3MFLoader.js 33 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440
  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. * - Color Groups (Vertex Colors)
  18. * - Metallic Display Properties (PBR)
  19. */
  20. import {
  21. BufferAttribute,
  22. BufferGeometry,
  23. ClampToEdgeWrapping,
  24. Color,
  25. FileLoader,
  26. Float32BufferAttribute,
  27. Group,
  28. LinearFilter,
  29. LinearMipmapLinearFilter,
  30. Loader,
  31. LoaderUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshPhongMaterial,
  35. MeshStandardMaterial,
  36. MirroredRepeatWrapping,
  37. NearestFilter,
  38. RepeatWrapping,
  39. TextureLoader,
  40. VertexColors,
  41. sRGBEncoding
  42. } from "../../../build/three.module.js";
  43. var ThreeMFLoader = function ( manager ) {
  44. Loader.call( this, manager );
  45. this.availableExtensions = [];
  46. };
  47. ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  48. constructor: ThreeMFLoader,
  49. load: function ( url, onLoad, onProgress, onError ) {
  50. var scope = this;
  51. var loader = new FileLoader( scope.manager );
  52. loader.setPath( scope.path );
  53. loader.setResponseType( 'arraybuffer' );
  54. loader.load( url, function ( buffer ) {
  55. onLoad( scope.parse( buffer ) );
  56. }, onProgress, onError );
  57. },
  58. parse: function ( data ) {
  59. var scope = this;
  60. var textureLoader = new TextureLoader( this.manager );
  61. function loadDocument( data ) {
  62. var zip = null;
  63. var file = null;
  64. var relsName;
  65. var modelRelsName;
  66. var modelPartNames = [];
  67. var printTicketPartNames = [];
  68. var texturesPartNames = [];
  69. var otherPartNames = [];
  70. var rels;
  71. var modelRels;
  72. var modelParts = {};
  73. var printTicketParts = {};
  74. var texturesParts = {};
  75. var otherParts = {};
  76. try {
  77. zip = new JSZip( data ); // eslint-disable-line no-undef
  78. } catch ( e ) {
  79. if ( e instanceof ReferenceError ) {
  80. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  81. return null;
  82. }
  83. }
  84. for ( file in zip.files ) {
  85. if ( file.match( /\_rels\/.rels$/ ) ) {
  86. relsName = file;
  87. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  88. modelRelsName = file;
  89. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  90. modelPartNames.push( file );
  91. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  92. printTicketPartNames.push( file );
  93. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  94. texturesPartNames.push( file );
  95. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  96. otherPartNames.push( file );
  97. }
  98. }
  99. //
  100. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  101. var relsFileText = LoaderUtils.decodeText( relsView );
  102. rels = parseRelsXml( relsFileText );
  103. //
  104. if ( modelRelsName ) {
  105. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  106. var relsFileText = LoaderUtils.decodeText( relsView );
  107. modelRels = parseRelsXml( relsFileText );
  108. }
  109. //
  110. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  111. var modelPart = modelPartNames[ i ];
  112. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  113. var fileText = LoaderUtils.decodeText( view );
  114. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  115. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  116. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  117. }
  118. var modelNode = xmlData.querySelector( 'model' );
  119. var extensions = {};
  120. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  121. var attr = modelNode.attributes[ i ];
  122. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  123. extensions[ attr.value ] = RegExp.$1;
  124. }
  125. }
  126. var modelData = parseModelNode( modelNode );
  127. modelData[ 'xml' ] = modelNode;
  128. if ( 0 < Object.keys( extensions ).length ) {
  129. modelData[ 'extensions' ] = extensions;
  130. }
  131. modelParts[ modelPart ] = modelData;
  132. }
  133. //
  134. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  135. var texturesPartName = texturesPartNames[ i ];
  136. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  137. }
  138. return {
  139. rels: rels,
  140. modelRels: modelRels,
  141. model: modelParts,
  142. printTicket: printTicketParts,
  143. texture: texturesParts,
  144. other: otherParts
  145. };
  146. }
  147. function parseRelsXml( relsFileText ) {
  148. var relationships = [];
  149. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  150. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  151. for ( var i = 0; i < relsNodes.length; i ++ ) {
  152. var relsNode = relsNodes[ i ];
  153. var relationship = {
  154. target: relsNode.getAttribute( 'Target' ), //required
  155. id: relsNode.getAttribute( 'Id' ), //required
  156. type: relsNode.getAttribute( 'Type' ) //required
  157. };
  158. relationships.push( relationship );
  159. }
  160. return relationships;
  161. }
  162. function parseMetadataNodes( metadataNodes ) {
  163. var metadataData = {};
  164. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  165. var metadataNode = metadataNodes[ i ];
  166. var name = metadataNode.getAttribute( 'name' );
  167. var validNames = [
  168. 'Title',
  169. 'Designer',
  170. 'Description',
  171. 'Copyright',
  172. 'LicenseTerms',
  173. 'Rating',
  174. 'CreationDate',
  175. 'ModificationDate'
  176. ];
  177. if ( 0 <= validNames.indexOf( name ) ) {
