ColladaLoader.js 78 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. import {
  6. AmbientLight,
  7. AnimationClip,
  8. Bone,
  9. BufferGeometry,
  10. ClampToEdgeWrapping,
  11. Color,
  12. DirectionalLight,
  13. DoubleSide,
  14. Euler,
  15. FileLoader,
  16. Float32BufferAttribute,
  17. Group,
  18. Line,
  19. LineBasicMaterial,
  20. LineSegments,
  21. Loader,
  22. LoaderUtils,
  23. Math as _Math,
  24. Matrix4,
  25. Mesh,
  26. MeshBasicMaterial,
  27. MeshLambertMaterial,
  28. MeshPhongMaterial,
  29. OrthographicCamera,
  30. PerspectiveCamera,
  31. PointLight,
  32. Quaternion,
  33. QuaternionKeyframeTrack,
  34. RepeatWrapping,
  35. Scene,
  36. Skeleton,
  37. SkinnedMesh,
  38. SpotLight,
  39. TextureLoader,
  40. Vector3,
  41. VectorKeyframeTrack
  42. } from "../../../build/three.module.js";
  43. import { TGALoader } from "../loaders/TGALoader.js";
  44. var ColladaLoader = function ( manager ) {
  45. Loader.call( this, manager );
  46. };
  47. ColladaLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  48. constructor: ColladaLoader,
  49. load: function ( url, onLoad, onProgress, onError ) {
  50. var scope = this;
  51. var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
  52. var loader = new FileLoader( scope.manager );
  53. loader.setPath( scope.path );
  54. loader.load( url, function ( text ) {
  55. onLoad( scope.parse( text, path ) );
  56. }, onProgress, onError );
  57. },
  58. options: {
  59. set convertUpAxis( value ) {
  60. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  61. }
  62. },
  63. parse: function ( text, path ) {
  64. function getElementsByTagName( xml, name ) {
  65. // Non recursive xml.getElementsByTagName() ...
  66. var array = [];
  67. var childNodes = xml.childNodes;
  68. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  69. var child = childNodes[ i ];
  70. if ( child.nodeName === name ) {
  71. array.push( child );
  72. }
  73. }
  74. return array;
  75. }
  76. function parseStrings( text ) {
  77. if ( text.length === 0 ) return [];
  78. var parts = text.trim().split( /\s+/ );
  79. var array = new Array( parts.length );
  80. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  81. array[ i ] = parts[ i ];
  82. }
  83. return array;
  84. }
  85. function parseFloats( text ) {
  86. if ( text.length === 0 ) return [];
  87. var parts = text.trim().split( /\s+/ );
  88. var array = new Array( parts.length );
  89. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  90. array[ i ] = parseFloat( parts[ i ] );
  91. }
  92. return array;
  93. }
  94. function parseInts( text ) {
  95. if ( text.length === 0 ) return [];
  96. var parts = text.trim().split( /\s+/ );
  97. var array = new Array( parts.length );
  98. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  99. array[ i ] = parseInt( parts[ i ] );
  100. }
  101. return array;
  102. }
  103. function parseId( text ) {
  104. return text.substring( 1 );
  105. }
  106. function generateId() {
  107. return 'three_default_' + ( count ++ );
  108. }
  109. function isEmpty( object ) {
  110. return Object.keys( object ).length === 0;
  111. }
  112. // asset
  113. function parseAsset( xml ) {
  114. return {
  115. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  116. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  117. };
  118. }
  119. function parseAssetUnit( xml ) {
  120. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  121. return parseFloat( xml.getAttribute( 'meter' ) );
  122. } else {
  123. return 1; // default 1 meter
  124. }
  125. }
  126. function parseAssetUpAxis( xml ) {
  127. return xml !== undefined ? xml.textContent : 'Y_UP';
  128. }
  129. // library
  130. function parseLibrary( xml, libraryName, nodeName, parser ) {
  131. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  132. if ( library !== undefined ) {
  133. var elements = getElementsByTagName( library, nodeName );
  134. for ( var i = 0; i < elements.length; i ++ ) {
  135. parser( elements[ i ] );
  136. }
  137. }
  138. }
  139. function buildLibrary( data, builder ) {
  140. for ( var name in data ) {
  141. var object = data[ name ];
  142. object.build = builder( data[ name ] );
  143. }
  144. }
  145. // get
  146. function getBuild( data, builder ) {
  147. if ( data.build !== undefined ) return data.build;
  148. data.build = builder( data );
  149. return data.build;
  150. }
  151. // animation
  152. function parseAnimation( xml ) {
  153. var data = {
  154. sources: {},
  155. samplers: {},
  156. channels: {}
  157. };
  158. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  159. var child = xml.childNodes[ i ];
  160. if ( child.nodeType !== 1 ) continue;
  161. var id;
  162. switch ( child.nodeName ) {
  163. case 'source':
  164. id = child.getAttribute( 'id' );
  165. data.sources[ id ] = parseSource( child );
  166. break;
  167. case 'sampler':
  168. id = child.getAttribute( 'id' );
  169. data.samplers[ id ] = parseAnimationSampler( child );
  170. break;
  171. case 'channel':
  172. id = child.getAttribute( 'target' );
  173. data.channels[ id ] = parseAnimationChannel( child );
  174. break;
  175. default:
  176. console.log( child );
  177. }
  178. }
  179. library.animations[ xml.getAttribute( 'id' ) ] = data;
  180. }
  181. function parseAnimationSampler( xml ) {
  182. var data = {
  183. inputs: {},
  184. };
  185. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  186. var child = xml.childNodes[ i ];
  187. if ( child.nodeType !== 1 ) continue;
  188. switch ( child.nodeName ) {
  189. case 'input':
  190. var id = parseId( child.getAttribute( 'source' ) );
  191. var semantic = child.getAttribute( 'semantic' );
  192. data.inputs[ semantic ] = id;
  193. break;
  194. }
  195. }
  196. return data;
  197. }
  198. function parseAnimationChannel( xml ) {
  199. var data = {};
  200. var target = xml.getAttribute( 'target' );
  201. // parsing SID Addressing Syntax
  202. var parts = target.split( '/' );
  203. var id = parts.shift();
  204. var sid = parts.shift();
  205. // check selection syntax
  206. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  207. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  208. if ( memberSyntax ) {
  209. // member selection access
  210. parts = sid.split( '.' );
  211. sid = parts.shift();
  212. data.member = parts.shift();
  213. } else if ( arraySyntax ) {
  214. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  215. var indices = sid.split( '(' );
  216. sid = indices.shift();
  217. for ( var i = 0; i < indices.length; i ++ ) {
  218. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  219. }
  220. data.indices = indices;
  221. }
  222. data.id = id;
  223. data.sid = sid;
  224. data.arraySyntax = arraySyntax;
  225. data.memberSyntax = memberSyntax;
  226. data.sampler = parseId( xml.getAttribute( 'source' ) );
  227. return data;
  228. }
  229. function buildAnimation( data ) {
  230. var tracks = [];
  231. var channels = data.channels;
  232. var samplers = data.samplers;
  233. var sources = data.sources;
  234. for ( var target in channels ) {
  235. if ( channels.hasOwnProperty( target ) ) {
  236. var channel = channels[ target ];
  237. var sampler = samplers[ channel.sampler ];
  238. var inputId = sampler.inputs.INPUT;
  239. var outputId = sampler.inputs.OUTPUT;
  240. var inputSource = sources[ inputId ];
  241. var outputSource = sources[ outputId ];
  242. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  243. createKeyframeTracks( animation, tracks );
  244. }
  245. }
  246. return tracks;
  247. }
  248. function getAnimation( id ) {
  249. return getBuild( library.animations[ id ], buildAnimation );
  250. }
  251. function buildAnimationChannel( channel, inputSource, outputSource ) {
  252. var node = library.nodes[ channel.id ];
  253. var object3D = getNode( node.id );
  254. var transform = node.transforms[ channel.sid ];
  255. var defaultMatrix = node.matrix.clone().transpose();
  256. var time, stride;
  257. var i, il, j, jl;
  258. var data = {};
  259. // the collada spec allows the animation of data in various ways.
