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- [page:LightShadow] →
- <h1>[name]</h1>
- <p class="desc">
- 这在SpotLights内部用于计算阴影。
- </p>
- <h2>例子</h2>
- <p>
- <code>
- //Create a WebGLRenderer and turn on shadows in the renderer
- var renderer = new THREE.WebGLRenderer();
- renderer.shadowMap.enabled = true;
- renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
- //Create a SpotLight and turn on shadows for the light
- var light = new THREE.SpotLight( 0xffffff );
- light.castShadow = true; // default false
- scene.add( light );
- //Set up shadow properties for the light
- light.shadow.mapSize.width = 512; // default
- light.shadow.mapSize.height = 512; // default
- light.shadow.camera.near = 0.5; // default
- light.shadow.camera.far = 500 // default
- //Create a sphere that cast shadows (but does not receive them)
- var sphereGeometry = new THREE.SphereBufferGeometry( 5, 32, 32 );
- var sphereMaterial = new THREE.MeshStandardMaterial( { color: 0xff0000 } );
- var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
- sphere.castShadow = true; //default is false
- sphere.receiveShadow = false; //default
- scene.add( sphere );
- //Create a plane that receives shadows (but does not cast them)
- var planeGeometry = new THREE.PlaneBufferGeometry( 20, 20, 32, 32 );
- var planeMaterial = new THREE.MeshStandardMaterial( { color: 0x00ff00 } )
- var plane = new THREE.Mesh( planeGeometry, planeMaterial );
- plane.receiveShadow = true;
- scene.add( plane );
- //Create a helper for the shadow camera (optional)
- var helper = new THREE.CameraHelper( light.shadow.camera );
- scene.add( helper );
- </code>
- </p>
- <h2>构造函数</h2>
- 构造函数创建一个 [param:PerspectiveCamera PerspectiveCamera] 来管理阴影的世界视图
- <h2>属性</h2>
- 有关常用属性,请参阅基础LightShadow类。
- <h3>[property:Camera camera]</h3>
- <p>
- 在光的世界里。这用于生成场景的深度图;从光的角度来看,其他物体背后的物体将处于阴影中。<br /><br />
- 默认值为PerspectiveCamera,近剪裁平面为0.5。 fov将通过更新方法跟踪拥有SpotLight的角度属性。同样,aspect属性将跟踪mapSize的方面。如果设置了灯光的距离属性,则远剪裁平面将跟踪该值,否则默认为500。
- </p>
- <h2>方法</h2>
- 有关常用方法,请参阅基础LightShadow类。
- <h3>[method:SpotLightShadow update]( [param:SpotLight light] )</h3>
- <p>
- 根据传入的[page:SpotLight light]更新内部透视[page:.camera camera]。
- </p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/lights/[name].js src/lights/[name].js]
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