Loader.js 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import * as THREE from '../../build/three.module.js';
  5. import { AMFLoader } from '../../examples/jsm/loaders/AMFLoader.js';
  6. import { ColladaLoader } from '../../examples/jsm/loaders/ColladaLoader.js';
  7. import { DRACOLoader } from '../../examples/jsm/loaders/DRACOLoader.js';
  8. import { FBXLoader } from '../../examples/jsm/loaders/FBXLoader.js';
  9. import { GLTFLoader } from '../../examples/jsm/loaders/GLTFLoader.js';
  10. import { KMZLoader } from '../../examples/jsm/loaders/KMZLoader.js';
  11. import { MD2Loader } from '../../examples/jsm/loaders/MD2Loader.js';
  12. import { MTLLoader } from '../../examples/jsm/loaders/MTLLoader.js';
  13. import { OBJLoader } from '../../examples/jsm/loaders/OBJLoader.js';
  14. import { PLYLoader } from '../../examples/jsm/loaders/PLYLoader.js';
  15. import { STLLoader } from '../../examples/jsm/loaders/STLLoader.js';
  16. import { SVGLoader } from '../../examples/jsm/loaders/SVGLoader.js';
  17. import { TDSLoader } from '../../examples/jsm/loaders/TDSLoader.js';
  18. import { VTKLoader } from '../../examples/jsm/loaders/VTKLoader.js';
  19. import { VRMLLoader } from '../../examples/jsm/loaders/VRMLLoader.js';
  20. import { AddObjectCommand } from './commands/AddObjectCommand.js';
  21. import { SetSceneCommand } from './commands/SetSceneCommand.js';
  22. var Loader = function ( editor ) {
  23. var scope = this;
  24. this.texturePath = '';
  25. this.loadFiles = function ( files ) {
  26. if ( files.length > 0 ) {
  27. var filesMap = createFileMap( files );
  28. var manager = new THREE.LoadingManager();
  29. manager.setURLModifier( function ( url ) {
  30. var file = filesMap[ url ];
  31. if ( file ) {
  32. console.log( 'Loading', url );
  33. return URL.createObjectURL( file );
  34. }
  35. return url;
  36. } );
  37. for ( var i = 0; i < files.length; i ++ ) {
  38. scope.loadFile( files[ i ], manager );
  39. }
  40. }
  41. };
  42. this.loadFile = function ( file, manager ) {
  43. var filename = file.name;
  44. var extension = filename.split( '.' ).pop().toLowerCase();
  45. var reader = new FileReader();
  46. reader.addEventListener( 'progress', function ( event ) {
  47. var size = '(' + Math.floor( event.total / 1000 ).format() + ' KB)';
  48. var progress = Math.floor( ( event.loaded / event.total ) * 100 ) + '%';
  49. console.log( 'Loading', filename, size, progress );
  50. } );
  51. switch ( extension ) {
  52. case '3ds':
  53. reader.addEventListener( 'load', function ( event ) {
  54. var loader = new TDSLoader();
  55. var object = loader.parse( event.target.result );
  56. editor.execute( new AddObjectCommand( editor, object ) );
  57. }, false );
  58. reader.readAsArrayBuffer( file );
  59. break;
  60. case 'amf':
  61. reader.addEventListener( 'load', function ( event ) {
  62. var loader = new AMFLoader();
  63. var amfobject = loader.parse( event.target.result );
  64. editor.execute( new AddObjectCommand( editor, amfobject ) );
  65. }, false );
  66. reader.readAsArrayBuffer( file );
  67. break;
  68. case 'dae':
  69. reader.addEventListener( 'load', function ( event ) {
  70. var contents = event.target.result;
  71. var loader = new ColladaLoader( manager );
  72. var collada = loader.parse( contents );
  73. collada.scene.name = filename;
  74. editor.addAnimation( collada.scene, collada.animations );
  75. editor.execute( new AddObjectCommand( editor, collada.scene ) );
  76. }, false );
  77. reader.readAsText( file );
  78. break;
  79. case 'drc':
  80. reader.addEventListener( 'load', function ( event ) {
  81. var contents = event.target.result;
  82. var loader = new DRACOLoader();
  83. loader.setDecoderPath( '../examples/js/libs/draco/' );
  84. loader.decodeDracoFile( contents, function ( geometry ) {
