webgl_loader_gltf.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import Stats from './jsm/libs/stats.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  21. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  22. import { RoughnessMipmapper } from './jsm/utils/RoughnessMipmapper.js';
  23. var container, stats, controls;
  24. var camera, scene, renderer;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  31. camera.position.set( - 1.8, 0.6, 2.7 );
  32. scene = new THREE.Scene();
  33. new RGBELoader()
  34. .setDataType( THREE.UnsignedByteType )
  35. .setPath( 'textures/equirectangular/' )
  36. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  37. var envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  38. pmremGenerator.dispose();
  39. scene.background = envMap;
  40. scene.environment = envMap;
  41. // model
  42. var roughnessMipmapper = new RoughnessMipmapper( renderer );
  43. var loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  44. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  45. gltf.scene.traverse( function ( child ) {
  46. if ( child.isMesh ) {
  47. roughnessMipmapper.generateMipmaps( child.material );
  48. }
  49. } );
  50. scene.add( gltf.scene );
  51. roughnessMipmapper.dispose();
  52. } );
  53. } );
  54. renderer = new THREE.WebGLRenderer( { antialias: true } );
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  58. renderer.outputEncoding = THREE.sRGBEncoding;
  59. container.appendChild( renderer.domElement );
  60. var pmremGenerator = new THREE.PMREMGenerator( renderer );
  61. pmremGenerator.compileEquirectangularShader();
  62. controls = new OrbitControls( camera, renderer.domElement );
  63. controls.target.set( 0, 0, - 0.2 );
  64. controls.update();
  65. window.addEventListener( 'resize', onWindowResize, false );
  66. // stats
  67. stats = new Stats();
  68. container.appendChild( stats.dom );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. //
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. renderer.render( scene, camera );
  79. stats.update();
  80. }
  81. </script>
  82. </body>
  83. </html>