  260. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  261. switch ( transform ) {
  262. case 'matrix':
  263. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  264. time = inputSource.array[ i ];
  265. stride = i * outputSource.stride;
  266. if ( data[ time ] === undefined ) data[ time ] = {};
  267. if ( channel.arraySyntax === true ) {
  268. var value = outputSource.array[ stride ];
  269. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  270. data[ time ][ index ] = value;
  271. } else {
  272. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  273. data[ time ][ j ] = outputSource.array[ stride + j ];
  274. }
  275. }
  276. }
  277. break;
  278. case 'translate':
  279. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  280. break;
  281. case 'rotate':
  282. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  283. break;
  284. case 'scale':
  285. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  286. break;
  287. }
  288. var keyframes = prepareAnimationData( data, defaultMatrix );
  289. var animation = {
  290. name: object3D.uuid,
  291. keyframes: keyframes
  292. };
  293. return animation;
  294. }
  295. function prepareAnimationData( data, defaultMatrix ) {
  296. var keyframes = [];
  297. // transfer data into a sortable array
  298. for ( var time in data ) {
  299. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  300. }
  301. // ensure keyframes are sorted by time
  302. keyframes.sort( ascending );
  303. // now we clean up all animation data, so we can use them for keyframe tracks
  304. for ( var i = 0; i < 16; i ++ ) {
  305. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  306. }
  307. return keyframes;
  308. // array sort function
  309. function ascending( a, b ) {
  310. return a.time - b.time;
  311. }
  312. }
  313. var position = new Vector3();
  314. var scale = new Vector3();
  315. var quaternion = new Quaternion();
  316. function createKeyframeTracks( animation, tracks ) {
  317. var keyframes = animation.keyframes;
  318. var name = animation.name;
  319. var times = [];
  320. var positionData = [];
  321. var quaternionData = [];
  322. var scaleData = [];
  323. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  324. var keyframe = keyframes[ i ];
  325. var time = keyframe.time;
  326. var value = keyframe.value;
  327. matrix.fromArray( value ).transpose();
  328. matrix.decompose( position, quaternion, scale );
  329. times.push( time );
  330. positionData.push( position.x, position.y, position.z );
  331. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  332. scaleData.push( scale.x, scale.y, scale.z );
  333. }
  334. if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
  335. if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  336. if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  337. return tracks;
  338. }
  339. function transformAnimationData( keyframes, property, defaultValue ) {
  340. var keyframe;
  341. var empty = true;
  342. var i, l;
  343. // check, if values of a property are missing in our keyframes
  344. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  345. keyframe = keyframes[ i ];
  346. if ( keyframe.value[ property ] === undefined ) {
  347. keyframe.value[ property ] = null; // mark as missing
  348. } else {
  349. empty = false;
  350. }
  351. }
  352. if ( empty === true ) {
  353. // no values at all, so we set a default value
  354. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  355. keyframe = keyframes[ i ];
  356. keyframe.value[ property ] = defaultValue;
  357. }
  358. } else {
  359. // filling gaps
  360. createMissingKeyframes( keyframes, property );
  361. }
  362. }
  363. function createMissingKeyframes( keyframes, property ) {
  364. var prev, next;
  365. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  366. var keyframe = keyframes[ i ];
  367. if ( keyframe.value[ property ] === null ) {
  368. prev = getPrev( keyframes, i, property );
  369. next = getNext( keyframes, i, property );
  370. if ( prev === null ) {
  371. keyframe.value[ property ] = next.value[ property ];
  372. continue;
  373. }
  374. if ( next === null ) {
  375. keyframe.value[ property ] = prev.value[ property ];
  376. continue;
  377. }
  378. interpolate( keyframe, prev, next, property );
  379. }
  380. }
  381. }
  382. function getPrev( keyframes, i, property ) {
  383. while ( i >= 0 ) {
  384. var keyframe = keyframes[ i ];
  385. if ( keyframe.value[ property ] !== null ) return keyframe;
  386. i --;
  387. }
  388. return null;
  389. }
  390. function getNext( keyframes, i, property ) {
  391. while ( i < keyframes.length ) {
  392. var keyframe = keyframes[ i ];
  393. if ( keyframe.value[ property ] !== null ) return keyframe;
  394. i ++;
  395. }
  396. return null;
  397. }
  398. function interpolate( key, prev, next, property ) {
  399. if ( ( next.time - prev.time ) === 0 ) {
  400. key.value[ property ] = prev.value[ property ];
  401. return;
  402. }
  403. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  404. }
  405. // animation clips
  406. function parseAnimationClip( xml ) {
  407. var data = {
  408. name: xml.getAttribute( 'id' ) || 'default',
  409. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  410. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  411. animations: []
  412. };
  413. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  414. var child = xml.childNodes[ i ];
  415. if ( child.nodeType !== 1 ) continue;
  416. switch ( child.nodeName ) {
  417. case 'instance_animation':
  418. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  419. break;
  420. }
  421. }
  422. library.clips[ xml.getAttribute( 'id' ) ] = data;
  423. }
  424. function buildAnimationClip( data ) {
  425. var tracks = [];
  426. var name = data.name;
  427. var duration = ( data.end - data.start ) || - 1;
  428. var animations = data.animations;
  429. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  430. var animationTracks = getAnimation( animations[ i ] );
  431. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  432. tracks.push( animationTracks[ j ] );
  433. }
  434. }
  435. return new AnimationClip( name, duration, tracks );
  436. }
  437. function getAnimationClip( id ) {
  438. return getBuild( library.clips[ id ], buildAnimationClip );
  439. }
  440. // controller
  441. function parseController( xml ) {
  442. var data = {};
  443. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  444. var child = xml.childNodes[ i ];
  445. if ( child.nodeType !== 1 ) continue;
  446. switch ( child.nodeName ) {
  447. case 'skin':
  448. // there is exactly one skin per controller
  449. data.id = parseId( child.getAttribute( 'source' ) );
  450. data.skin = parseSkin( child );
  451. break;
  452. case 'morph':
  453. data.id = parseId( child.getAttribute( 'source' ) );
  454. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  455. break;
  456. }
  457. }
  458. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  459. }
  460. function parseSkin( xml ) {
  461. var data = {
  462. sources: {}
  463. };
  464. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  465. var child = xml.childNodes[ i ];
  466. if ( child.nodeType !== 1 ) continue;
  467. switch ( child.nodeName ) {
  468. case 'bind_shape_matrix':
  469. data.bindShapeMatrix = parseFloats( child.textContent );
  470. break;
  471. case 'source':
  472. var id = child.getAttribute( 'id' );
  473. data.sources[ id ] = parseSource( child );
  474. break;
  475. case 'joints':
  476. data.joints = parseJoints( child );
  477. break;
  478. case 'vertex_weights':
  479. data.vertexWeights = parseVertexWeights( child );
  480. break;
  481. }
  482. }
  483. return data;
  484. }
  485. function parseJoints( xml ) {
  486. var data = {
  487. inputs: {}
  488. };
  489. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  490. var child = xml.childNodes[ i ];
  491. if ( child.nodeType !== 1 ) continue;
  492. switch ( child.nodeName ) {
  493. case 'input':
  494. var semantic = child.getAttribute( 'semantic' );
  495. var id = parseId( child.getAttribute( 'source' ) );
  496. data.inputs[ semantic ] = id;
  497. break;
  498. }
  499. }
  500. return data;
  501. }
  502. function parseVertexWeights( xml ) {
  503. var data = {
  504. inputs: {}
  505. };
  506. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  507. var child = xml.childNodes[ i ];
  508. if ( child.nodeType !== 1 ) continue;
  509. switch ( child.nodeName ) {
  510. case 'input':
  511. var semantic = child.getAttribute( 'semantic' );
  512. var id = parseId( child.getAttribute( 'source' ) );
  513. var offset = parseInt( child.getAttribute( 'offset' ) );
  514. data.inputs[ semantic ] = { id: id, offset: offset };
  515. break;
  516. case 'vcount':
  517. data.vcount = parseInts( child.textContent );
  518. break;
  519. case 'v':
  520. data.v = parseInts( child.textContent );
  521. break;
  522. }
  523. }
  524. return data;
  525. }
  526. function buildController( data ) {
  527. var build = {
  528. id: data.id
  529. };
  530. var geometry = library.geometries[ build.id ];
  531. if ( data.skin !== undefined ) {
  532. build.skin = buildSkin( data.skin );
  533. // we enhance the 'sources' property of the corresponding geometry with our skin data
  534. geometry.sources.skinIndices = build.skin.indices;
  535. geometry.sources.skinWeights = build.skin.weights;
  536. }
  537. return build;
  538. }
  539. function buildSkin( data ) {
  540. var BONE_LIMIT = 4;
  541. var build = {
  542. joints: [], // this must be an array to preserve the joint order
  543. indices: {
  544. array: [],
  545. stride: BONE_LIMIT
  546. },
  547. weights: {
  548. array: [],
  549. stride: BONE_LIMIT
  550. }
  551. };
  552. var sources = data.sources;
  553. var vertexWeights = data.vertexWeights;
  554. var vcount = vertexWeights.vcount;
  555. var v = vertexWeights.v;
  556. var jointOffset = vertexWeights.inputs.JOINT.offset;
  557. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  558. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  559. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  560. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  561. var stride = 0;
  562. var i, j, l;
  563. // procces skin data for each vertex
  564. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  565. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  566. var vertexSkinData = [];
  567. for ( j = 0; j < jointCount; j ++ ) {
  568. var skinIndex = v[ stride + jointOffset ];
  569. var weightId = v[ stride + weightOffset ];
  570. var skinWeight = weights[ weightId ];
  571. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  572. stride += 2;
  573. }
  574. // we sort the joints in descending order based on the weights.
  575. // this ensures, we only procced the most important joints of the vertex
  576. vertexSkinData.sort( descending );
  577. // now we provide for each vertex a set of four index and weight values.