  178. metadataData[ name ] = metadataNode.textContent;
  179. }
  180. }
  181. return metadataData;
  182. }
  183. function parseBasematerialsNode( basematerialsNode ) {
  184. var basematerialsData = {
  185. id: basematerialsNode.getAttribute( 'id' ), // required
  186. basematerials: []
  187. };
  188. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  189. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  190. var basematerialNode = basematerialNodes[ i ];
  191. var basematerialData = parseBasematerialNode( basematerialNode );
  192. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  193. basematerialsData.basematerials.push( basematerialData );
  194. }
  195. return basematerialsData;
  196. }
  197. function parseTexture2DNode( texture2DNode ) {
  198. var texture2dData = {
  199. id: texture2DNode.getAttribute( 'id' ), // required
  200. path: texture2DNode.getAttribute( 'path' ), // required
  201. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  202. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  203. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  204. filter: texture2DNode.getAttribute( 'filter' ),
  205. };
  206. return texture2dData;
  207. }
  208. function parseTextures2DGroupNode( texture2DGroupNode ) {
  209. var texture2DGroupData = {
  210. id: texture2DGroupNode.getAttribute( 'id' ), // required
  211. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  212. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  213. };
  214. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  215. var uvs = [];
  216. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  217. var tex2coordNode = tex2coordNodes[ i ];
  218. var u = tex2coordNode.getAttribute( 'u' );
  219. var v = tex2coordNode.getAttribute( 'v' );
  220. uvs.push( parseFloat( u ), parseFloat( v ) );
  221. }
  222. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  223. return texture2DGroupData;
  224. }
  225. function parseColorGroupNode( colorGroupNode ) {
  226. var colorGroupData = {
  227. id: colorGroupNode.getAttribute( 'id' ), // required
  228. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  229. };
  230. var colorNodes = colorGroupNode.querySelectorAll( 'color' );
  231. var colors = [];
  232. var colorObject = new Color();
  233. for ( var i = 0; i < colorNodes.length; i ++ ) {
  234. var colorNode = colorNodes[ i ];
  235. var color = colorNode.getAttribute( 'color' );
  236. colorObject.setStyle( color.substring( 0, 7 ) );
  237. colorObject.convertSRGBToLinear(); // color is in sRGB
  238. colors.push( colorObject.r, colorObject.g, colorObject.b );
  239. }
  240. colorGroupData[ 'colors' ] = new Float32Array( colors );
  241. return colorGroupData;
  242. }
  243. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  244. var metallicDisplaypropertiesData = {
  245. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  246. };
  247. var metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  248. var metallicData = [];
  249. for ( var i = 0; i < metallicNodes.length; i ++ ) {
  250. var metallicNode = metallicNodes[ i ];
  251. metallicData.push( {
  252. name: metallicNode.getAttribute( 'name' ), // required
  253. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
  254. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  255. } );
  256. }
  257. metallicDisplaypropertiesData.data = metallicData;
  258. return metallicDisplaypropertiesData;
  259. }
  260. function parseBasematerialNode( basematerialNode ) {
  261. var basematerialData = {};
  262. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  263. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  264. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  265. return basematerialData;
  266. }
  267. function parseMeshNode( meshNode ) {
  268. var meshData = {};
  269. var vertices = [];
  270. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  271. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  272. var vertexNode = vertexNodes[ i ];
  273. var x = vertexNode.getAttribute( 'x' );
  274. var y = vertexNode.getAttribute( 'y' );
  275. var z = vertexNode.getAttribute( 'z' );
  276. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  277. }
  278. meshData[ 'vertices' ] = new Float32Array( vertices );
  279. var triangleProperties = [];
  280. var triangles = [];
  281. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  282. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  283. var triangleNode = triangleNodes[ i ];
  284. var v1 = triangleNode.getAttribute( 'v1' );
  285. var v2 = triangleNode.getAttribute( 'v2' );
  286. var v3 = triangleNode.getAttribute( 'v3' );
  287. var p1 = triangleNode.getAttribute( 'p1' );
  288. var p2 = triangleNode.getAttribute( 'p2' );
  289. var p3 = triangleNode.getAttribute( 'p3' );
  290. var pid = triangleNode.getAttribute( 'pid' );
  291. var triangleProperty = {};
  292. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  293. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  294. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  295. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  296. // optional
  297. if ( p1 ) {
  298. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  299. }
  300. if ( p2 ) {
  301. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  302. }
  303. if ( p3 ) {
  304. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  305. }
  306. if ( pid ) {
