButton.createButton( renderer ) );
  74. // controllers
  75. function onSelectStart() {
  76. this.userData.isSelecting = true;
  77. }
  78. function onSelectEnd() {
  79. this.userData.isSelecting = false;
  80. }
  81. controller1 = renderer.vr.getController( 0 );
  82. controller1.addEventListener( 'selectstart', onSelectStart );
  83. controller1.addEventListener( 'selectend', onSelectEnd );
  84. controller1.userData.id = 0;
  85. scene.add( controller1 );
  86. controller2 = renderer.vr.getController( 1 );
  87. controller2.addEventListener( 'selectstart', onSelectStart );
  88. controller2.addEventListener( 'selectend', onSelectEnd );
  89. controller2.userData.id = 1;
  90. scene.add( controller2 );
  91. //
  92. var geometry = new THREE.CylinderBufferGeometry( 0.01, 0.02, 0.08, 5 );
  93. geometry.rotateX( - Math.PI / 2 );
  94. var material = new THREE.MeshStandardMaterial( { flatShading: true } );
  95. var mesh = new THREE.Mesh( geometry, material );
  96. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
  97. pivot.name = 'pivot';
  98. pivot.position.z = - 0.05;
  99. mesh.add( pivot );
  100. controller1.add( mesh.clone() );
  101. controller2.add( mesh.clone() );
  102. //
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function initBlob() {
  106. /*
  107. var path = "textures/cube/SwedishRoyalCastle/";
  108. var format = '.jpg';
  109. var urls = [
  110. path + 'px' + format, path + 'nx' + format,
  111. path + 'py' + format, path + 'ny' + format,
  112. path + 'pz' + format, path + 'nz' + format
  113. ];
  114. var reflectionCube = new CubeTextureLoader().load( urls );
  115. */
  116. var material = new THREE.MeshStandardMaterial( {
  117. color: 0xffffff,
  118. // envMap: reflectionCube,
  119. roughness: 0.9,
  120. metalness: 0.0,
  121. transparent: true
  122. } );
  123. blob = new MarchingCubes( 64, material );
  124. blob.position.y = 1;
  125. scene.add( blob );
  126. initPoints();
  127. }
  128. function initPoints() {
  129. points = [
  130. { position: new THREE.Vector3(), strength: 0.04, subtract: 10 },
  131. { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 }
  132. ];
  133. }
  134. function onWindowResize() {
  135. camera.aspect = window.innerWidth / window.innerHeight;
  136. camera.updateProjectionMatrix();
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. }
  139. //
  140. function animate() {
  141. renderer.setAnimationLoop( render );
  142. }
  143. function transformPoint( vector ) {
  144. vector.x = ( vector.x + 1.0 ) / 2.0;
  145. vector.y = ( vector.y / 2.0 );
  146. vector.z = ( vector.z + 1.0 ) / 2.0;
  147. }
  148. function handleController( controller ) {
  149. var pivot = controller.getObjectByName( 'pivot' );
  150. if ( pivot ) {
  151. var id = controller.userData.id;
  152. var matrix = pivot.matrixWorld;
  153. points[ id ].position.setFromMatrixPosition( matrix );
  154. transformPoint( points[ id ].position );
  155. if ( controller.userData.isSelecting ) {
  156. var strength = points[ id ].strength / 2;
  157. var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
  158. transformPoint( vector );
  159. points.push( { position: vector, strength: strength, subtract: 10 } );
  160. }
  161. }
  162. }
  163. function updateBlob() {
  164. blob.reset();
  165. for ( var i = 0; i < points.length; i ++ ) {
  166. var point = points[ i ];
  167. var position = point.position;
  168. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  169. }
  170. }
  171. function render() {
  172. handleController( controller1 );
  173. handleController( controller2 );
  174. updateBlob();
  175. renderer.render( scene, camera );
  176. }
  177. </script>
  178. </body>
  179. </html>