  85. var material = new THREE.MeshStandardMaterial();
  86. var mesh = new THREE.Mesh( geometry, material );
  87. mesh.name = filename;
  88. editor.execute( new AddObjectCommand( editor, mesh ) );
  89. } );
  90. }, false );
  91. reader.readAsArrayBuffer( file );
  92. break;
  93. case 'fbx':
  94. reader.addEventListener( 'load', function ( event ) {
  95. var contents = event.target.result;
  96. var loader = new FBXLoader( manager );
  97. var object = loader.parse( contents );
  98. editor.addAnimation( object, object.animations );
  99. editor.execute( new AddObjectCommand( editor, object ) );
  100. }, false );
  101. reader.readAsArrayBuffer( file );
  102. break;
  103. case 'glb':
  104. reader.addEventListener( 'load', function ( event ) {
  105. var contents = event.target.result;
  106. var dracoLoader = new DRACOLoader();
  107. dracoLoader.setDecoderPath( '../examples/js/libs/draco/gltf/' );
  108. var loader = new GLTFLoader();
  109. loader.setDRACOLoader( dracoLoader );
  110. loader.parse( contents, '', function ( result ) {
  111. var scene = result.scene;
  112. scene.name = filename;
  113. editor.addAnimation( scene, result.animations );
  114. editor.execute( new AddObjectCommand( editor, scene ) );
  115. } );
  116. }, false );
  117. reader.readAsArrayBuffer( file );
  118. break;
  119. case 'gltf':
  120. reader.addEventListener( 'load', function ( event ) {
  121. var contents = event.target.result;
  122. var loader;
  123. if ( isGLTF1( contents ) ) {
  124. alert( 'Import of glTF asset not possible. Only versions >= 2.0 are supported. Please try to upgrade the file to glTF 2.0 using glTF-Pipeline.' );
  125. } else {
  126. loader = new GLTFLoader( manager );
  127. }
  128. loader.parse( contents, '', function ( result ) {
  129. var scene = result.scene;
  130. scene.name = filename;
  131. editor.addAnimation( scene, result.animations );
  132. editor.execute( new AddObjectCommand( editor, scene ) );
  133. } );
  134. }, false );
  135. reader.readAsArrayBuffer( file );
  136. break;
  137. case 'js':
  138. case 'json':
  139. case '3geo':
  140. case '3mat':
  141. case '3obj':
  142. case '3scn':
  143. reader.addEventListener( 'load', function ( event ) {
  144. var contents = event.target.result;
  145. // 2.0
  146. if ( contents.indexOf( 'postMessage' ) !== - 1 ) {
  147. var blob = new Blob( [ contents ], { type: 'text/javascript' } );
  148. var url = URL.createObjectURL( blob );
  149. var worker = new Worker( url );
  150. worker.onmessage = function ( event ) {
  151. event.data.metadata = { version: 2 };
  152. handleJSON( event.data );
  153. };
  154. worker.postMessage( Date.now() );
  155. return;
  156. }
  157. // >= 3.0
  158. var data;
  159. try {
  160. data = JSON.parse( contents );
  161. } catch ( error ) {
  162. alert( error );
  163. return;
  164. }
  165. handleJSON( data );
  166. }, false );
  167. reader.readAsText( file );
  168. break;
  169. case 'kmz':
  170. reader.addEventListener( 'load', function ( event ) {
  171. var loader = new KMZLoader();
  172. var collada = loader.parse( event.target.result );
  173. collada.scene.name = filename;
  174. editor.execute( new AddObjectCommand( editor, collada.scene ) );
  175. }, false );
  176. reader.readAsArrayBuffer( file );
  177. break;
  178. case 'md2':
  179. reader.addEventListener( 'load', function ( event ) {
  180. var contents = event.target.result;
  181. var geometry = new MD2Loader().parse( contents );
  182. var material = new THREE.MeshStandardMaterial( {
  183. morphTargets: true,
  184. morphNormals: true
  185. } );
  186. var mesh = new THREE.Mesh( geometry, material );
  187. mesh.mixer = new THREE.AnimationMixer( mesh );
  188. mesh.name = filename;
  189. editor.addAnimation( mesh, geometry.animations );
  190. editor.execute( new AddObjectCommand( editor, mesh ) );