  307. triangleProperty[ 'pid' ] = pid;
  308. }
  309. if ( 0 < Object.keys( triangleProperty ).length ) {
  310. triangleProperties.push( triangleProperty );
  311. }
  312. }
  313. meshData[ 'triangleProperties' ] = triangleProperties;
  314. meshData[ 'triangles' ] = new Uint32Array( triangles );
  315. return meshData;
  316. }
  317. function parseComponentsNode( componentsNode ) {
  318. var components = [];
  319. var componentNodes = componentsNode.querySelectorAll( 'component' );
  320. for ( var i = 0; i < componentNodes.length; i ++ ) {
  321. var componentNode = componentNodes[ i ];
  322. var componentData = parseComponentNode( componentNode );
  323. components.push( componentData );
  324. }
  325. return components;
  326. }
  327. function parseComponentNode( componentNode ) {
  328. var componentData = {};
  329. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  330. var transform = componentNode.getAttribute( 'transform' );
  331. if ( transform ) {
  332. componentData[ 'transform' ] = parseTransform( transform );
  333. }
  334. return componentData;
  335. }
  336. function parseTransform( transform ) {
  337. var t = [];
  338. transform.split( ' ' ).forEach( function ( s ) {
  339. t.push( parseFloat( s ) );
  340. } );
  341. var matrix = new Matrix4();
  342. matrix.set(
  343. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  344. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  345. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  346. 0.0, 0.0, 0.0, 1.0
  347. );
  348. return matrix;
  349. }
  350. function parseObjectNode( objectNode ) {
  351. var objectData = {
  352. type: objectNode.getAttribute( 'type' )
  353. };
  354. var id = objectNode.getAttribute( 'id' );
  355. if ( id ) {
  356. objectData[ 'id' ] = id;
  357. }
  358. var pid = objectNode.getAttribute( 'pid' );
  359. if ( pid ) {
  360. objectData[ 'pid' ] = pid;
  361. }
  362. var pindex = objectNode.getAttribute( 'pindex' );
  363. if ( pindex ) {
  364. objectData[ 'pindex' ] = pindex;
  365. }
  366. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  367. if ( thumbnail ) {
  368. objectData[ 'thumbnail' ] = thumbnail;
  369. }
  370. var partnumber = objectNode.getAttribute( 'partnumber' );
  371. if ( partnumber ) {
  372. objectData[ 'partnumber' ] = partnumber;
  373. }
  374. var name = objectNode.getAttribute( 'name' );
  375. if ( name ) {
  376. objectData[ 'name' ] = name;
  377. }
  378. var meshNode = objectNode.querySelector( 'mesh' );
  379. if ( meshNode ) {
  380. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  381. }
  382. var componentsNode = objectNode.querySelector( 'components' );
  383. if ( componentsNode ) {
  384. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  385. }
  386. return objectData;
  387. }
  388. function parseResourcesNode( resourcesNode ) {
  389. var resourcesData = {};
  390. resourcesData[ 'basematerials' ] = {};
  391. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  392. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  393. var basematerialsNode = basematerialsNodes[ i ];
  394. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  395. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  396. }
  397. //
  398. resourcesData[ 'texture2d' ] = {};
  399. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  400. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  401. var textures2DNode = textures2DNodes[ i ];
  402. var texture2DData = parseTexture2DNode( textures2DNode );
  403. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  404. }
  405. //
  406. resourcesData[ 'colorgroup' ] = {};
  407. var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  408. for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
  409. var colorGroupNode = colorGroupNodes[ i ];
  410. var colorGroupData = parseColorGroupNode( colorGroupNode );
  411. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  412. }
  413. //
  414. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  415. var pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  416. for ( var i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  417. var pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  418. var pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  419. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  420. }
  421. //
  422. resourcesData[ 'texture2dgroup' ] = {};
  423. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  424. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  425. var textures2DGroupNode = textures2DGroupNodes[ i ];
  426. var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  427. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  428. }
  429. //
  430. resourcesData[ 'object' ] = {};
  431. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  432. for ( var i = 0; i < objectNodes.length; i ++ ) {
  433. var objectNode = objectNodes[ i ];
  434. var objectData = parseObjectNode( objectNode );
  435. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  436. }
  437. return resourcesData;
  438. }
  439. function parseBuildNode( buildNode ) {
  440. var buildData = [];
  441. var itemNodes = buildNode.querySelectorAll( 'item' );
  442. for ( var i = 0; i < itemNodes.length; i ++ ) {
  443. var itemNode = itemNodes[ i ];
  444. var buildItem = {
  445. objectId: itemNode.getAttribute( 'objectid' )
  446. };
  447. var transform = itemNode.getAttribute( 'transform' );
