Viewport.Info.js 2.1 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { UIPanel, UIBreak, UIText } from './libs/ui.js';
  5. var ViewportInfo = function ( editor ) {
  6. var signals = editor.signals;
  7. var strings = editor.strings;
  8. var container = new UIPanel();
  9. container.setId( 'info' );
  10. container.setPosition( 'absolute' );
  11. container.setLeft( '10px' );
  12. container.setBottom( '10px' );
  13. container.setFontSize( '12px' );
  14. container.setColor( '#fff' );
  15. var objectsText = new UIText( '0' ).setMarginLeft( '6px' );
  16. var verticesText = new UIText( '0' ).setMarginLeft( '6px' );
  17. var trianglesText = new UIText( '0' ).setMarginLeft( '6px' );
  18. container.add( new UIText( strings.getKey( 'viewport/info/objects' ) ).setTextTransform( 'lowercase' ) );
  19. container.add( objectsText, new UIBreak() );
  20. container.add( new UIText( strings.getKey( 'viewport/info/vertices' ) ).setTextTransform( 'lowercase' ) );
  21. container.add( verticesText, new UIBreak() );
  22. container.add( new UIText( strings.getKey( 'viewport/info/triangles' ) ).setTextTransform( 'lowercase' ) );
  23. container.add( trianglesText, new UIBreak() );
  24. signals.objectAdded.add( update );
  25. signals.objectRemoved.add( update );
  26. signals.geometryChanged.add( update );
  27. //
  28. function update() {
  29. var scene = editor.scene;
  30. var objects = 0, vertices = 0, triangles = 0;
  31. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  32. var object = scene.children[ i ];
  33. object.traverseVisible( function ( object ) {
  34. objects ++;
  35. if ( object.isMesh ) {
  36. var geometry = object.geometry;
  37. if ( geometry.isGeometry ) {
  38. vertices += geometry.vertices.length;
  39. triangles += geometry.faces.length;
  40. } else if ( geometry.isBufferGeometry ) {
  41. vertices += geometry.attributes.position.count;
  42. if ( geometry.index !== null ) {
  43. triangles += geometry.index.count / 3;
  44. } else {
  45. triangles += geometry.attributes.position.count / 3;
  46. }
  47. }
  48. }
  49. } );
  50. }
  51. objectsText.setValue( objects.format() );
  52. verticesText.setValue( vertices.format() );
  53. trianglesText.setValue( triangles.format() );
  54. }
  55. return container;
  56. };
  57. export { ViewportInfo };