  578. // the order of the skin data matches the order of vertices
  579. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  580. var d = vertexSkinData[ j ];
  581. if ( d !== undefined ) {
  582. build.indices.array.push( d.index );
  583. build.weights.array.push( d.weight );
  584. } else {
  585. build.indices.array.push( 0 );
  586. build.weights.array.push( 0 );
  587. }
  588. }
  589. }
  590. // setup bind matrix
  591. if ( data.bindShapeMatrix ) {
  592. build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  593. } else {
  594. build.bindMatrix = new Matrix4().identity();
  595. }
  596. // process bones and inverse bind matrix data
  597. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  598. var name = jointSource.array[ i ];
  599. var boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  600. build.joints.push( { name: name, boneInverse: boneInverse } );
  601. }
  602. return build;
  603. // array sort function
  604. function descending( a, b ) {
  605. return b.weight - a.weight;
  606. }
  607. }
  608. function getController( id ) {
  609. return getBuild( library.controllers[ id ], buildController );
  610. }
  611. // image
  612. function parseImage( xml ) {
  613. var data = {
  614. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  615. };
  616. library.images[ xml.getAttribute( 'id' ) ] = data;
  617. }
  618. function buildImage( data ) {
  619. if ( data.build !== undefined ) return data.build;
  620. return data.init_from;
  621. }
  622. function getImage( id ) {
  623. var data = library.images[ id ];
  624. if ( data !== undefined ) {
  625. return getBuild( data, buildImage );
  626. }
  627. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  628. return null;
  629. }
  630. // effect
  631. function parseEffect( xml ) {
  632. var data = {};
  633. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  634. var child = xml.childNodes[ i ];
  635. if ( child.nodeType !== 1 ) continue;
  636. switch ( child.nodeName ) {
  637. case 'profile_COMMON':
  638. data.profile = parseEffectProfileCOMMON( child );
  639. break;
  640. }
  641. }
  642. library.effects[ xml.getAttribute( 'id' ) ] = data;
  643. }
  644. function parseEffectProfileCOMMON( xml ) {
  645. var data = {
  646. surfaces: {},
  647. samplers: {}
  648. };
  649. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  650. var child = xml.childNodes[ i ];
  651. if ( child.nodeType !== 1 ) continue;
  652. switch ( child.nodeName ) {
  653. case 'newparam':
  654. parseEffectNewparam( child, data );
  655. break;
  656. case 'technique':
  657. data.technique = parseEffectTechnique( child );
  658. break;
  659. case 'extra':
  660. data.extra = parseEffectExtra( child );
  661. break;
  662. }
  663. }
  664. return data;
  665. }
  666. function parseEffectNewparam( xml, data ) {
  667. var sid = xml.getAttribute( 'sid' );
  668. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  669. var child = xml.childNodes[ i ];
  670. if ( child.nodeType !== 1 ) continue;
  671. switch ( child.nodeName ) {
  672. case 'surface':
  673. data.surfaces[ sid ] = parseEffectSurface( child );
  674. break;
  675. case 'sampler2D':
  676. data.samplers[ sid ] = parseEffectSampler( child );
  677. break;
  678. }
  679. }
  680. }
  681. function parseEffectSurface( xml ) {
  682. var data = {};
  683. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  684. var child = xml.childNodes[ i ];
  685. if ( child.nodeType !== 1 ) continue;
  686. switch ( child.nodeName ) {
  687. case 'init_from':
  688. data.init_from = child.textContent;
  689. break;
  690. }
  691. }
  692. return data;
  693. }
  694. function parseEffectSampler( xml ) {
  695. var data = {};
  696. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  697. var child = xml.childNodes[ i ];
  698. if ( child.nodeType !== 1 ) continue;
  699. switch ( child.nodeName ) {
  700. case 'source':
  701. data.source = child.textContent;
  702. break;
  703. }
  704. }
  705. return data;
  706. }
  707. function parseEffectTechnique( xml ) {
  708. var data = {};
  709. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  710. var child = xml.childNodes[ i ];
  711. if ( child.nodeType !== 1 ) continue;
  712. switch ( child.nodeName ) {
  713. case 'constant':
  714. case 'lambert':
  715. case 'blinn':
  716. case 'phong':
  717. data.type = child.nodeName;
  718. data.parameters = parseEffectParameters( child );
  719. break;
  720. }
  721. }
  722. return data;
  723. }
  724. function parseEffectParameters( xml ) {
  725. var data = {};
  726. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  727. var child = xml.childNodes[ i ];
  728. if ( child.nodeType !== 1 ) continue;
  729. switch ( child.nodeName ) {
  730. case 'emission':
  731. case 'diffuse':
  732. case 'specular':
  733. case 'bump':
  734. case 'ambient':
  735. case 'shininess':
  736. case 'transparency':
  737. data[ child.nodeName ] = parseEffectParameter( child );
  738. break;
  739. case 'transparent':
  740. data[ child.nodeName ] = {
  741. opaque: child.getAttribute( 'opaque' ),
  742. data: parseEffectParameter( child )
  743. };
  744. break;
  745. }
  746. }
  747. return data;
  748. }
  749. function parseEffectParameter( xml ) {
  750. var data = {};
  751. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  752. var child = xml.childNodes[ i ];
  753. if ( child.nodeType !== 1 ) continue;
  754. switch ( child.nodeName ) {
  755. case 'color':
  756. data[ child.nodeName ] = parseFloats( child.textContent );
  757. break;
  758. case 'float':
  759. data[ child.nodeName ] = parseFloat( child.textContent );
  760. break;
  761. case 'texture':
  762. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  763. break;
  764. }
  765. }
  766. return data;
  767. }
  768. function parseEffectParameterTexture( xml ) {
  769. var data = {
  770. technique: {}
  771. };
  772. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  773. var child = xml.childNodes[ i ];
  774. if ( child.nodeType !== 1 ) continue;
  775. switch ( child.nodeName ) {
  776. case 'extra':
  777. parseEffectParameterTextureExtra( child, data );
  778. break;
  779. }
  780. }
  781. return data;
  782. }
  783. function parseEffectParameterTextureExtra( xml, data ) {
  784. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  785. var child = xml.childNodes[ i ];
  786. if ( child.nodeType !== 1 ) continue;
  787. switch ( child.nodeName ) {
  788. case 'technique':
  789. parseEffectParameterTextureExtraTechnique( child, data );
  790. break;
  791. }
  792. }
  793. }
  794. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  795. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  796. var child = xml.childNodes[ i ];
  797. if ( child.nodeType !== 1 ) continue;
  798. switch ( child.nodeName ) {
  799. case 'repeatU':
  800. case 'repeatV':
  801. case 'offsetU':
  802. case 'offsetV':
  803. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  804. break;
  805. case 'wrapU':
  806. case 'wrapV':
  807. // some files have values for wrapU/wrapV which become NaN via parseInt
  808. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  809. data.technique[ child.nodeName ] = 1;
  810. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  811. data.technique[ child.nodeName ] = 0;
  812. } else {
  813. data.technique[ child.nodeName ] = parseInt( child.textContent );
  814. }
  815. break;
  816. }
  817. }
  818. }
  819. function parseEffectExtra( xml ) {
  820. var data = {};
  821. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  822. var child = xml.childNodes[ i ];
  823. if ( child.nodeType !== 1 ) continue;
  824. switch ( child.nodeName ) {
  825. case 'technique':
  826. data.technique = parseEffectExtraTechnique( child );
  827. break;
  828. }
  829. }
  830. return data;
  831. }
  832. function parseEffectExtraTechnique( xml ) {
  833. var data = {};
  834. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  835. var child = xml.childNodes[ i ];
  836. if ( child.nodeType !== 1 ) continue;
  837. switch ( child.nodeName ) {
  838. case 'double_sided':
  839. data[ child.nodeName ] = parseInt( child.textContent );
  840. break;
  841. }
  842. }
  843. return data;
  844. }
  845. function buildEffect( data ) {
  846. return data;
  847. }
  848. function getEffect( id ) {
  849. return getBuild( library.effects[ id ], buildEffect );
  850. }
  851. // material
  852. function parseMaterial( xml ) {
  853. var data = {
  854. name: xml.getAttribute( 'name' )
  855. };
  856. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  857. var child = xml.childNodes[ i ];
  858. if ( child.nodeType !== 1 ) continue;
  859. switch ( child.nodeName ) {
  860. case 'instance_effect':
  861. data.url = parseId( child.getAttribute( 'url' ) );
  862. break;
  863. }
  864. }
  865. library.materials[ xml.getAttribute( 'id' ) ] = data;
  866. }
  867. function getTextureLoader( image ) {
  868. var loader;
  869. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  870. extension = extension.toLowerCase();
  871. switch ( extension ) {
  872. case 'tga':
  873. loader = tgaLoader;
  874. break;
  875. default:
  876. loader = textureLoader;
  877. }
  878. return loader;
  879. }
  880. function buildMaterial( data ) {
  881. var effect = getEffect( data.url );
  882. var technique = effect.profile.technique;
  883. var extra = effect.profile.extra;
  884. var material;
  885. switch ( technique.type ) {
  886. case 'phong':
  887. case 'blinn':
  888. material = new MeshPhongMaterial();
  889. break;
  890. case 'lambert':
  891. material = new MeshLambertMaterial();
  892. break;
  893. default:
  894. material = new MeshBasicMaterial();
  895. break;
  896. }
  897. material.name = data.name || '';
  898. function getTexture( textureObject ) {
  899. var sampler = effect.profile.samplers[ textureObject.id ];
  900. var image = null;
  901. // get image
  902. if ( sampler !== undefined ) {