  448. if ( transform ) {
  449. buildItem[ 'transform' ] = parseTransform( transform );
  450. }
  451. buildData.push( buildItem );
  452. }
  453. return buildData;
  454. }
  455. function parseModelNode( modelNode ) {
  456. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  457. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  458. if ( metadataNodes ) {
  459. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  460. }
  461. var resourcesNode = modelNode.querySelector( 'resources' );
  462. if ( resourcesNode ) {
  463. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  464. }
  465. var buildNode = modelNode.querySelector( 'build' );
  466. if ( buildNode ) {
  467. modelData[ 'build' ] = parseBuildNode( buildNode );
  468. }
  469. return modelData;
  470. }
  471. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  472. var texid = texture2dgroup.texid;
  473. var texture2ds = modelData.resources.texture2d;
  474. var texture2d = texture2ds[ texid ];
  475. if ( texture2d ) {
  476. var data = textureData[ texture2d.path ];
  477. var type = texture2d.contenttype;
  478. var blob = new Blob( [ data ], { type: type } );
  479. var sourceURI = URL.createObjectURL( blob );
  480. var texture = textureLoader.load( sourceURI, function () {
  481. URL.revokeObjectURL( sourceURI );
  482. } );
  483. texture.encoding = sRGBEncoding;
  484. // texture parameters
  485. switch ( texture2d.tilestyleu ) {
  486. case 'wrap':
  487. texture.wrapS = RepeatWrapping;
  488. break;
  489. case 'mirror':
  490. texture.wrapS = MirroredRepeatWrapping;
  491. break;
  492. case 'none':
  493. case 'clamp':
  494. texture.wrapS = ClampToEdgeWrapping;
  495. break;
  496. default:
  497. texture.wrapS = RepeatWrapping;
  498. }
  499. switch ( texture2d.tilestylev ) {
  500. case 'wrap':
  501. texture.wrapT = RepeatWrapping;
  502. break;
  503. case 'mirror':
  504. texture.wrapT = MirroredRepeatWrapping;
  505. break;
  506. case 'none':
  507. case 'clamp':
  508. texture.wrapT = ClampToEdgeWrapping;
  509. break;
  510. default:
  511. texture.wrapT = RepeatWrapping;
  512. }
  513. switch ( texture2d.filter ) {
  514. case 'auto':
  515. texture.magFilter = LinearFilter;
  516. texture.minFilter = LinearMipmapLinearFilter;
  517. break;
  518. case 'linear':
  519. texture.magFilter = LinearFilter;
  520. texture.minFilter = LinearFilter;
  521. break;
  522. case 'nearest':
  523. texture.magFilter = NearestFilter;
  524. texture.minFilter = NearestFilter;
  525. break;
  526. default:
  527. texture.magFilter = LinearFilter;
  528. texture.minFilter = LinearMipmapLinearFilter;
  529. }
  530. return texture;
  531. } else {
  532. return null;
  533. }
  534. }
  535. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  536. var objectPindex = objectData.pindex;
  537. var materialMap = {};
  538. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  539. var triangleProperty = triangleProperties[ i ];
  540. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  541. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  542. materialMap[ pindex ].push( triangleProperty );
  543. }
  544. //
  545. var keys = Object.keys( materialMap );
  546. var meshes = [];
  547. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  548. var materialIndex = keys[ i ];
  549. var trianglePropertiesProps = materialMap[ materialIndex ];
  550. var basematerialData = basematerials.basematerials[ materialIndex ];
  551. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  552. //
  553. var geometry = new BufferGeometry();
  554. var positionData = [];
  555. var vertices = meshData.vertices;
  556. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  557. var triangleProperty = trianglePropertiesProps[ j ];
  558. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  559. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  560. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  561. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  562. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  563. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  564. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  565. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  566. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  567. }
  568. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  569. //
  570. var mesh = new Mesh( geometry, material );
  571. meshes.push( mesh );
  572. }
  573. return meshes;
  574. }
  575. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  576. // geometry
  577. var geometry = new BufferGeometry();
  578. var positionData = [];
  579. var uvData = [];
  580. var vertices = meshData.vertices;
  581. var uvs = texture2dgroup.uvs;
  582. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  583. var triangleProperty = triangleProperties[ i ];
  584. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  585. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  586. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  587. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  588. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  589. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  590. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  591. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  592. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  593. //
