BasisTextureLoader.js 11 KB

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  1. /**
  2. * @author Don McCurdy / https://www.donmccurdy.com
  3. * @author Austin Eng / https://github.com/austinEng
  4. * @author Shrek Shao / https://github.com/shrekshao
  5. */
  6. import {
  7. CompressedTexture,
  8. FileLoader,
  9. LinearFilter,
  10. LinearMipmapLinearFilter,
  11. Loader,
  12. RGBA_ASTC_4x4_Format,
  13. RGBA_PVRTC_4BPPV1_Format,
  14. RGB_ETC1_Format,
  15. RGB_PVRTC_4BPPV1_Format,
  16. UnsignedByteType
  17. } from "../../../build/three.module.js";
  18. /**
  19. * Loader for Basis Universal GPU Texture Codec.
  20. *
  21. * Basis Universal is a "supercompressed" GPU texture and texture video
  22. * compression system that outputs a highly compressed intermediate file format
  23. * (.basis) that can be quickly transcoded to a wide variety of GPU texture
  24. * compression formats.
  25. *
  26. * This loader parallelizes the transcoding process across a configurable number
  27. * of web workers, before transferring the transcoded compressed texture back
  28. * to the main thread.
  29. */
  30. var BasisTextureLoader = function ( manager ) {
  31. Loader.call( this, manager );
  32. this.transcoderPath = '';
  33. this.transcoderBinary = null;
  34. this.transcoderPending = null;
  35. this.workerLimit = 4;
  36. this.workerPool = [];
  37. this.workerNextTaskID = 1;
  38. this.workerSourceURL = '';
  39. this.workerConfig = {
  40. format: null,
  41. astcSupported: false,
  42. etcSupported: false,
  43. dxtSupported: false,
  44. pvrtcSupported: false,
  45. };
  46. };
  47. BasisTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  48. constructor: BasisTextureLoader,
  49. setTranscoderPath: function ( path ) {
  50. this.transcoderPath = path;
  51. return this;
  52. },
  53. setWorkerLimit: function ( workerLimit ) {
  54. this.workerLimit = workerLimit;
  55. return this;
  56. },
  57. detectSupport: function ( renderer ) {
  58. var config = this.workerConfig;
  59. config.astcSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_astc' );
  60. config.etcSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_etc1' );
  61. config.dxtSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_s3tc' );
  62. config.pvrtcSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_pvrtc' )
  63. || !! renderer.extensions.get( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
  64. if ( config.astcSupported ) {
  65. config.format = BasisTextureLoader.BASIS_FORMAT.cTFASTC_4x4;
  66. } else if ( config.dxtSupported ) {
  67. config.format = BasisTextureLoader.BASIS_FORMAT.cTFBC3;
  68. } else if ( config.pvrtcSupported ) {
  69. config.format = BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGBA;
  70. } else if ( config.etcSupported ) {
  71. config.format = BasisTextureLoader.BASIS_FORMAT.cTFETC1;
  72. } else {
  73. throw new Error( 'THREE.BasisTextureLoader: No suitable compressed texture format found.' );
  74. }
  75. return this;
  76. },
  77. load: function ( url, onLoad, onProgress, onError ) {
  78. var loader = new FileLoader( this.manager );
  79. loader.setResponseType( 'arraybuffer' );
  80. loader.load( url, ( buffer ) => {
  81. this._createTexture( buffer )
  82. .then( onLoad )
  83. .catch( onError );
  84. }, onProgress, onError );
  85. },
  86. /**
  87. * @param {ArrayBuffer} buffer
  88. * @return {Promise<CompressedTexture>}
  89. */
  90. _createTexture: function ( buffer ) {
  91. var worker;
  92. var taskID;
  93. var taskCost = buffer.byteLength;
  94. var texturePending = this._allocateWorker( taskCost )
  95. .then( ( _worker ) => {
  96. worker = _worker;
  97. taskID = this.workerNextTaskID ++;
  98. return new Promise( ( resolve, reject ) => {
  99. worker._callbacks[ taskID ] = { resolve, reject };
  100. worker.postMessage( { type: 'transcode', id: taskID, buffer }, [ buffer ] );
  101. } );
  102. } )
  103. .then( ( message ) => {
  104. var config = this.workerConfig;
  105. var { width, height, mipmaps, format } = message;
  106. var texture;
  107. switch ( format ) {
  108. case BasisTextureLoader.BASIS_FORMAT.cTFASTC_4x4:
  109. texture = new CompressedTexture( mipmaps, width, height, RGBA_ASTC_4x4_Format );
  110. break;
  111. case BasisTextureLoader.BASIS_FORMAT.cTFBC1:
  112. case BasisTextureLoader.BASIS_FORMAT.cTFBC3:
  113. texture = new CompressedTexture( mipmaps, width, height, BasisTextureLoader.DXT_FORMAT_MAP[ config.format ], UnsignedByteType );
  114. break;
  115. case BasisTextureLoader.BASIS_FORMAT.cTFETC1:
  116. texture = new CompressedTexture( mipmaps, width, height, RGB_ETC1_Format );
  117. break;
  118. case BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGB:
  119. texture = new CompressedTexture( mipmaps, width, height, RGB_PVRTC_4BPPV1_Format );
  120. break;
  121. case BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGBA:
  122. texture = new CompressedTexture( mipmaps, width, height, RGBA_PVRTC_4BPPV1_Format );
  123. break;
  124. default:
  125. throw new Error( 'THREE.BasisTextureLoader: No supported format available.' );
  126. }
  127. texture.minFilter = mipmaps.length === 1 ? LinearFilter : LinearMipmapLinearFilter;
  128. texture.magFilter = LinearFilter;
  129. texture.generateMipmaps = false;
  130. texture.needsUpdate = true;
  131. return texture;
  132. } );
  133. texturePending
  134. .finally( () => {
  135. if ( worker && taskID ) {
  136. worker._taskLoad -= taskCost;
  137. delete worker._callbacks[ taskID ];
  138. }
  139. } );
  140. return texturePending;
  141. },
  142. _initTranscoder: function () {
  143. if ( ! this.transcoderPending ) {
  144. // Load transcoder wrapper.