  903. var surface = effect.profile.surfaces[ sampler.source ];
  904. image = getImage( surface.init_from );
  905. } else {
  906. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  907. image = getImage( textureObject.id );
  908. }
  909. // create texture if image is avaiable
  910. if ( image !== null ) {
  911. var loader = getTextureLoader( image );
  912. if ( loader !== undefined ) {
  913. var texture = loader.load( image );
  914. var extra = textureObject.extra;
  915. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  916. var technique = extra.technique;
  917. texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
  918. texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
  919. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  920. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  921. } else {
  922. texture.wrapS = RepeatWrapping;
  923. texture.wrapT = RepeatWrapping;
  924. }
  925. return texture;
  926. } else {
  927. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  928. return null;
  929. }
  930. } else {
  931. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  932. return null;
  933. }
  934. }
  935. var parameters = technique.parameters;
  936. for ( var key in parameters ) {
  937. var parameter = parameters[ key ];
  938. switch ( key ) {
  939. case 'diffuse':
  940. if ( parameter.color ) material.color.fromArray( parameter.color );
  941. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  942. break;
  943. case 'specular':
  944. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  945. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  946. break;
  947. case 'bump':
  948. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  949. break;
  950. case 'ambient':
  951. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  952. break;
  953. case 'shininess':
  954. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  955. break;
  956. case 'emission':
  957. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  958. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  959. break;
  960. }
  961. }
  962. //
  963. var transparent = parameters[ 'transparent' ];
  964. var transparency = parameters[ 'transparency' ];
  965. // <transparency> does not exist but <transparent>
  966. if ( transparency === undefined && transparent ) {
  967. transparency = {
  968. float: 1
  969. };
  970. }
  971. // <transparent> does not exist but <transparency>
  972. if ( transparent === undefined && transparency ) {
  973. transparent = {
  974. opaque: 'A_ONE',
  975. data: {
  976. color: [ 1, 1, 1, 1 ]
  977. } };
  978. }
  979. if ( transparent && transparency ) {
  980. // handle case if a texture exists but no color
  981. if ( transparent.data.texture ) {
  982. // we do not set an alpha map (see #13792)
  983. material.transparent = true;
  984. } else {
  985. var color = transparent.data.color;
  986. switch ( transparent.opaque ) {
  987. case 'A_ONE':
  988. material.opacity = color[ 3 ] * transparency.float;
  989. break;
  990. case 'RGB_ZERO':
  991. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  992. break;
  993. case 'A_ZERO':
  994. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  995. break;
  996. case 'RGB_ONE':
  997. material.opacity = color[ 0 ] * transparency.float;
  998. break;
  999. default:
  1000. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  1001. }
  1002. if ( material.opacity < 1 ) material.transparent = true;
  1003. }
  1004. }
  1005. //
  1006. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  1007. material.side = DoubleSide;
  1008. }
  1009. return material;
  1010. }
  1011. function getMaterial( id ) {
  1012. return getBuild( library.materials[ id ], buildMaterial );
  1013. }
  1014. // camera
  1015. function parseCamera( xml ) {
  1016. var data = {
  1017. name: xml.getAttribute( 'name' )
  1018. };
  1019. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1020. var child = xml.childNodes[ i ];
  1021. if ( child.nodeType !== 1 ) continue;
  1022. switch ( child.nodeName ) {
  1023. case 'optics':
  1024. data.optics = parseCameraOptics( child );
  1025. break;
  1026. }
  1027. }
  1028. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1029. }
  1030. function parseCameraOptics( xml ) {
  1031. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1032. var child = xml.childNodes[ i ];
  1033. switch ( child.nodeName ) {
  1034. case 'technique_common':
  1035. return parseCameraTechnique( child );
  1036. }
  1037. }
  1038. return {};
  1039. }
  1040. function parseCameraTechnique( xml ) {
  1041. var data = {};
  1042. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1043. var child = xml.childNodes[ i ];
  1044. switch ( child.nodeName ) {
  1045. case 'perspective':
  1046. case 'orthographic':
  1047. data.technique = child.nodeName;
  1048. data.parameters = parseCameraParameters( child );
  1049. break;
  1050. }
  1051. }
  1052. return data;
  1053. }
  1054. function parseCameraParameters( xml ) {
  1055. var data = {};
  1056. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1057. var child = xml.childNodes[ i ];
  1058. switch ( child.nodeName ) {
  1059. case 'xfov':
  1060. case 'yfov':
  1061. case 'xmag':
  1062. case 'ymag':
  1063. case 'znear':
  1064. case 'zfar':
  1065. case 'aspect_ratio':
  1066. data[ child.nodeName ] = parseFloat( child.textContent );
  1067. break;
  1068. }
  1069. }
  1070. return data;
  1071. }
  1072. function buildCamera( data ) {
  1073. var camera;
  1074. switch ( data.optics.technique ) {
  1075. case 'perspective':
  1076. camera = new PerspectiveCamera(
  1077. data.optics.parameters.yfov,
  1078. data.optics.parameters.aspect_ratio,
  1079. data.optics.parameters.znear,
  1080. data.optics.parameters.zfar
  1081. );
  1082. break;
  1083. case 'orthographic':
  1084. var ymag = data.optics.parameters.ymag;
  1085. var xmag = data.optics.parameters.xmag;
  1086. var aspectRatio = data.optics.parameters.aspect_ratio;
  1087. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1088. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1089. xmag *= 0.5;
  1090. ymag *= 0.5;
  1091. camera = new OrthographicCamera(
  1092. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1093. data.optics.parameters.znear,
  1094. data.optics.parameters.zfar
  1095. );
  1096. break;
  1097. default:
  1098. camera = new PerspectiveCamera();
  1099. break;
  1100. }
  1101. camera.name = data.name || '';
  1102. return camera;
  1103. }
  1104. function getCamera( id ) {
  1105. var data = library.cameras[ id ];
  1106. if ( data !== undefined ) {
  1107. return getBuild( data, buildCamera );
  1108. }
  1109. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1110. return null;
  1111. }
  1112. // light
  1113. function parseLight( xml ) {
  1114. var data = {};
  1115. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1116. var child = xml.childNodes[ i ];
  1117. if ( child.nodeType !== 1 ) continue;
  1118. switch ( child.nodeName ) {
  1119. case 'technique_common':
  1120. data = parseLightTechnique( child );
  1121. break;
  1122. }
  1123. }
  1124. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1125. }
  1126. function parseLightTechnique( xml ) {
  1127. var data = {};
  1128. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1129. var child = xml.childNodes[ i ];
  1130. if ( child.nodeType !== 1 ) continue;
  1131. switch ( child.nodeName ) {
  1132. case 'directional':
  1133. case 'point':
  1134. case 'spot':
  1135. case 'ambient':
  1136. data.technique = child.nodeName;
  1137. data.parameters = parseLightParameters( child );
  1138. }
  1139. }
  1140. return data;
  1141. }
  1142. function parseLightParameters( xml ) {
  1143. var data = {};
  1144. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1145. var child = xml.childNodes[ i ];
  1146. if ( child.nodeType !== 1 ) continue;
  1147. switch ( child.nodeName ) {
  1148. case 'color':
  1149. var array = parseFloats( child.textContent );
  1150. data.color = new Color().fromArray( array );
  1151. break;
  1152. case 'falloff_angle':
  1153. data.falloffAngle = parseFloat( child.textContent );
  1154. break;
  1155. case 'quadratic_attenuation':
  1156. var f = parseFloat( child.textContent );
  1157. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1158. break;
  1159. }
  1160. }
  1161. return data;
  1162. }
  1163. function buildLight( data ) {
  1164. var light;
  1165. switch ( data.technique ) {
  1166. case 'directional':
  1167. light = new DirectionalLight();
  1168. break;
  1169. case 'point':
  1170. light = new PointLight();
  1171. break;
  1172. case 'spot':
  1173. light = new SpotLight();
  1174. break;
  1175. case 'ambient':
  1176. light = new AmbientLight();
  1177. break;
  1178. }
  1179. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1180. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1181. return light;
  1182. }
  1183. function getLight( id ) {
  1184. var data = library.lights[ id ];
  1185. if ( data !== undefined ) {
  1186. return getBuild( data, buildLight );
  1187. }
  1188. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1189. return null;
  1190. }
  1191. // geometry
  1192. function parseGeometry( xml ) {
  1193. var data = {
  1194. name: xml.getAttribute( 'name' ),
  1195. sources: {},
  1196. vertices: {},
  1197. primitives: []
  1198. };
  1199. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1200. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1201. if ( mesh === undefined ) return;
  1202. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1203. var child = mesh.childNodes[ i ];
  1204. if ( child.nodeType !== 1 ) continue;
  1205. var id = child.getAttribute( 'id' );
  1206. switch ( child.nodeName ) {
  1207. case 'source':
  1208. data.sources[ id ] = parseSource( child );
  1209. break;
  1210. case 'vertices':
  1211. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1212. data.vertices = parseGeometryVertices( child );
