webgl_geometry_spline_editor.html 9.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - catmull spline editor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="container"></div>
  20. <div id="info">
  21. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - geometry - catmull spline editor
  22. </div>
  23. <script type="module">
  24. import * as THREE from '../build/three.module.js';
  25. import Stats from './jsm/libs/stats.module.js';
  26. import { GUI } from './jsm/libs/dat.gui.module.js';
  27. import { DragControls } from './jsm/controls/DragControls.js';
  28. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  29. import { TransformControls } from './jsm/controls/TransformControls.js';
  30. String.prototype.format = function () {
  31. var str = this;
  32. for ( var i = 0; i < arguments.length; i ++ ) {
  33. str = str.replace( '{' + i + '}', arguments[ i ] );
  34. }
  35. return str;
  36. };
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var splineHelperObjects = [];
  40. var splinePointsLength = 4;
  41. var positions = [];
  42. var point = new THREE.Vector3();
  43. var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
  44. var transformControl;
  45. var ARC_SEGMENTS = 200;
  46. var splines = {};
  47. var params = {
  48. uniform: true,
  49. tension: 0.5,
  50. centripetal: true,
  51. chordal: true,
  52. addPoint: addPoint,
  53. removePoint: removePoint,
  54. exportSpline: exportSpline
  55. };
  56. init();
  57. animate();
  58. function init() {
  59. container = document.getElementById( 'container' );
  60. scene = new THREE.Scene();
  61. scene.background = new THREE.Color( 0xf0f0f0 );
  62. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  63. camera.position.set( 0, 250, 1000 );
  64. scene.add( camera );
  65. scene.add( new THREE.AmbientLight( 0xf0f0f0 ) );
  66. var light = new THREE.SpotLight( 0xffffff, 1.5 );
  67. light.position.set( 0, 1500, 200 );
  68. light.castShadow = true;
  69. light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 70, 1, 200, 2000 ) );
  70. light.shadow.bias = - 0.000222;
  71. light.shadow.mapSize.width = 1024;
  72. light.shadow.mapSize.height = 1024;
  73. scene.add( light );
  74. var planeGeometry = new THREE.PlaneBufferGeometry( 2000, 2000 );
  75. planeGeometry.rotateX( - Math.PI / 2 );
  76. var planeMaterial = new THREE.ShadowMaterial( { opacity: 0.2 } );
  77. var plane = new THREE.Mesh( planeGeometry, planeMaterial );
  78. plane.position.y = - 200;
  79. plane.receiveShadow = true;
  80. scene.add( plane );
  81. var helper = new THREE.GridHelper( 2000, 100 );
  82. helper.position.y = - 199;
  83. helper.material.opacity = 0.25;
  84. helper.material.transparent = true;
  85. scene.add( helper );
  86. //var axes = new AxesHelper( 1000 );
  87. //axes.position.set( - 500, - 500, - 500 );
  88. //scene.add( axes );
  89. renderer = new THREE.WebGLRenderer( { antialias: true } );
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. renderer.shadowMap.enabled = true;
  93. container.appendChild( renderer.domElement );
  94. stats = new Stats();
  95. container.appendChild( stats.dom );
  96. var gui = new GUI();
  97. gui.add( params, 'uniform' );
  98. gui.add( params, 'tension', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  99. splines.uniform.tension = value;
  100. updateSplineOutline();
  101. } );
  102. gui.add( params, 'centripetal' );
  103. gui.add( params, 'chordal' );
  104. gui.add( params, 'addPoint' );
  105. gui.add( params, 'removePoint' );
  106. gui.add( params, 'exportSpline' );
  107. gui.open();
  108. // Controls
  109. var controls = new OrbitControls( camera, renderer.domElement );
  110. controls.damping = 0.2;
  111. controls.addEventListener( 'change', render );
  112. controls.addEventListener( 'start', function () {
  113. cancelHideTransform();
  114. } );
  115. controls.addEventListener( 'end', function () {
  116. delayHideTransform();
  117. } );
  118. transformControl = new TransformControls( camera, renderer.domElement );
  119. transformControl.addEventListener( 'change', render );
  120. transformControl.addEventListener( 'dragging-changed', function ( event ) {
  121. controls.enabled = ! event.value;
  122. } );
  123. scene.add( transformControl );
  124. // Hiding transform situation is a little in a mess :()
  125. transformControl.addEventListener( 'change', function () {
  126. cancelHideTransform();
  127. } );
  128. transformControl.addEventListener( 'mouseDown', function () {
  129. cancelHideTransform();
  130. } );
  131. transformControl.addEventListener( 'mouseUp', function () {
  132. delayHideTransform();
  133. } );
  134. transformControl.addEventListener( 'objectChange', function () {
  135. updateSplineOutline();
  136. } );
  137. var dragcontrols = new DragControls( splineHelperObjects, camera, renderer.domElement ); //
  138. dragcontrols.enabled = false;
  139. dragcontrols.addEventListener( 'hoveron', function ( event ) {