  594. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  595. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  596. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  597. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  598. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  599. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  600. }
  601. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  602. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
  603. // material
  604. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  605. var material = new MeshPhongMaterial( { map: texture, flatShading: true } );
  606. // mesh
  607. var mesh = new Mesh( geometry, material );
  608. return mesh;
  609. }
  610. function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) {
  611. // geometry
  612. var geometry = new BufferGeometry();
  613. var positionData = [];
  614. var colorData = [];
  615. var vertices = meshData.vertices;
  616. var colors = colorgroup.colors;
  617. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  618. var triangleProperty = triangleProperties[ i ];
  619. var v1 = triangleProperty.v1;
  620. var v2 = triangleProperty.v2;
  621. var v3 = triangleProperty.v3;
  622. positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
  623. positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
  624. positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
  625. positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
  626. positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
  627. positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
  628. positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
  629. positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
  630. positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
  631. //
  632. var p1 = triangleProperty.p1;
  633. var p2 = triangleProperty.p2;
  634. var p3 = triangleProperty.p3;
  635. colorData.push( colors[ ( p1 * 3 ) + 0 ] );
  636. colorData.push( colors[ ( p1 * 3 ) + 1 ] );
  637. colorData.push( colors[ ( p1 * 3 ) + 2 ] );
  638. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 0 ] );
  639. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 1 ] );
  640. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 2 ] );
  641. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 0 ] );
  642. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 1 ] );
  643. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 2 ] );
  644. }
  645. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  646. geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
  647. // material
  648. var material = new MeshPhongMaterial( { vertexColors: VertexColors, flatShading: true } );
  649. // mesh
  650. var mesh = new Mesh( geometry, material );
  651. return mesh;
  652. }
  653. function buildDefaultMesh( meshData ) {
  654. var geometry = new BufferGeometry();
  655. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  656. geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  657. var material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  658. var mesh = new Mesh( geometry, material );
  659. return mesh;
  660. }
  661. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  662. var keys = Object.keys( resourceMap );
  663. var meshes = [];
  664. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  665. var resourceId = keys[ i ];
  666. var triangleProperties = resourceMap[ resourceId ];
  667. var resourceType = getResourceType( resourceId, modelData );
  668. switch ( resourceType ) {
  669. case 'material':
  670. var basematerials = modelData.resources.basematerials[ resourceId ];
  671. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  672. for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  673. meshes.push( newMeshes[ j ] );
  674. }
  675. break;
  676. case 'texture':
  677. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  678. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) );
  679. break;
  680. case 'vertexColors':
  681. var colorgroup = modelData.resources.colorgroup[ resourceId ];
  682. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) );
  683. break;
  684. case 'default':
  685. meshes.push( buildDefaultMesh( meshData ) );
  686. break;
  687. default:
  688. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  689. }
  690. }
  691. return meshes;
  692. }
  693. function getResourceType( pid, modelData ) {
  694. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  695. return 'texture';
  696. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  697. return 'material';
  698. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  699. return 'vertexColors';
  700. } else if ( pid === 'default' ) {
  701. return 'default';
  702. } else {
  703. return undefined;
  704. }
  705. }
  706. function analyzeObject( modelData, meshData, objectData ) {
  707. var resourceMap = {};
  708. var triangleProperties = meshData[ 'triangleProperties' ];
  709. var objectPid = objectData.pid;
  710. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  711. var triangleProperty = triangleProperties[ i ];
  712. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  713. if ( pid === undefined ) pid = 'default';
  714. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  715. resourceMap[ pid ].push( triangleProperty );
  716. }
  717. return resourceMap;
  718. }
  719. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  720. var group = new Group();