  1213. break;
  1214. case 'polygons':
  1215. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1216. break;
  1217. case 'lines':
  1218. case 'linestrips':
  1219. case 'polylist':
  1220. case 'triangles':
  1221. data.primitives.push( parseGeometryPrimitive( child ) );
  1222. break;
  1223. default:
  1224. console.log( child );
  1225. }
  1226. }
  1227. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1228. }
  1229. function parseSource( xml ) {
  1230. var data = {
  1231. array: [],
  1232. stride: 3
  1233. };
  1234. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1235. var child = xml.childNodes[ i ];
  1236. if ( child.nodeType !== 1 ) continue;
  1237. switch ( child.nodeName ) {
  1238. case 'float_array':
  1239. data.array = parseFloats( child.textContent );
  1240. break;
  1241. case 'Name_array':
  1242. data.array = parseStrings( child.textContent );
  1243. break;
  1244. case 'technique_common':
  1245. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1246. if ( accessor !== undefined ) {
  1247. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1248. }
  1249. break;
  1250. }
  1251. }
  1252. return data;
  1253. }
  1254. function parseGeometryVertices( xml ) {
  1255. var data = {};
  1256. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1257. var child = xml.childNodes[ i ];
  1258. if ( child.nodeType !== 1 ) continue;
  1259. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1260. }
  1261. return data;
  1262. }
  1263. function parseGeometryPrimitive( xml ) {
  1264. var primitive = {
  1265. type: xml.nodeName,
  1266. material: xml.getAttribute( 'material' ),
  1267. count: parseInt( xml.getAttribute( 'count' ) ),
  1268. inputs: {},
  1269. stride: 0,
  1270. hasUV: false
  1271. };
  1272. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1273. var child = xml.childNodes[ i ];
  1274. if ( child.nodeType !== 1 ) continue;
  1275. switch ( child.nodeName ) {
  1276. case 'input':
  1277. var id = parseId( child.getAttribute( 'source' ) );
  1278. var semantic = child.getAttribute( 'semantic' );
  1279. var offset = parseInt( child.getAttribute( 'offset' ) );
  1280. var set = parseInt( child.getAttribute( 'set' ) );
  1281. var inputname = ( set > 0 ? semantic + set : semantic );
  1282. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1283. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1284. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1285. break;
  1286. case 'vcount':
  1287. primitive.vcount = parseInts( child.textContent );
  1288. break;
  1289. case 'p':
  1290. primitive.p = parseInts( child.textContent );
  1291. break;
  1292. }
  1293. }
  1294. return primitive;
  1295. }
  1296. function groupPrimitives( primitives ) {
  1297. var build = {};
  1298. for ( var i = 0; i < primitives.length; i ++ ) {
  1299. var primitive = primitives[ i ];
  1300. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1301. build[ primitive.type ].push( primitive );
  1302. }
  1303. return build;
  1304. }
  1305. function checkUVCoordinates( primitives ) {
  1306. var count = 0;
  1307. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1308. var primitive = primitives[ i ];
  1309. if ( primitive.hasUV === true ) {
  1310. count ++;
  1311. }
  1312. }
  1313. if ( count > 0 && count < primitives.length ) {
  1314. primitives.uvsNeedsFix = true;
  1315. }
  1316. }
  1317. function buildGeometry( data ) {
  1318. var build = {};
  1319. var sources = data.sources;
  1320. var vertices = data.vertices;
  1321. var primitives = data.primitives;
  1322. if ( primitives.length === 0 ) return {};
  1323. // our goal is to create one buffer geometry for a single type of primitives
  1324. // first, we group all primitives by their type
  1325. var groupedPrimitives = groupPrimitives( primitives );
  1326. for ( var type in groupedPrimitives ) {
  1327. var primitiveType = groupedPrimitives[ type ];
  1328. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1329. checkUVCoordinates( primitiveType );
  1330. // third, create a buffer geometry for each type of primitives
  1331. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1332. }
  1333. return build;
  1334. }
  1335. function buildGeometryType( primitives, sources, vertices ) {
  1336. var build = {};
  1337. var position = { array: [], stride: 0 };
  1338. var normal = { array: [], stride: 0 };
  1339. var uv = { array: [], stride: 0 };
  1340. var uv2 = { array: [], stride: 0 };
  1341. var color = { array: [], stride: 0 };
  1342. var skinIndex = { array: [], stride: 4 };
  1343. var skinWeight = { array: [], stride: 4 };
  1344. var geometry = new BufferGeometry();
  1345. var materialKeys = [];
  1346. var start = 0;
  1347. for ( var p = 0; p < primitives.length; p ++ ) {
  1348. var primitive = primitives[ p ];
  1349. var inputs = primitive.inputs;
  1350. // groups
  1351. var count = 0;
  1352. switch ( primitive.type ) {
  1353. case 'lines':
  1354. case 'linestrips':
  1355. count = primitive.count * 2;
  1356. break;
  1357. case 'triangles':
  1358. count = primitive.count * 3;
  1359. break;
  1360. case 'polylist':
  1361. for ( var g = 0; g < primitive.count; g ++ ) {
  1362. var vc = primitive.vcount[ g ];
  1363. switch ( vc ) {
  1364. case 3:
  1365. count += 3; // single triangle
  1366. break;
  1367. case 4:
  1368. count += 6; // quad, subdivided into two triangles
  1369. break;
  1370. default:
  1371. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1372. break;
  1373. }
  1374. }
  1375. break;
  1376. default:
  1377. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1378. }
  1379. geometry.addGroup( start, count, p );
  1380. start += count;
  1381. // material
  1382. if ( primitive.material ) {
  1383. materialKeys.push( primitive.material );
  1384. }
  1385. // geometry data
  1386. for ( var name in inputs ) {
  1387. var input = inputs[ name ];
  1388. switch ( name ) {
  1389. case 'VERTEX':
  1390. for ( var key in vertices ) {
  1391. var id = vertices[ key ];
  1392. switch ( key ) {
  1393. case 'POSITION':
  1394. var prevLength = position.array.length;
  1395. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1396. position.stride = sources[ id ].stride;
  1397. if ( sources.skinWeights && sources.skinIndices ) {
  1398. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1399. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1400. }
  1401. // see #3803
  1402. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1403. var count = ( position.array.length - prevLength ) / position.stride;
  1404. for ( var i = 0; i < count; i ++ ) {
  1405. // fill missing uv coordinates
  1406. uv.array.push( 0, 0 );
  1407. }
  1408. }
  1409. break;
  1410. case 'NORMAL':
  1411. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1412. normal.stride = sources[ id ].stride;
  1413. break;
  1414. case 'COLOR':
  1415. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1416. color.stride = sources[ id ].stride;
  1417. break;
  1418. case 'TEXCOORD':
  1419. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1420. uv.stride = sources[ id ].stride;
  1421. break;
  1422. case 'TEXCOORD1':
  1423. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1424. uv.stride = sources[ id ].stride;
  1425. break;
  1426. default:
  1427. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1428. }
  1429. }
  1430. break;
  1431. case 'NORMAL':
  1432. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1433. normal.stride = sources[ input.id ].stride;
  1434. break;
  1435. case 'COLOR':
  1436. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1437. color.stride = sources[ input.id ].stride;
  1438. break;
  1439. case 'TEXCOORD':
  1440. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1441. uv.stride = sources[ input.id ].stride;
  1442. break;
  1443. case 'TEXCOORD1':
  1444. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1445. uv2.stride = sources[ input.id ].stride;
  1446. break;
  1447. }
  1448. }
  1449. }
  1450. // build geometry
  1451. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
  1452. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
  1453. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
  1454. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
  1455. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
  1456. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1457. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1458. build.data = geometry;
  1459. build.type = primitives[ 0 ].type;
  1460. build.materialKeys = materialKeys;
  1461. return build;
  1462. }
  1463. function buildGeometryData( primitive, source, offset, array ) {
  1464. var indices = primitive.p;
  1465. var stride = primitive.stride;
  1466. var vcount = primitive.vcount;
  1467. function pushVector( i ) {
  1468. var index = indices[ i + offset ] * sourceStride;
  1469. var length = index + sourceStride;
  1470. for ( ; index < length; index ++ ) {
  1471. array.push( sourceArray[ index ] );
  1472. }
  1473. }
  1474. var sourceArray = source.array;
  1475. var sourceStride = source.stride;
  1476. if ( primitive.vcount !== undefined ) {
  1477. var index = 0;
  1478. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1479. var count = vcount[ i ];
  1480. if ( count === 4 ) {
  1481. var a = index + stride * 0;
  1482. var b = index + stride * 1;
  1483. var c = index + stride * 2;
  1484. var d = index + stride * 3;
  1485. pushVector( a ); pushVector( b ); pushVector( d );
  1486. pushVector( b ); pushVector( c ); pushVector( d );
  1487. } else if ( count === 3 ) {
  1488. var a = index + stride * 0;
  1489. var b = index + stride * 1;
  1490. var c = index + stride * 2;
  1491. pushVector( a ); pushVector( b ); pushVector( c );
  1492. } else if ( count > 4 ) {
  1493. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1494. var a = index + stride * 0;
  1495. var b = index + stride * k;
  1496. var c = index + stride * ( k + 1 );
