webgldeferred_animation.html 7.2 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering [morphing + skinning]</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <script type="module">
  12. import * as THREE from '../build/three.module.js';
  13. import Stats from './jsm/libs/stats.module.js';
  14. import { GUI } from './jsm/libs/dat.gui.module.js';
  15. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  16. import { WebGLDeferredRenderer } from './jsm/renderers/WebGLDeferredRenderer.js';
  17. var WIDTH = window.innerWidth;
  18. var HEIGHT = window.innerHeight;
  19. var windowHalfX = WIDTH / 2;
  20. var windowHalfY = HEIGHT / 2;
  21. var mouseX = 0, mouseY = 0;
  22. var NEAR = 1.0, FAR = 350.0;
  23. var VIEW_ANGLE = 45;
  24. var renderer, camera, scene, stats, clock, mixer;
  25. var numLights = 40;
  26. var lights = [];
  27. var transparentObjects = [];
  28. var ready = false;
  29. init();
  30. animate();
  31. function init() {
  32. renderer = new WebGLDeferredRenderer();
  33. renderer.setSize( WIDTH, HEIGHT );
  34. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  35. camera.position.z = 150;
  36. scene = new THREE.Scene();
  37. stats = new Stats();
  38. var container = document.getElementById( 'container' );
  39. container.appendChild( renderer.domElement );
  40. container.appendChild( stats.domElement );
  41. initModel();
  42. initRoom();
  43. initLights();
  44. initGui();
  45. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  46. window.addEventListener( 'resize', onWindowResize, false );
  47. clock = new THREE.Clock();
  48. }
  49. function initModel() {
  50. var loader = new GLTFLoader();
  51. loader.load( 'models/gltf/RobotExpressive/RobotExpressive.glb', function ( gltf ) {
  52. var model = gltf.scene;
  53. model.position.y -= 30;
  54. model.scale.multiplyScalar( 10 );
  55. model.traverse( function ( o ) {
  56. if ( ! o.isMesh ) return;
  57. o.material.emissive = o.material.color.clone().multiplyScalar( 0.3 );
  58. } );
  59. mixer = new THREE.AnimationMixer( model );
  60. var dance = gltf.animations.find( function ( clip ) {
  61. return clip.name === 'Dance';
  62. } );
  63. var action = mixer.clipAction( dance );
  64. action.play();
  65. scene.add( model );
  66. ready = true;
  67. } );
  68. }
  69. function initLights() {
  70. var distance = 20;
  71. var c = new THREE.Vector3();
  72. var geometry = new THREE.SphereBufferGeometry( 1, 1, 1 );
  73. for ( var i = 0; i < numLights; i ++ ) {
  74. var light = new THREE.PointLight( 0xffffff, 2.0, distance );
  75. c.set( Math.random(), Math.random(), Math.random() ).normalize();
  76. light.color.setRGB( c.x, c.y, c.z );
  77. scene.add( light );
  78. lights.push( light );
  79. var material = new THREE.MeshBasicMaterial( { color: light.color } );
  80. var emitter = new THREE.Mesh( geometry, material );
  81. light.add( emitter );
  82. }
  83. var directionalLight = new THREE.DirectionalLight( 0x101010 );
  84. directionalLight.position.set( - 1, 1, 1 ).normalize();
  85. scene.add( directionalLight );
  86. var spotLight = new THREE.SpotLight( 0x404040 );
  87. spotLight.position.set( 0, 50, 0 );
  88. scene.add( spotLight );
  89. }
  90. function initRoom() {
  91. var size = 100;
  92. var geometry = new THREE.PlaneBufferGeometry( size, size );
  93. var material = new THREE.MeshPhongMaterial( { color: 0x222222, specular: 0x222222, shininess: 75 } );
  94. var transparentMaterial = new THREE.MeshPhongMaterial( { color: 0x222222, emissive: 0x88888888, specular: 0x222222, shininess: 75, opacity: 0.3, transparent: true } );
  95. var room = new THREE.Object3D();
  96. room.position.y = size / 2 - 30;
  97. // top
