webxr_vr_ballshooter.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - ball shooter
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js';
  17. import { VRButton } from './jsm/webxr/VRButton.js';
  18. var camera, scene, renderer;
  19. var controller1, controller2;
  20. var room;
  21. var count = 0;
  22. var radius = 0.08;
  23. var normal = new THREE.Vector3();
  24. var relativeVelocity = new THREE.Vector3();
  25. var clock = new THREE.Clock();
  26. init();
  27. animate();
  28. function init() {
  29. scene = new THREE.Scene();
  30. scene.background = new THREE.Color( 0x505050 );
  31. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  32. camera.position.set( 0, 1.6, 3 );
  33. room = new THREE.LineSegments(
  34. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  35. new THREE.LineBasicMaterial( { color: 0x808080 } )
  36. );
  37. room.geometry.translate( 0, 3, 0 );
  38. scene.add( room );
  39. var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  40. light.position.set( 1, 1, 1 );
  41. scene.add( light );
  42. var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
  43. for ( var i = 0; i < 200; i ++ ) {
  44. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  45. object.position.x = Math.random() * 4 - 2;
  46. object.position.y = Math.random() * 4;
  47. object.position.z = Math.random() * 4 - 2;
  48. object.userData.velocity = new THREE.Vector3();
  49. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  50. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  51. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  52. room.add( object );
  53. }
  54. //
  55. renderer = new THREE.WebGLRenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. renderer.xr.enabled = true;
  59. document.body.appendChild( renderer.domElement );
  60. //
  61. document.body.appendChild( VRButton.createButton( renderer ) );
  62. // controllers
  63. function onSelectStart() {
  64. this.userData.isSelecting = true;
  65. }
  66. function onSelectEnd() {
  67. this.userData.isSelecting = false;
  68. }
  69. controller1 = renderer.xr.getController( 0 );
  70. controller1.addEventListener( 'selectstart', onSelectStart );
  71. controller1.addEventListener( 'selectend', onSelectEnd );
  72. controller1.addEventListener( 'connected', function ( event ) {
  73. this.add( buildController( event.data ) );
  74. } );
  75. controller1.addEventListener( 'disconnected', function () {
  76. this.remove( this.children[ 0 ] );
  77. } );
  78. scene.add( controller1 );
  79. controller2 = renderer.xr.getController( 1 );
  80. controller2.addEventListener( 'selectstart', onSelectStart );
  81. controller2.addEventListener( 'selectend', onSelectEnd );
  82. controller2.addEventListener( 'connected', function ( event ) {
  83. this.add( buildController( event.data ) );
  84. } );
  85. controller2.addEventListener( 'disconnected', function () {
  86. this.remove( this.children[ 0 ] );
  87. } );
  88. scene.add( controller2 );
  89. //
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function buildController( data ) {
  93. switch ( data.targetRayMode ) {
  94. case 'tracked-pointer':
  95. var geometry = new THREE.BufferGeometry();
  96. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  97. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  98. var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  99. return new THREE.Line( geometry, material );
  100. case 'gaze':
  101. var geometry = new THREE.RingBufferGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  102. var material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  103. return new THREE.Mesh( geometry, material );
  104. }
  105. }
  106. function onWindowResize() {
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. }
  111. function handleController( controller ) {
  112. if ( controller.userData.isSelecting ) {
  113. var object = room.children[ count ++ ];
  114. object.position.copy( controller.position );
  115. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  116. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  117. object.userData.velocity.z = ( Math.random() - 9 );
  118. object.userData.velocity.applyQuaternion( controller.quaternion );
  119. if ( count === room.children.length ) count = 0;
  120. }
  121. }
  122. //
  123. function animate() {
  124. renderer.setAnimationLoop( render );
  125. }
  126. function render() {
  127. handleController( controller1 );
  128. handleController( controller2 );
  129. //
  130. var delta = clock.getDelta() * 0.8; // slow down simulation
  131. var range = 3 - radius;
  132. for ( var i = 0; i < room.children.length; i ++ ) {
  133. var object = room.children[ i ];
  134. object.position.x += object.userData.velocity.x * delta;
  135. object.position.y += object.userData.velocity.y * delta;
  136. object.position.z += object.userData.velocity.z * delta;
  137. // keep objects inside room
  138. if ( object.position.x < - range || object.position.x > range ) {
  139. object.position.x = THREE.Math.clamp( object.position.x, - range, range );
  140. object.userData.velocity.x = - object.userData.velocity.x;
  141. }
  142. if ( object.position.y < radius || object.position.y > 6 ) {
  143. object.position.y = Math.max( object.position.y, radius );
  144. object.userData.velocity.x *= 0.98;
  145. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  146. object.userData.velocity.z *= 0.98;
  147. }
  148. if ( object.position.z < - range || object.position.z > range ) {
  149. object.position.z = THREE.Math.clamp( object.position.z, - range, range );
  150. object.userData.velocity.z = - object.userData.velocity.z;
  151. }
  152. for ( var j = i + 1; j < room.children.length; j ++ ) {
  153. var object2 = room.children[ j ];
  154. normal.copy( object.position ).sub( object2.position );
  155. var distance = normal.length();
  156. if ( distance < 2 * radius ) {
  157. normal.multiplyScalar( 0.5 * distance - radius );
  158. object.position.sub( normal );
  159. object2.position.add( normal );
  160. normal.normalize();
  161. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  162. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  163. object.userData.velocity.sub( normal );
  164. object2.userData.velocity.add( normal );
  165. }
  166. }
  167. object.userData.velocity.y -= 9.8 * delta;
  168. }
  169. renderer.render( scene, camera );
  170. }
  171. </script>
  172. </body>
  173. </html>