  140. transformControl.attach( event.object );
  141. cancelHideTransform();
  142. } );
  143. dragcontrols.addEventListener( 'hoveroff', function () {
  144. delayHideTransform();
  145. } );
  146. var hiding;
  147. function delayHideTransform() {
  148. cancelHideTransform();
  149. hideTransform();
  150. }
  151. function hideTransform() {
  152. hiding = setTimeout( function () {
  153. transformControl.detach( transformControl.object );
  154. }, 2500 );
  155. }
  156. function cancelHideTransform() {
  157. if ( hiding ) clearTimeout( hiding );
  158. }
  159. /*******
  160. * Curves
  161. *********/
  162. for ( var i = 0; i < splinePointsLength; i ++ ) {
  163. addSplineObject( positions[ i ] );
  164. }
  165. positions = [];
  166. for ( var i = 0; i < splinePointsLength; i ++ ) {
  167. positions.push( splineHelperObjects[ i ].position );
  168. }
  169. var geometry = new THREE.BufferGeometry();
  170. geometry.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( ARC_SEGMENTS * 3 ), 3 ) );
  171. var curve = new THREE.CatmullRomCurve3( positions );
  172. curve.curveType = 'catmullrom';
  173. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  174. color: 0xff0000,
  175. opacity: 0.35
  176. } ) );
  177. curve.mesh.castShadow = true;
  178. splines.uniform = curve;
  179. curve = new THREE.CatmullRomCurve3( positions );
  180. curve.curveType = 'centripetal';
  181. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  182. color: 0x00ff00,
  183. opacity: 0.35
  184. } ) );
  185. curve.mesh.castShadow = true;
  186. splines.centripetal = curve;
  187. curve = new THREE.CatmullRomCurve3( positions );
  188. curve.curveType = 'chordal';
  189. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  190. color: 0x0000ff,
  191. opacity: 0.35
  192. } ) );
  193. curve.mesh.castShadow = true;
  194. splines.chordal = curve;
  195. for ( var k in splines ) {
  196. var spline = splines[ k ];
  197. scene.add( spline.mesh );
  198. }
  199. load( [ new THREE.Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ),
  200. new THREE.Vector3( - 53.56300074753207, 171.49711742836848, - 14.495472686253045 ),
  201. new THREE.Vector3( - 91.40118730204415, 176.4306956436485, - 6.958271935582161 ),
  202. new THREE.Vector3( - 383.785318791128, 491.1365363371675, 47.869296953772746 ) ] );
  203. }
  204. function addSplineObject( position ) {
  205. var material = new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } );
  206. var object = new THREE.Mesh( geometry, material );
  207. if ( position ) {
  208. object.position.copy( position );
  209. } else {
  210. object.position.x = Math.random() * 1000 - 500;
  211. object.position.y = Math.random() * 600;
  212. object.position.z = Math.random() * 800 - 400;
  213. }
  214. object.castShadow = true;
  215. object.receiveShadow = true;
  216. scene.add( object );
  217. splineHelperObjects.push( object );
  218. return object;
  219. }
  220. function addPoint() {
  221. splinePointsLength ++;
  222. positions.push( addSplineObject().position );
  223. updateSplineOutline();
  224. }
  225. function removePoint() {
  226. if ( splinePointsLength <= 4 ) {
  227. return;
  228. }
  229. splinePointsLength --;
  230. positions.pop();
  231. scene.remove( splineHelperObjects.pop() );
  232. updateSplineOutline();
  233. }
  234. function updateSplineOutline() {
  235. for ( var k in splines ) {
  236. var spline = splines[ k ];
  237. var splineMesh = spline.mesh;
  238. var position = splineMesh.geometry.attributes.position;
  239. for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {
  240. var t = i / ( ARC_SEGMENTS - 1 );
  241. spline.getPoint( t, point );
  242. position.setXYZ( i, point.x, point.y, point.z );
  243. }
  244. position.needsUpdate = true;
  245. }
  246. }
  247. function exportSpline() {
  248. var strplace = [];
  249. for ( var i = 0; i < splinePointsLength; i ++ ) {
  250. var p = splineHelperObjects[ i ].position;
  251. strplace.push( 'new THREE.Vector3({0}, {1}, {2})'.format( p.x, p.y, p.z ) );
  252. }
  253. console.log( strplace.join( ',\n' ) );
  254. var code = '[' + ( strplace.join( ',\n\t' ) ) + ']';
  255. prompt( 'copy and paste code', code );
  256. }
  257. function load( new_positions ) {
  258. while ( new_positions.length > positions.length ) {
  259. addPoint();
  260. }
  261. while ( new_positions.length < positions.length ) {
  262. removePoint();
  263. }
  264. for ( var i = 0; i < positions.length; i ++ ) {
  265. positions[ i ].copy( new_positions[ i ] );
  266. }
  267. updateSplineOutline();
  268. }
  269. function animate() {
  270. requestAnimationFrame( animate );
  271. render();
  272. stats.update();
  273. }
  274. function render() {
  275. splines.uniform.mesh.visible = params.uniform;
  276. splines.centripetal.mesh.visible = params.centripetal;
  277. splines.chordal.mesh.visible = params.chordal;
  278. renderer.render( scene, camera );
  279. }
  280. </script>
  281. </body>
  282. </html>