  98. var mesh = new THREE.Mesh( geometry, material );
  99. mesh.rotation.x = Math.PI / 2;
  100. mesh.position.y = size / 2;
  101. room.add( mesh );
  102. // bottom
  103. mesh = new THREE.Mesh( geometry, material );
  104. mesh.rotation.x = - Math.PI / 2;
  105. mesh.position.y = - size / 2;
  106. room.add( mesh );
  107. // left
  108. mesh = new THREE.Mesh( geometry, material );
  109. mesh.position.x = - size / 2;
  110. mesh.rotation.y = Math.PI / 2;
  111. room.add( mesh );
  112. // right
  113. mesh = new THREE.Mesh( geometry, material );
  114. mesh.position.x = size / 2;
  115. mesh.rotation.y = - Math.PI / 2;
  116. room.add( mesh );
  117. // back
  118. mesh = new THREE.Mesh( geometry, material );
  119. mesh.position.z = - size / 2;
  120. room.add( mesh );
  121. // front, to check if transparency works
  122. mesh = new THREE.Mesh( geometry, transparentMaterial );
  123. mesh.position.z = size / 2;
  124. mesh.scale.multiplyScalar( 0.33 );
  125. mesh.visible = false;
  126. transparentObjects.push( mesh );
  127. room.add( mesh );
  128. // back2, to check if transparency works
  129. mesh = new THREE.Mesh( geometry, transparentMaterial );
  130. mesh.position.z = - size / 4;
  131. mesh.scale.multiplyScalar( 0.75 );
  132. mesh.visible = false;
  133. transparentObjects.push( mesh );
  134. room.add( mesh );
  135. scene.add( room );
  136. }
  137. function initGui() {
  138. var gui = new GUI( { width: 280 } );
  139. var api = {
  140. 'mode': 0,
  141. 'transparent_objects': false
  142. };
  143. var folder = gui.addFolder( 'menu' );
  144. folder.add( api, 'mode', {
  145. 'classic': 0,
  146. 'light pre-pass': 1,
  147. 'forward': 2
  148. } ).onChange( function () {
  149. switch ( parseInt( api.mode ) ) {
  150. case 0:
  151. renderer.forwardRendering = false;
  152. renderer.enableLightPrePass( false );
  153. break;
  154. case 1:
  155. renderer.forwardRendering = false;
  156. renderer.enableLightPrePass( true );
  157. break;
  158. case 2:
  159. renderer.forwardRendering = true;
  160. break;
  161. default:
  162. break;
  163. }
  164. } );
  165. folder.add( api, 'transparent_objects' ).onChange( function () {
  166. for ( var i = 0, il = transparentObjects.length; i < il; i ++ ) {
  167. transparentObjects[ i ].visible = api[ 'transparent_objects' ];
  168. }
  169. } );
  170. folder.open();
  171. }
  172. function onDocumentMouseMove( event ) {
  173. mouseX = ( event.clientX - windowHalfX ) / 10.0;
  174. mouseY = ( event.clientY - windowHalfY ) / 10.0;
  175. }
  176. function onWindowResize() {
  177. WIDTH = window.innerWidth;
  178. HEIGHT = window.innerHeight;
  179. windowHalfX = WIDTH / 2;
  180. windowHalfY = HEIGHT / 2;
  181. renderer.setSize( WIDTH, HEIGHT );
  182. camera.aspect = WIDTH / HEIGHT;
  183. camera.updateProjectionMatrix();
  184. }
  185. function animate() {
  186. requestAnimationFrame( animate );
  187. if ( ready ) {
  188. update();
  189. render();
  190. }
  191. stats.update();
  192. }
  193. function update() {
  194. var delta = clock.getDelta();
  195. var time = Date.now() * 0.0005;
  196. mixer.update( delta / 2.0 );
  197. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  198. var light = lights[ i ];
  199. var x = Math.sin( time + i * 7.0 ) * 45;
  200. var y = Math.cos( time + i * 5.0 ) * 45 + 20;
  201. var z = Math.cos( time + i * 3.0 ) * 45;
  202. light.position.set( x, y, z );
  203. }
  204. }
  205. function render() {
  206. camera.position.x += ( - mouseX - camera.position.x ) * .05;
  207. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  208. camera.lookAt( scene.position );
  209. renderer.render( scene, camera );
  210. }
  211. </script>
  212. </body>
  213. </html>