  145. var jsLoader = new FileLoader( this.manager );
  146. jsLoader.setPath( this.transcoderPath );
  147. var jsContent = new Promise( ( resolve, reject ) => {
  148. jsLoader.load( 'basis_transcoder.js', resolve, undefined, reject );
  149. } );
  150. // Load transcoder WASM binary.
  151. var binaryLoader = new FileLoader( this.manager );
  152. binaryLoader.setPath( this.transcoderPath );
  153. binaryLoader.setResponseType( 'arraybuffer' );
  154. var binaryContent = new Promise( ( resolve, reject ) => {
  155. binaryLoader.load( 'basis_transcoder.wasm', resolve, undefined, reject );
  156. } );
  157. this.transcoderPending = Promise.all( [ jsContent, binaryContent ] )
  158. .then( ( [ jsContent, binaryContent ] ) => {
  159. var fn = BasisTextureLoader.BasisWorker.toString();
  160. var body = [
  161. '/* basis_transcoder.js */',
  162. jsContent,
  163. '/* worker */',
  164. fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
  165. ].join( '\n' );
  166. this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
  167. this.transcoderBinary = binaryContent;
  168. } );
  169. }
  170. return this.transcoderPending;
  171. },
  172. _allocateWorker: function ( taskCost ) {
  173. return this._initTranscoder().then( () => {
  174. if ( this.workerPool.length < this.workerLimit ) {
  175. var worker = new Worker( this.workerSourceURL );
  176. worker._callbacks = {};
  177. worker._taskLoad = 0;
  178. worker.postMessage( {
  179. type: 'init',
  180. config: this.workerConfig,
  181. transcoderBinary: this.transcoderBinary,
  182. } );
  183. worker.onmessage = function ( e ) {
  184. var message = e.data;
  185. switch ( message.type ) {
  186. case 'transcode':
  187. worker._callbacks[ message.id ].resolve( message );
  188. break;
  189. case 'error':
  190. worker._callbacks[ message.id ].reject( message );
  191. break;
  192. default:
  193. console.error( 'THREE.BasisTextureLoader: Unexpected message, "' + message.type + '"' );
  194. }
  195. };
  196. this.workerPool.push( worker );
  197. } else {
  198. this.workerPool.sort( function ( a, b ) {
  199. return a._taskLoad > b._taskLoad ? - 1 : 1;
  200. } );
  201. }
  202. var worker = this.workerPool[ this.workerPool.length - 1 ];
  203. worker._taskLoad += taskCost;
  204. return worker;
  205. } );
  206. },
  207. dispose: function () {
  208. for ( var i = 0; i < this.workerPool.length; i ++ ) {
  209. this.workerPool[ i ].terminate();
  210. }
  211. this.workerPool.length = 0;
  212. return this;
  213. }
  214. } );
  215. /* CONSTANTS */
  216. BasisTextureLoader.BASIS_FORMAT = {
  217. cTFETC1: 0,
  218. cTFETC2: 1,
  219. cTFBC1: 2,
  220. cTFBC3: 3,
  221. cTFBC4: 4,
  222. cTFBC5: 5,
  223. cTFBC7_M6_OPAQUE_ONLY: 6,
  224. cTFBC7_M5: 7,
  225. cTFPVRTC1_4_RGB: 8,
  226. cTFPVRTC1_4_RGBA: 9,
  227. cTFASTC_4x4: 10,
  228. cTFATC_RGB: 11,
  229. cTFATC_RGBA_INTERPOLATED_ALPHA: 12,
  230. cTFRGBA32: 13,
  231. cTFRGB565: 14,
  232. cTFBGR565: 15,
  233. cTFRGBA4444: 16,
  234. };
  235. // DXT formats, from:
  236. // http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
  237. BasisTextureLoader.DXT_FORMAT = {
  238. COMPRESSED_RGB_S3TC_DXT1_EXT: 0x83F0,
  239. COMPRESSED_RGBA_S3TC_DXT1_EXT: 0x83F1,
  240. COMPRESSED_RGBA_S3TC_DXT3_EXT: 0x83F2,
  241. COMPRESSED_RGBA_S3TC_DXT5_EXT: 0x83F3,
  242. };
  243. BasisTextureLoader.DXT_FORMAT_MAP = {};