  1497. pushVector( a ); pushVector( b ); pushVector( c );
  1498. }
  1499. }
  1500. index += stride * count;
  1501. }
  1502. } else {
  1503. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1504. pushVector( i );
  1505. }
  1506. }
  1507. }
  1508. function getGeometry( id ) {
  1509. return getBuild( library.geometries[ id ], buildGeometry );
  1510. }
  1511. // kinematics
  1512. function parseKinematicsModel( xml ) {
  1513. var data = {
  1514. name: xml.getAttribute( 'name' ) || '',
  1515. joints: {},
  1516. links: []
  1517. };
  1518. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1519. var child = xml.childNodes[ i ];
  1520. if ( child.nodeType !== 1 ) continue;
  1521. switch ( child.nodeName ) {
  1522. case 'technique_common':
  1523. parseKinematicsTechniqueCommon( child, data );
  1524. break;
  1525. }
  1526. }
  1527. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1528. }
  1529. function buildKinematicsModel( data ) {
  1530. if ( data.build !== undefined ) return data.build;
  1531. return data;
  1532. }
  1533. function getKinematicsModel( id ) {
  1534. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1535. }
  1536. function parseKinematicsTechniqueCommon( xml, data ) {
  1537. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1538. var child = xml.childNodes[ i ];
  1539. if ( child.nodeType !== 1 ) continue;
  1540. switch ( child.nodeName ) {
  1541. case 'joint':
  1542. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1543. break;
  1544. case 'link':
  1545. data.links.push( parseKinematicsLink( child ) );
  1546. break;
  1547. }
  1548. }
  1549. }
  1550. function parseKinematicsJoint( xml ) {
  1551. var data;
  1552. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1553. var child = xml.childNodes[ i ];
  1554. if ( child.nodeType !== 1 ) continue;
  1555. switch ( child.nodeName ) {
  1556. case 'prismatic':
  1557. case 'revolute':
  1558. data = parseKinematicsJointParameter( child );
  1559. break;
  1560. }
  1561. }
  1562. return data;
  1563. }
  1564. function parseKinematicsJointParameter( xml, data ) {
  1565. var data = {
  1566. sid: xml.getAttribute( 'sid' ),
  1567. name: xml.getAttribute( 'name' ) || '',
  1568. axis: new Vector3(),
  1569. limits: {
  1570. min: 0,
  1571. max: 0
  1572. },
  1573. type: xml.nodeName,
  1574. static: false,
  1575. zeroPosition: 0,
  1576. middlePosition: 0
  1577. };
  1578. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1579. var child = xml.childNodes[ i ];
  1580. if ( child.nodeType !== 1 ) continue;
  1581. switch ( child.nodeName ) {
  1582. case 'axis':
  1583. var array = parseFloats( child.textContent );
  1584. data.axis.fromArray( array );
  1585. break;
  1586. case 'limits':
  1587. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1588. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1589. data.limits.max = parseFloat( max.textContent );
  1590. data.limits.min = parseFloat( min.textContent );
  1591. break;
  1592. }
  1593. }
  1594. // if min is equal to or greater than max, consider the joint static
  1595. if ( data.limits.min >= data.limits.max ) {
  1596. data.static = true;
  1597. }
  1598. // calculate middle position
  1599. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1600. return data;
  1601. }
  1602. function parseKinematicsLink( xml ) {
  1603. var data = {
  1604. sid: xml.getAttribute( 'sid' ),
  1605. name: xml.getAttribute( 'name' ) || '',
  1606. attachments: [],
  1607. transforms: []
  1608. };
  1609. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1610. var child = xml.childNodes[ i ];
  1611. if ( child.nodeType !== 1 ) continue;
  1612. switch ( child.nodeName ) {
  1613. case 'attachment_full':
  1614. data.attachments.push( parseKinematicsAttachment( child ) );
  1615. break;
  1616. case 'matrix':
  1617. case 'translate':
  1618. case 'rotate':
  1619. data.transforms.push( parseKinematicsTransform( child ) );
  1620. break;
  1621. }
  1622. }
  1623. return data;
  1624. }
  1625. function parseKinematicsAttachment( xml ) {
  1626. var data = {
  1627. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1628. transforms: [],
  1629. links: []
  1630. };
  1631. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1632. var child = xml.childNodes[ i ];
  1633. if ( child.nodeType !== 1 ) continue;
  1634. switch ( child.nodeName ) {
  1635. case 'link':
  1636. data.links.push( parseKinematicsLink( child ) );
  1637. break;
  1638. case 'matrix':
  1639. case 'translate':
  1640. case 'rotate':
  1641. data.transforms.push( parseKinematicsTransform( child ) );
  1642. break;
  1643. }
  1644. }
  1645. return data;
  1646. }
  1647. function parseKinematicsTransform( xml ) {
  1648. var data = {
  1649. type: xml.nodeName
  1650. };
  1651. var array = parseFloats( xml.textContent );
  1652. switch ( data.type ) {
  1653. case 'matrix':
  1654. data.obj = new Matrix4();
  1655. data.obj.fromArray( array ).transpose();
  1656. break;
  1657. case 'translate':
  1658. data.obj = new Vector3();
  1659. data.obj.fromArray( array );
  1660. break;
  1661. case 'rotate':
  1662. data.obj = new Vector3();
  1663. data.obj.fromArray( array );
  1664. data.angle = _Math.degToRad( array[ 3 ] );
  1665. break;
  1666. }
  1667. return data;
  1668. }
  1669. // physics
  1670. function parsePhysicsModel( xml ) {
  1671. var data = {
  1672. name: xml.getAttribute( 'name' ) || '',
  1673. rigidBodies: {}
  1674. };
  1675. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1676. var child = xml.childNodes[ i ];
  1677. if ( child.nodeType !== 1 ) continue;
  1678. switch ( child.nodeName ) {
  1679. case 'rigid_body':
  1680. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1681. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1682. break;
  1683. }
  1684. }
  1685. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1686. }
  1687. function parsePhysicsRigidBody( xml, data ) {
  1688. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1689. var child = xml.childNodes[ i ];
  1690. if ( child.nodeType !== 1 ) continue;
  1691. switch ( child.nodeName ) {
  1692. case 'technique_common':
  1693. parsePhysicsTechniqueCommon( child, data );
  1694. break;
  1695. }
  1696. }
  1697. }
  1698. function parsePhysicsTechniqueCommon( xml, data ) {
  1699. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1700. var child = xml.childNodes[ i ];
  1701. if ( child.nodeType !== 1 ) continue;
  1702. switch ( child.nodeName ) {
  1703. case 'inertia':
  1704. data.inertia = parseFloats( child.textContent );
  1705. break;
  1706. case 'mass':
  1707. data.mass = parseFloats( child.textContent )[ 0 ];
  1708. break;
  1709. }
  1710. }
  1711. }
  1712. // scene
  1713. function parseKinematicsScene( xml ) {
  1714. var data = {
  1715. bindJointAxis: []
  1716. };
  1717. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1718. var child = xml.childNodes[ i ];
  1719. if ( child.nodeType !== 1 ) continue;
  1720. switch ( child.nodeName ) {
  1721. case 'bind_joint_axis':
  1722. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1723. break;
  1724. }
  1725. }
  1726. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1727. }
  1728. function parseKinematicsBindJointAxis( xml ) {
  1729. var data = {
  1730. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1731. };
  1732. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1733. var child = xml.childNodes[ i ];
  1734. if ( child.nodeType !== 1 ) continue;
  1735. switch ( child.nodeName ) {
  1736. case 'axis':
  1737. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1738. data.axis = param.textContent;
  1739. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1740. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1741. break;
  1742. }
  1743. }
  1744. return data;
  1745. }
  1746. function buildKinematicsScene( data ) {
  1747. if ( data.build !== undefined ) return data.build;
  1748. return data;
  1749. }
  1750. function getKinematicsScene( id ) {
  1751. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1752. }
  1753. function setupKinematics() {
  1754. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1755. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1756. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1757. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1758. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1759. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1760. var visualScene = getVisualScene( visualSceneId );
  1761. var bindJointAxis = kinematicsScene.bindJointAxis;
  1762. var jointMap = {};
  1763. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1764. var axis = bindJointAxis[ i ];
  1765. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1766. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1767. if ( targetElement ) {
  1768. // get the parent of the transfrom element
  1769. var parentVisualElement = targetElement.parentElement;
  1770. // connect the joint of the kinematics model with the element in the visual scene
  1771. connect( axis.jointIndex, parentVisualElement );
  1772. }
  1773. }
  1774. function connect( jointIndex, visualElement ) {
  1775. var visualElementName = visualElement.getAttribute( 'name' );
  1776. var joint = kinematicsModel.joints[ jointIndex ];
  1777. visualScene.traverse( function ( object ) {
  1778. if ( object.name === visualElementName ) {
  1779. jointMap[ jointIndex ] = {
  1780. object: object,
  1781. transforms: buildTransformList( visualElement ),
  1782. joint: joint,
  1783. position: joint.zeroPosition
  1784. };
  1785. }
  1786. } );
  1787. }
  1788. var m0 = new Matrix4();
  1789. kinematics = {
  1790. joints: kinematicsModel && kinematicsModel.joints,
  1791. getJointValue: function ( jointIndex ) {
  1792. var jointData = jointMap[ jointIndex ];
  1793. if ( jointData ) {
  1794. return jointData.position;
  1795. } else {
  1796. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1797. }
  1798. },