  721. var resourceMap = analyzeObject( modelData, meshData, objectData );
  722. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  723. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  724. group.add( meshes[ i ] );
  725. }
  726. return group;
  727. }
  728. function applyExtensions( extensions, meshData, modelXml ) {
  729. if ( ! extensions ) {
  730. return;
  731. }
  732. var availableExtensions = [];
  733. var keys = Object.keys( extensions );
  734. for ( var i = 0; i < keys.length; i ++ ) {
  735. var ns = keys[ i ];
  736. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  737. var extension = scope.availableExtensions[ j ];
  738. if ( extension.ns === ns ) {
  739. availableExtensions.push( extension );
  740. }
  741. }
  742. }
  743. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  744. var extension = availableExtensions[ i ];
  745. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  746. }
  747. }
  748. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  749. if ( data.build !== undefined ) return data.build;
  750. data.build = builder( data, objects, modelData, textureData, objectData );
  751. return data.build;
  752. }
  753. function buildBasematerial( materialData, objects, modelData ) {
  754. var material;
  755. var displaypropertiesid = materialData.displaypropertiesid;
  756. var pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  757. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  758. // metallic display property, use StandardMaterial
  759. var pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  760. var metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  761. material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
  762. } else {
  763. // otherwise use PhongMaterial
  764. material = new MeshPhongMaterial( { flatShading: true } );
  765. }
  766. material.name = materialData.name;
  767. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  768. var displaycolor = materialData.displaycolor;
  769. var color = displaycolor.substring( 0, 7 );
  770. material.color.setStyle( color );
  771. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  772. // process alpha if set
  773. if ( displaycolor.length === 9 ) {
  774. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  775. }
  776. return material;
  777. }
  778. function buildComposite( compositeData, objects, modelData, textureData ) {
  779. var composite = new Group();
  780. for ( var j = 0; j < compositeData.length; j ++ ) {
  781. var component = compositeData[ j ];
  782. var build = objects[ component.objectId ];
  783. if ( build === undefined ) {
  784. buildObject( component.objectId, objects, modelData, textureData );
  785. build = objects[ component.objectId ];
  786. }
  787. var object3D = build.clone();
  788. // apply component transfrom
  789. var transform = component.transform;
  790. if ( transform ) {
  791. object3D.applyMatrix( transform );
  792. }
  793. composite.add( object3D );
  794. }
  795. return composite;
  796. }
  797. function buildObject( objectId, objects, modelData, textureData ) {
  798. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  799. if ( objectData[ 'mesh' ] ) {
  800. var meshData = objectData[ 'mesh' ];
  801. var extensions = modelData[ 'extensions' ];
  802. var modelXml = modelData[ 'xml' ];
  803. applyExtensions( extensions, meshData, modelXml );
  804. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  805. } else {
  806. var compositeData = objectData[ 'components' ];
  807. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  808. }
  809. }
  810. function buildObjects( data3mf ) {
  811. var modelsData = data3mf.model;
  812. var modelRels = data3mf.modelRels;
  813. var objects = {};
  814. var modelsKeys = Object.keys( modelsData );
  815. var textureData = {};
  816. // evaluate model relationships to textures
  817. if ( modelRels ) {
  818. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  819. var modelRel = modelRels[ i ];
  820. var textureKey = modelRel.target.substring( 1 );
  821. if ( data3mf.texture[ textureKey ] ) {
  822. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  823. }
  824. }
  825. }
  826. // start build
  827. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  828. var modelsKey = modelsKeys[ i ];
  829. var modelData = modelsData[ modelsKey ];
  830. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  831. for ( var j = 0; j < objectIds.length; j ++ ) {
  832. var objectId = objectIds[ j ];
  833. buildObject( objectId, objects, modelData, textureData );
  834. }
  835. }
  836. return objects;
  837. }
  838. function build( objects, data3mf ) {
  839. var group = new Group();
  840. var relationship = data3mf[ 'rels' ][ 0 ];
  841. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  842. for ( var i = 0; i < buildData.length; i ++ ) {
  843. var buildItem = buildData[ i ];
  844. var object3D = objects[ buildItem[ 'objectId' ] ];
  845. // apply transform
  846. var transform = buildItem[ 'transform' ];
  847. if ( transform ) {
  848. object3D.applyMatrix( transform );
  849. }
  850. group.add( object3D );
  851. }
  852. return group;
  853. }
  854. var data3mf = loadDocument( data );
  855. var objects = buildObjects( data3mf );
  856. return build( objects, data3mf );
  857. },
  858. addExtension: function ( extension ) {
  859. this.availableExtensions.push( extension );
  860. }
  861. } );
  862. export { ThreeMFLoader };