  244. BasisTextureLoader.DXT_FORMAT_MAP[ BasisTextureLoader.BASIS_FORMAT.cTFBC1 ] =
  245. BasisTextureLoader.DXT_FORMAT.COMPRESSED_RGB_S3TC_DXT1_EXT;
  246. BasisTextureLoader.DXT_FORMAT_MAP[ BasisTextureLoader.BASIS_FORMAT.cTFBC3 ] =
  247. BasisTextureLoader.DXT_FORMAT.COMPRESSED_RGBA_S3TC_DXT5_EXT;
  248. /* WEB WORKER */
  249. BasisTextureLoader.BasisWorker = function () {
  250. var config;
  251. var transcoderPending;
  252. var _BasisFile;
  253. onmessage = function ( e ) {
  254. var message = e.data;
  255. switch ( message.type ) {
  256. case 'init':
  257. config = message.config;
  258. init( message.transcoderBinary );
  259. break;
  260. case 'transcode':
  261. transcoderPending.then( () => {
  262. try {
  263. var { width, height, hasAlpha, mipmaps, format } = transcode( message.buffer );
  264. var buffers = [];
  265. for ( var i = 0; i < mipmaps.length; ++ i ) {
  266. buffers.push( mipmaps[ i ].data.buffer );
  267. }
  268. self.postMessage( { type: 'transcode', id: message.id, width, height, hasAlpha, mipmaps, format }, buffers );
  269. } catch ( error ) {
  270. console.error( error );
  271. self.postMessage( { type: 'error', id: message.id, error: error.message } );
  272. }
  273. } );
  274. break;
  275. }
  276. };
  277. function init( wasmBinary ) {
  278. var BasisModule;
  279. transcoderPending = new Promise( ( resolve ) => {
  280. BasisModule = { wasmBinary, onRuntimeInitialized: resolve };
  281. BASIS( BasisModule );
  282. } ).then( () => {
  283. var { BasisFile, initializeBasis } = BasisModule;
  284. _BasisFile = BasisFile;
  285. initializeBasis();
  286. } );
  287. }
  288. function transcode( buffer ) {
  289. var basisFile = new _BasisFile( new Uint8Array( buffer ) );
  290. var width = basisFile.getImageWidth( 0, 0 );
  291. var height = basisFile.getImageHeight( 0, 0 );
  292. var levels = basisFile.getNumLevels( 0 );
  293. var hasAlpha = basisFile.getHasAlpha();
  294. function cleanup() {
  295. basisFile.close();
  296. basisFile.delete();
  297. }
  298. if ( ! hasAlpha ) {
  299. switch ( config.format ) {
  300. case 9: // Hardcoded: BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGBA
  301. config.format = 8; // Hardcoded: BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGB;
  302. break;
  303. default:
  304. break;
  305. }
  306. }
  307. if ( ! width || ! height || ! levels ) {
  308. cleanup();
  309. throw new Error( 'THREE.BasisTextureLoader: Invalid .basis file' );
  310. }
  311. if ( ! basisFile.startTranscoding() ) {
  312. cleanup();
  313. throw new Error( 'THREE.BasisTextureLoader: .startTranscoding failed' );
  314. }
  315. var mipmaps = [];
  316. for ( var mip = 0; mip < levels; mip ++ ) {
  317. var mipWidth = basisFile.getImageWidth( 0, mip );
  318. var mipHeight = basisFile.getImageHeight( 0, mip );
  319. var dst = new Uint8Array( basisFile.getImageTranscodedSizeInBytes( 0, mip, config.format ) );
  320. var status = basisFile.transcodeImage(
  321. dst,
  322. 0,
  323. mip,
  324. config.format,
  325. 0,
  326. hasAlpha
  327. );
  328. if ( ! status ) {
  329. cleanup();
  330. throw new Error( 'THREE.BasisTextureLoader: .transcodeImage failed.' );
  331. }
  332. mipmaps.push( { data: dst, width: mipWidth, height: mipHeight } );
  333. }
  334. cleanup();
  335. return { width, height, hasAlpha, mipmaps, format: config.format };
  336. }
  337. };
  338. export { BasisTextureLoader };