  1799. setJointValue: function ( jointIndex, value ) {
  1800. var jointData = jointMap[ jointIndex ];
  1801. if ( jointData ) {
  1802. var joint = jointData.joint;
  1803. if ( value > joint.limits.max || value < joint.limits.min ) {
  1804. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1805. } else if ( joint.static ) {
  1806. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1807. } else {
  1808. var object = jointData.object;
  1809. var axis = joint.axis;
  1810. var transforms = jointData.transforms;
  1811. matrix.identity();
  1812. // each update, we have to apply all transforms in the correct order
  1813. for ( var i = 0; i < transforms.length; i ++ ) {
  1814. var transform = transforms[ i ];
  1815. // if there is a connection of the transform node with a joint, apply the joint value
  1816. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1817. switch ( joint.type ) {
  1818. case 'revolute':
  1819. matrix.multiply( m0.makeRotationAxis( axis, _Math.degToRad( value ) ) );
  1820. break;
  1821. case 'prismatic':
  1822. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1823. break;
  1824. default:
  1825. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1826. break;
  1827. }
  1828. } else {
  1829. switch ( transform.type ) {
  1830. case 'matrix':
  1831. matrix.multiply( transform.obj );
  1832. break;
  1833. case 'translate':
  1834. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1835. break;
  1836. case 'scale':
  1837. matrix.scale( transform.obj );
  1838. break;
  1839. case 'rotate':
  1840. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1841. break;
  1842. }
  1843. }
  1844. }
  1845. object.matrix.copy( matrix );
  1846. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1847. jointMap[ jointIndex ].position = value;
  1848. }
  1849. } else {
  1850. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1851. }
  1852. }
  1853. };
  1854. }
  1855. function buildTransformList( node ) {
  1856. var transforms = [];
  1857. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1858. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1859. var child = xml.childNodes[ i ];
  1860. if ( child.nodeType !== 1 ) continue;
  1861. switch ( child.nodeName ) {
  1862. case 'matrix':
  1863. var array = parseFloats( child.textContent );
  1864. var matrix = new Matrix4().fromArray( array ).transpose();
  1865. transforms.push( {
  1866. sid: child.getAttribute( 'sid' ),
  1867. type: child.nodeName,
  1868. obj: matrix
  1869. } );
  1870. break;
  1871. case 'translate':
  1872. case 'scale':
  1873. var array = parseFloats( child.textContent );
  1874. var vector = new Vector3().fromArray( array );
  1875. transforms.push( {
  1876. sid: child.getAttribute( 'sid' ),
  1877. type: child.nodeName,
  1878. obj: vector
  1879. } );
  1880. break;
  1881. case 'rotate':
  1882. var array = parseFloats( child.textContent );
  1883. var vector = new Vector3().fromArray( array );
  1884. var angle = _Math.degToRad( array[ 3 ] );
  1885. transforms.push( {
  1886. sid: child.getAttribute( 'sid' ),
  1887. type: child.nodeName,
  1888. obj: vector,
  1889. angle: angle
  1890. } );
  1891. break;
  1892. }
  1893. }
  1894. return transforms;
  1895. }
  1896. // nodes
  1897. function prepareNodes( xml ) {
  1898. var elements = xml.getElementsByTagName( 'node' );
  1899. // ensure all node elements have id attributes
  1900. for ( var i = 0; i < elements.length; i ++ ) {
  1901. var element = elements[ i ];
  1902. if ( element.hasAttribute( 'id' ) === false ) {
  1903. element.setAttribute( 'id', generateId() );
  1904. }
  1905. }
  1906. }
  1907. var matrix = new Matrix4();
  1908. var vector = new Vector3();
  1909. function parseNode( xml ) {
  1910. var data = {
  1911. name: xml.getAttribute( 'name' ) || '',
  1912. type: xml.getAttribute( 'type' ),
  1913. id: xml.getAttribute( 'id' ),
  1914. sid: xml.getAttribute( 'sid' ),
  1915. matrix: new Matrix4(),
  1916. nodes: [],
  1917. instanceCameras: [],
  1918. instanceControllers: [],
  1919. instanceLights: [],
  1920. instanceGeometries: [],
  1921. instanceNodes: [],
  1922. transforms: {}
  1923. };
  1924. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1925. var child = xml.childNodes[ i ];
  1926. if ( child.nodeType !== 1 ) continue;
  1927. switch ( child.nodeName ) {
  1928. case 'node':
  1929. data.nodes.push( child.getAttribute( 'id' ) );
  1930. parseNode( child );
  1931. break;
  1932. case 'instance_camera':
  1933. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1934. break;
  1935. case 'instance_controller':
  1936. data.instanceControllers.push( parseNodeInstance( child ) );
  1937. break;
  1938. case 'instance_light':
  1939. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1940. break;
  1941. case 'instance_geometry':
  1942. data.instanceGeometries.push( parseNodeInstance( child ) );
  1943. break;
  1944. case 'instance_node':
  1945. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1946. break;
  1947. case 'matrix':
  1948. var array = parseFloats( child.textContent );
  1949. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1950. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1951. break;
  1952. case 'translate':
  1953. var array = parseFloats( child.textContent );
  1954. vector.fromArray( array );
  1955. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1956. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1957. break;
  1958. case 'rotate':
  1959. var array = parseFloats( child.textContent );
  1960. var angle = _Math.degToRad( array[ 3 ] );
  1961. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1962. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1963. break;
  1964. case 'scale':
  1965. var array = parseFloats( child.textContent );
  1966. data.matrix.scale( vector.fromArray( array ) );
  1967. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1968. break;
  1969. case 'extra':
  1970. break;
  1971. default:
  1972. console.log( child );
  1973. }
  1974. }
  1975. if ( hasNode( data.id ) ) {
  1976. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1977. } else {
  1978. library.nodes[ data.id ] = data;
  1979. }
  1980. return data;
  1981. }
  1982. function parseNodeInstance( xml ) {
  1983. var data = {
  1984. id: parseId( xml.getAttribute( 'url' ) ),
  1985. materials: {},
  1986. skeletons: []
  1987. };
  1988. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1989. var child = xml.childNodes[ i ];
  1990. switch ( child.nodeName ) {
  1991. case 'bind_material':
  1992. var instances = child.getElementsByTagName( 'instance_material' );
  1993. for ( var j = 0; j < instances.length; j ++ ) {
  1994. var instance = instances[ j ];
  1995. var symbol = instance.getAttribute( 'symbol' );
  1996. var target = instance.getAttribute( 'target' );
  1997. data.materials[ symbol ] = parseId( target );
  1998. }
  1999. break;
  2000. case 'skeleton':
  2001. data.skeletons.push( parseId( child.textContent ) );
  2002. break;
  2003. default:
  2004. break;
  2005. }
  2006. }
  2007. return data;
  2008. }
  2009. function buildSkeleton( skeletons, joints ) {
  2010. var boneData = [];
  2011. var sortedBoneData = [];
  2012. var i, j, data;
  2013. // a skeleton can have multiple root bones. collada expresses this
  2014. // situtation with multiple "skeleton" tags per controller instance
  2015. for ( i = 0; i < skeletons.length; i ++ ) {
  2016. var skeleton = skeletons[ i ];
  2017. var root;
  2018. if ( hasNode( skeleton ) ) {
  2019. root = getNode( skeleton );
  2020. buildBoneHierarchy( root, joints, boneData );
  2021. } else if ( hasVisualScene( skeleton ) ) {
  2022. // handle case where the skeleton refers to the visual scene (#13335)
  2023. var visualScene = library.visualScenes[ skeleton ];
  2024. var children = visualScene.children;
  2025. for ( var j = 0; j < children.length; j ++ ) {
  2026. var child = children[ j ];
  2027. if ( child.type === 'JOINT' ) {
  2028. var root = getNode( child.id );
  2029. buildBoneHierarchy( root, joints, boneData );
  2030. }
  2031. }
  2032. } else {
  2033. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2034. }
  2035. }
  2036. // sort bone data (the order is defined in the corresponding controller)
  2037. for ( i = 0; i < joints.length; i ++ ) {
  2038. for ( j = 0; j < boneData.length; j ++ ) {
  2039. data = boneData[ j ];
  2040. if ( data.bone.name === joints[ i ].name ) {
  2041. sortedBoneData[ i ] = data;
  2042. data.processed = true;
  2043. break;
  2044. }
  2045. }
  2046. }
  2047. // add unprocessed bone data at the end of the list
  2048. for ( i = 0; i < boneData.length; i ++ ) {
  2049. data = boneData[ i ];
  2050. if ( data.processed === false ) {
  2051. sortedBoneData.push( data );
  2052. data.processed = true;
  2053. }
  2054. }
  2055. // setup arrays for skeleton creation
  2056. var bones = [];
  2057. var boneInverses = [];
  2058. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2059. data = sortedBoneData[ i ];
  2060. bones.push( data.bone );
  2061. boneInverses.push( data.boneInverse );
  2062. }
  2063. return new Skeleton( bones, boneInverses );
  2064. }
  2065. function buildBoneHierarchy( root, joints, boneData ) {
  2066. // setup bone data from visual scene
  2067. root.traverse( function ( object ) {
  2068. if ( object.isBone === true ) {
  2069. var boneInverse;
  2070. // retrieve the boneInverse from the controller data
  2071. for ( var i = 0; i < joints.length; i ++ ) {
  2072. var joint = joints[ i ];
  2073. if ( joint.name === object.name ) {
  2074. boneInverse = joint.boneInverse;
  2075. break;
  2076. }
  2077. }
  2078. if ( boneInverse === undefined ) {
  2079. // Unfortunately, there can be joints in the visual scene that are not part of the
  2080. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2081. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2082. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2083. // ensure a correct animation of the model.
