webgl_tonemapping.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - inline tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import Stats from './jsm/libs/stats.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  18. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  19. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  20. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  21. import { CopyShader } from './jsm/shaders/CopyShader.js';
  22. var container, stats;
  23. var params = {
  24. opacity: 1.0,
  25. roughness: 1.0,
  26. bumpScale: 1.0,
  27. exposure: 2.0,
  28. whitePoint: 5.0,
  29. toneMapping: "Uncharted2",
  30. renderMode: "Renderer"
  31. };
  32. var toneMappingOptions = {
  33. None: THREE.NoToneMapping,
  34. Linear: THREE.LinearToneMapping,
  35. Reinhard: THREE.ReinhardToneMapping,
  36. Uncharted2: THREE.Uncharted2ToneMapping,
  37. Cineon: THREE.CineonToneMapping,
  38. ACESFilmic: THREE.ACESFilmicToneMapping
  39. };
  40. var camera, scene, renderer, mesh;
  41. var composer;
  42. var standardMaterial, floorMaterial;
  43. init();
  44. animate();
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  49. camera.position.set( 0.0, 40, 40 * 3.5 );
  50. scene = new THREE.Scene();
  51. renderer = new THREE.WebGLRenderer();
  52. standardMaterial = new THREE.MeshStandardMaterial( {
  53. bumpScale: - 0.05,
  54. color: 0xffffff,
  55. metalness: 0.9,
  56. roughness: 0.8,
  57. premultipliedAlpha: true,
  58. transparent: true
  59. } );
  60. var textureLoader = new THREE.TextureLoader();
  61. textureLoader.load( "textures/brick_diffuse.jpg", function ( map ) {
  62. map.wrapS = THREE.RepeatWrapping;
  63. map.wrapT = THREE.RepeatWrapping;
  64. map.encoding = THREE.sRGBEncoding;
  65. map.anisotropy = 4;
  66. map.repeat.set( 9, 0.5 );
  67. standardMaterial.map = map;
  68. standardMaterial.needsUpdate = true;
  69. } );
  70. textureLoader.load( "textures/brick_bump.jpg", function ( map ) {
  71. map.wrapS = THREE.RepeatWrapping;
  72. map.wrapT = THREE.RepeatWrapping;
  73. map.anisotropy = 4;
  74. map.repeat.set( 9, 0.5 );
  75. standardMaterial.bumpMap = map;
  76. standardMaterial.needsUpdate = true;
  77. } );
  78. textureLoader.load( "textures/brick_roughness.jpg", function ( map ) {
  79. map.wrapS = THREE.RepeatWrapping;
  80. map.wrapT = THREE.RepeatWrapping;
  81. map.anisotropy = 4;
  82. map.repeat.set( 9, 0.5 );
  83. standardMaterial.roughnessMap = map;
  84. standardMaterial.needsUpdate = true;
  85. } );
  86. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  87. mesh = new THREE.Mesh( geometry, standardMaterial );
  88. mesh.castShadow = true;
  89. mesh.receiveShadow = true;
  90. scene.add( mesh );
  91. floorMaterial = new THREE.MeshStandardMaterial( {
  92. map: null,
  93. roughnessMap: null,
  94. color: 0x888888,
  95. metalness: 0.0,
  96. roughness: 1.0,
  97. side: THREE.BackSide
  98. } );
  99. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  100. var floor = new THREE.Mesh( geometry, floorMaterial );
  101. floor.position.y = 50;
  102. floor.rotation.x = - Math.PI * 0.5;
  103. floor.receiveShadow = true;
  104. scene.add( floor );
  105. new RGBELoader()
  106. .setDataType( THREE.UnsignedByteType )
  107. .setPath( 'textures/equirectangular/' )
  108. .load( 'venice_sunset_1k.hdr', function ( hdrEquirect ) {
  109. scene.environment = pmremGenerator.fromEquirectangular( hdrEquirect ).texture;
  110. hdrEquirect.dispose();
  111. pmremGenerator.dispose();
  112. } );
  113. var pmremGenerator = new THREE.PMREMGenerator( renderer );
  114. pmremGenerator.compileEquirectangularShader();
  115. // Lights
  116. scene.add( new THREE.HemisphereLight( 0x111111, 0x000000 ) );
  117. var spotLight = new THREE.SpotLight( 0xffffff );
  118. spotLight.position.set( 50, 100, 50 );
  119. spotLight.angle = Math.PI / 7;
  120. spotLight.decay = 2;
  121. spotLight.distance = 300;
  122. spotLight.penumbra = 0.8;
  123. spotLight.castShadow = true;
  124. scene.add( spotLight );
  125. renderer.setPixelRatio( window.devicePixelRatio );
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. renderer.shadowMap.enabled = true;
  128. container.appendChild( renderer.domElement );
  129. renderer.outputEncoding = THREE.sRGBEncoding;
  130. composer = new EffectComposer( renderer );
  131. composer.setSize( window.innerWidth, window.innerHeight );
  132. var renderScene = new RenderPass( scene, camera );
  133. composer.addPass( renderScene );
  134. var copyPass = new ShaderPass( CopyShader );
  135. composer.addPass( copyPass );
  136. stats = new Stats();
  137. container.appendChild( stats.dom );
  138. new OrbitControls( camera, renderer.domElement );
  139. window.addEventListener( 'resize', onWindowResize, false );
  140. var gui = new GUI();
  141. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  142. gui.add( params, 'exposure', 0, 10 );
  143. gui.add( params, 'whitePoint', 0, 10 );
  144. gui.add( params, 'opacity', 0, 1 );
  145. gui.add( params, 'renderMode', [ 'Renderer', 'Composer' ] );
  146. gui.open();
  147. }
  148. function onWindowResize() {
  149. var width = window.innerWidth;
  150. var height = window.innerHeight;
  151. camera.aspect = width / height;
  152. camera.updateProjectionMatrix();
  153. renderer.setSize( width, height );
  154. composer.setSize( width, height );
  155. }
  156. //
  157. function animate() {
  158. requestAnimationFrame( animate );
  159. stats.begin();
  160. render();
  161. stats.end();
  162. }
  163. function render() {
  164. standardMaterial.roughness = params.roughness;
  165. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  166. standardMaterial.opacity = params.opacity;
  167. if ( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  168. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  169. standardMaterial.needsUpdate = true;
  170. floorMaterial.needsUpdate = true;
  171. }
  172. renderer.toneMappingExposure = params.exposure;
  173. renderer.toneMappingWhitePoint = params.whitePoint;
  174. mesh.rotation.y += 0.005;
  175. if ( params.renderMode === "Composer" ) {
  176. composer.render();
  177. } else {
  178. renderer.render( scene, camera );
  179. }
  180. }
  181. </script>
  182. </body>
  183. </html>