  191. }, false );
  192. reader.readAsArrayBuffer( file );
  193. break;
  194. case 'obj':
  195. reader.addEventListener( 'load', function ( event ) {
  196. var contents = event.target.result;
  197. var object = new OBJLoader().parse( contents );
  198. object.name = filename;
  199. editor.execute( new AddObjectCommand( editor, object ) );
  200. }, false );
  201. reader.readAsText( file );
  202. break;
  203. case 'ply':
  204. reader.addEventListener( 'load', function ( event ) {
  205. var contents = event.target.result;
  206. var geometry = new PLYLoader().parse( contents );
  207. geometry.sourceType = "ply";
  208. geometry.sourceFile = file.name;
  209. var material = new THREE.MeshStandardMaterial();
  210. var mesh = new THREE.Mesh( geometry, material );
  211. mesh.name = filename;
  212. editor.execute( new AddObjectCommand( editor, mesh ) );
  213. }, false );
  214. reader.readAsArrayBuffer( file );
  215. break;
  216. case 'stl':
  217. reader.addEventListener( 'load', function ( event ) {
  218. var contents = event.target.result;
  219. var geometry = new STLLoader().parse( contents );
  220. geometry.sourceType = "stl";
  221. geometry.sourceFile = file.name;
  222. var material = new THREE.MeshStandardMaterial();
  223. var mesh = new THREE.Mesh( geometry, material );
  224. mesh.name = filename;
  225. editor.execute( new AddObjectCommand( editor, mesh ) );
  226. }, false );
  227. if ( reader.readAsBinaryString !== undefined ) {
  228. reader.readAsBinaryString( file );
  229. } else {
  230. reader.readAsArrayBuffer( file );
  231. }
  232. break;
  233. case 'svg':
  234. reader.addEventListener( 'load', function ( event ) {
  235. var contents = event.target.result;
  236. var loader = new SVGLoader();
  237. var paths = loader.parse( contents ).paths;
  238. //
  239. var group = new THREE.Group();
  240. group.scale.multiplyScalar( 0.1 );
  241. group.scale.y *= - 1;
  242. for ( var i = 0; i < paths.length; i ++ ) {
  243. var path = paths[ i ];
  244. var material = new THREE.MeshBasicMaterial( {
  245. color: path.color,
  246. depthWrite: false
  247. } );
  248. var shapes = path.toShapes( true );
  249. for ( var j = 0; j < shapes.length; j ++ ) {
  250. var shape = shapes[ j ];
  251. var geometry = new THREE.ShapeBufferGeometry( shape );
  252. var mesh = new THREE.Mesh( geometry, material );
  253. group.add( mesh );
  254. }
  255. }
  256. editor.execute( new AddObjectCommand( editor, group ) );
  257. }, false );
  258. reader.readAsText( file );
  259. break;
  260. case 'vtk':
  261. reader.addEventListener( 'load', function ( event ) {
  262. var contents = event.target.result;
  263. var geometry = new VTKLoader().parse( contents );
  264. geometry.sourceType = "vtk";
  265. geometry.sourceFile = file.name;
  266. var material = new THREE.MeshStandardMaterial();
  267. var mesh = new THREE.Mesh( geometry, material );
  268. mesh.name = filename;
  269. editor.execute( new AddObjectCommand( editor, mesh ) );
  270. }, false );
  271. reader.readAsText( file );
  272. break;
  273. case 'wrl':
  274. reader.addEventListener( 'load', function ( event ) {
  275. var contents = event.target.result;
  276. var result = new VRMLLoader().parse( contents );
  277. editor.execute( new SetSceneCommand( editor, result ) );
  278. }, false );
  279. reader.readAsText( file );
  280. break;
  281. case 'zip':
  282. reader.addEventListener( 'load', function ( event ) {
  283. handleZIP( event.target.result );
  284. }, false );
  285. reader.readAsBinaryString( file );
  286. break;
  287. default:
  288. // alert( 'Unsupported file format (' + extension + ').' );
  289. break;
  290. }
  291. };
  292. function handleJSON( data ) {
  293. if ( data.metadata === undefined ) { // 2.0
  294. data.metadata = { type: 'Geometry' };
  295. }