  2084. boneInverse = new Matrix4();
  2085. }
  2086. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2087. }
  2088. } );
  2089. }
  2090. function buildNode( data ) {
  2091. var objects = [];
  2092. var matrix = data.matrix;
  2093. var nodes = data.nodes;
  2094. var type = data.type;
  2095. var instanceCameras = data.instanceCameras;
  2096. var instanceControllers = data.instanceControllers;
  2097. var instanceLights = data.instanceLights;
  2098. var instanceGeometries = data.instanceGeometries;
  2099. var instanceNodes = data.instanceNodes;
  2100. // nodes
  2101. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2102. objects.push( getNode( nodes[ i ] ) );
  2103. }
  2104. // instance cameras
  2105. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2106. var instanceCamera = getCamera( instanceCameras[ i ] );
  2107. if ( instanceCamera !== null ) {
  2108. objects.push( instanceCamera.clone() );
  2109. }
  2110. }
  2111. // instance controllers
  2112. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2113. var instance = instanceControllers[ i ];
  2114. var controller = getController( instance.id );
  2115. var geometries = getGeometry( controller.id );
  2116. var newObjects = buildObjects( geometries, instance.materials );
  2117. var skeletons = instance.skeletons;
  2118. var joints = controller.skin.joints;
  2119. var skeleton = buildSkeleton( skeletons, joints );
  2120. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2121. var object = newObjects[ j ];
  2122. if ( object.isSkinnedMesh ) {
  2123. object.bind( skeleton, controller.skin.bindMatrix );
  2124. object.normalizeSkinWeights();
  2125. }
  2126. objects.push( object );
  2127. }
  2128. }
  2129. // instance lights
  2130. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2131. var instanceLight = getLight( instanceLights[ i ] );
  2132. if ( instanceLight !== null ) {
  2133. objects.push( instanceLight.clone() );
  2134. }
  2135. }
  2136. // instance geometries
  2137. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2138. var instance = instanceGeometries[ i ];
  2139. // a single geometry instance in collada can lead to multiple object3Ds.
  2140. // this is the case when primitives are combined like triangles and lines
  2141. var geometries = getGeometry( instance.id );
  2142. var newObjects = buildObjects( geometries, instance.materials );
  2143. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2144. objects.push( newObjects[ j ] );
  2145. }
  2146. }
  2147. // instance nodes
  2148. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2149. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2150. }
  2151. var object;
  2152. if ( nodes.length === 0 && objects.length === 1 ) {
  2153. object = objects[ 0 ];
  2154. } else {
  2155. object = ( type === 'JOINT' ) ? new Bone() : new Group();
  2156. for ( var i = 0; i < objects.length; i ++ ) {
  2157. object.add( objects[ i ] );
  2158. }
  2159. }
  2160. if ( object.name === '' ) {
  2161. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2162. }
  2163. object.matrix.copy( matrix );
  2164. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2165. return object;
  2166. }
  2167. var fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
  2168. function resolveMaterialBinding( keys, instanceMaterials ) {
  2169. var materials = [];
  2170. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2171. var id = instanceMaterials[ keys[ i ] ];
  2172. if ( id === undefined ) {
  2173. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2174. materials.push( fallbackMaterial );
  2175. } else {
  2176. materials.push( getMaterial( id ) );
  2177. }
  2178. }
  2179. return materials;
  2180. }
  2181. function buildObjects( geometries, instanceMaterials ) {
  2182. var objects = [];
  2183. for ( var type in geometries ) {
  2184. var geometry = geometries[ type ];
  2185. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2186. // handle case if no materials are defined
  2187. if ( materials.length === 0 ) {
  2188. if ( type === 'lines' || type === 'linestrips' ) {
  2189. materials.push( new LineBasicMaterial() );
  2190. } else {
  2191. materials.push( new MeshPhongMaterial() );
  2192. }
  2193. }
  2194. // regard skinning
  2195. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2196. if ( skinning ) {
  2197. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2198. materials[ i ].skinning = true;
  2199. }
  2200. }
  2201. // choose between a single or multi materials (material array)
  2202. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2203. // now create a specific 3D object
  2204. var object;
  2205. switch ( type ) {
  2206. case 'lines':
  2207. object = new LineSegments( geometry.data, material );
  2208. break;
  2209. case 'linestrips':
  2210. object = new Line( geometry.data, material );
  2211. break;
  2212. case 'triangles':
  2213. case 'polylist':
  2214. if ( skinning ) {
  2215. object = new SkinnedMesh( geometry.data, material );
  2216. } else {
  2217. object = new Mesh( geometry.data, material );
  2218. }
  2219. break;
  2220. }
  2221. objects.push( object );
  2222. }
  2223. return objects;
  2224. }
  2225. function hasNode( id ) {
  2226. return library.nodes[ id ] !== undefined;
  2227. }
  2228. function getNode( id ) {
  2229. return getBuild( library.nodes[ id ], buildNode );
  2230. }
  2231. // visual scenes
  2232. function parseVisualScene( xml ) {
  2233. var data = {
  2234. name: xml.getAttribute( 'name' ),
  2235. children: []
  2236. };
  2237. prepareNodes( xml );
  2238. var elements = getElementsByTagName( xml, 'node' );
  2239. for ( var i = 0; i < elements.length; i ++ ) {
  2240. data.children.push( parseNode( elements[ i ] ) );
  2241. }
  2242. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2243. }
  2244. function buildVisualScene( data ) {
  2245. var group = new Group();
  2246. group.name = data.name;
  2247. var children = data.children;
  2248. for ( var i = 0; i < children.length; i ++ ) {
  2249. var child = children[ i ];
  2250. group.add( getNode( child.id ) );
  2251. }
  2252. return group;
  2253. }
  2254. function hasVisualScene( id ) {
  2255. return library.visualScenes[ id ] !== undefined;
  2256. }
  2257. function getVisualScene( id ) {
  2258. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2259. }
  2260. // scenes
  2261. function parseScene( xml ) {
  2262. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2263. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2264. }
  2265. function setupAnimations() {
  2266. var clips = library.clips;
  2267. if ( isEmpty( clips ) === true ) {
  2268. if ( isEmpty( library.animations ) === false ) {
  2269. // if there are animations but no clips, we create a default clip for playback
  2270. var tracks = [];
  2271. for ( var id in library.animations ) {
  2272. var animationTracks = getAnimation( id );
  2273. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2274. tracks.push( animationTracks[ i ] );
  2275. }
  2276. }
  2277. animations.push( new AnimationClip( 'default', - 1, tracks ) );
  2278. }
  2279. } else {
  2280. for ( var id in clips ) {
  2281. animations.push( getAnimationClip( id ) );
  2282. }
  2283. }
  2284. }
  2285. // convert the parser error element into text with each child elements text
  2286. // separated by new lines.
  2287. function parserErrorToText( parserError ) {
  2288. var result = '';
  2289. var stack = [ parserError ];
  2290. while ( stack.length ) {
  2291. var node = stack.shift();
  2292. if ( node.nodeType === Node.TEXT_NODE ) {
  2293. result += node.textContent;
  2294. } else {
  2295. result += '\n';
  2296. stack.push.apply( stack, node.childNodes );
  2297. }
  2298. }
  2299. return result.trim();
  2300. }
  2301. if ( text.length === 0 ) {
  2302. return { scene: new Scene() };
  2303. }
  2304. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2305. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2306. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2307. if ( parserError !== undefined ) {
  2308. // Chrome will return parser error with a div in it
  2309. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2310. var errorText;
  2311. if ( errorElement ) {
  2312. errorText = errorElement.textContent;
  2313. } else {
  2314. errorText = parserErrorToText( parserError );
  2315. }
  2316. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2317. return null;
  2318. }
  2319. // metadata
  2320. var version = collada.getAttribute( 'version' );
  2321. console.log( 'THREE.ColladaLoader: File version', version );
  2322. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2323. var textureLoader = new TextureLoader( this.manager );
  2324. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2325. var tgaLoader;
  2326. if ( TGALoader ) {
  2327. tgaLoader = new TGALoader( this.manager );
  2328. tgaLoader.setPath( this.resourcePath || path );
  2329. }
  2330. //
  2331. var animations = [];
  2332. var kinematics = {};
  2333. var count = 0;
  2334. //
  2335. var library = {
  2336. animations: {},
  2337. clips: {},
  2338. controllers: {},
  2339. images: {},
  2340. effects: {},
  2341. materials: {},
  2342. cameras: {},
  2343. lights: {},
  2344. geometries: {},
  2345. nodes: {},
  2346. visualScenes: {},
  2347. kinematicsModels: {},
  2348. physicsModels: {},
  2349. kinematicsScenes: {}
  2350. };
  2351. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2352. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2353. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2354. parseLibrary( collada, 'library_images', 'image', parseImage );
  2355. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2356. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2357. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2358. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2359. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2360. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2361. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2362. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2363. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2364. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2365. buildLibrary( library.animations, buildAnimation );
  2366. buildLibrary( library.clips, buildAnimationClip );
  2367. buildLibrary( library.controllers, buildController );
  2368. buildLibrary( library.images, buildImage );
  2369. buildLibrary( library.effects, buildEffect );
  2370. buildLibrary( library.materials, buildMaterial );
  2371. buildLibrary( library.cameras, buildCamera );
  2372. buildLibrary( library.lights, buildLight );
  2373. buildLibrary( library.geometries, buildGeometry );
  2374. buildLibrary( library.visualScenes, buildVisualScene );
  2375. setupAnimations();
  2376. setupKinematics();
  2377. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2378. if ( asset.upAxis === 'Z_UP' ) {
  2379. scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
  2380. }
  2381. scene.scale.multiplyScalar( asset.unit );
  2382. return {
  2383. animations: animations,
  2384. kinematics: kinematics,
  2385. library: library,
  2386. scene: scene
  2387. };
  2388. }
  2389. } );
  2390. export { ColladaLoader };