  296. if ( data.metadata.type === undefined ) { // 3.0
  297. data.metadata.type = 'Geometry';
  298. }
  299. if ( data.metadata.formatVersion !== undefined ) {
  300. data.metadata.version = data.metadata.formatVersion;
  301. }
  302. switch ( data.metadata.type.toLowerCase() ) {
  303. case 'buffergeometry':
  304. var loader = new THREE.BufferGeometryLoader();
  305. var result = loader.parse( data );
  306. var mesh = new THREE.Mesh( result );
  307. editor.execute( new AddObjectCommand( editor, mesh ) );
  308. break;
  309. case 'geometry':
  310. console.error( 'Loader: "Geometry" is no longer supported.' );
  311. break;
  312. case 'object':
  313. var loader = new THREE.ObjectLoader();
  314. loader.setResourcePath( scope.texturePath );
  315. var result = loader.parse( data );
  316. if ( result.isScene ) {
  317. editor.execute( new SetSceneCommand( editor, result ) );
  318. } else {
  319. editor.execute( new AddObjectCommand( editor, result ) );
  320. }
  321. break;
  322. case 'app':
  323. editor.fromJSON( data );
  324. break;
  325. }
  326. }
  327. function createFileMap( files ) {
  328. var map = {};
  329. for ( var i = 0; i < files.length; i ++ ) {
  330. var file = files[ i ];
  331. map[ file.name ] = file;
  332. }
  333. return map;
  334. }
  335. function handleZIP( contents ) {
  336. var zip = new JSZip( contents );
  337. // Poly
  338. if ( zip.files[ 'model.obj' ] && zip.files[ 'materials.mtl' ] ) {
  339. var materials = new MTLLoader().parse( zip.file( 'materials.mtl' ).asText() );
  340. var object = new OBJLoader().setMaterials( materials ).parse( zip.file( 'model.obj' ).asText() );
  341. editor.execute( new AddObjectCommand( editor, object ) );
  342. }
  343. //
  344. zip.filter( function ( path, file ) {
  345. var manager = new THREE.LoadingManager();
  346. manager.setURLModifier( function ( url ) {
  347. var file = zip.files[ url ];
  348. if ( file ) {
  349. console.log( 'Loading', url );
  350. var blob = new Blob( [ file.asArrayBuffer() ], { type: 'application/octet-stream' } );
  351. return URL.createObjectURL( blob );
  352. }
  353. return url;
  354. } );
  355. var extension = file.name.split( '.' ).pop().toLowerCase();
  356. switch ( extension ) {
  357. case 'fbx':
  358. var loader = new FBXLoader( manager );
  359. var object = loader.parse( file.asArrayBuffer() );
  360. editor.execute( new AddObjectCommand( editor, object ) );
  361. break;
  362. case 'glb':
  363. var loader = new GLTFLoader();
  364. loader.parse( file.asArrayBuffer(), '', function ( result ) {
  365. var scene = result.scene;
  366. editor.addAnimation( scene, result.animations );
  367. editor.execute( new AddObjectCommand( editor, scene ) );
  368. } );
  369. break;
  370. case 'gltf':
  371. var loader = new GLTFLoader( manager );
  372. loader.parse( file.asText(), '', function ( result ) {
  373. var scene = result.scene;
  374. editor.addAnimation( scene, result.animations );
  375. editor.execute( new AddObjectCommand( editor, scene ) );
  376. } );
  377. break;
  378. }
  379. } );
  380. }
  381. function isGLTF1( contents ) {
  382. var resultContent;
  383. if ( typeof contents === 'string' ) {
  384. // contents is a JSON string
  385. resultContent = contents;
  386. } else {
  387. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( contents, 0, 4 ) );
  388. if ( magic === 'glTF' ) {
  389. // contents is a .glb file; extract the version
  390. var version = new DataView( contents ).getUint32( 4, true );
  391. return version < 2;
  392. } else {
  393. // contents is a .gltf file
  394. resultContent = THREE.LoaderUtils.decodeText( new Uint8Array( contents ) );
  395. }
  396. }
  397. var json = JSON.parse( resultContent );
  398. return ( json.asset != undefined && json.asset.version[ 0 ] < 2 );
  399. }
  400. };
  401. export { Loader };