webxr_vr_cubes.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> vr - interactive cubes
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js';
  17. import { VRButton } from './jsm/webxr/VRButton.js';
  18. var clock = new THREE.Clock();
  19. var container;
  20. var camera, scene, raycaster, renderer;
  21. var room;
  22. var controller, tempMatrix = new THREE.Matrix4();
  23. var INTERSECTED;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. scene = new THREE.Scene();
  30. scene.background = new THREE.Color( 0x505050 );
  31. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  32. camera.position.set( 0, 1.6, 3 );
  33. scene.add( camera );
  34. room = new THREE.LineSegments(
  35. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
  36. new THREE.LineBasicMaterial( { color: 0x808080 } )
  37. );
  38. scene.add( room );
  39. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  40. var light = new THREE.DirectionalLight( 0xffffff );
  41. light.position.set( 1, 1, 1 ).normalize();
  42. scene.add( light );
  43. var geometry = new THREE.BoxBufferGeometry( 0.15, 0.15, 0.15 );
  44. for ( var i = 0; i < 200; i ++ ) {
  45. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  46. object.position.x = Math.random() * 4 - 2;
  47. object.position.y = Math.random() * 4;
  48. object.position.z = Math.random() * 4 - 2;
  49. object.rotation.x = Math.random() * 2 * Math.PI;
  50. object.rotation.y = Math.random() * 2 * Math.PI;
  51. object.rotation.z = Math.random() * 2 * Math.PI;
  52. object.scale.x = Math.random() + 0.5;
  53. object.scale.y = Math.random() + 0.5;
  54. object.scale.z = Math.random() + 0.5;
  55. object.userData.velocity = new THREE.Vector3();
  56. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  57. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  58. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  59. room.add( object );
  60. }
  61. raycaster = new THREE.Raycaster();
  62. renderer = new THREE.WebGLRenderer( { antialias: true } );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.xr.enabled = true;
  66. container.appendChild( renderer.domElement );
  67. //
  68. function onSelectStart() {
  69. this.userData.isSelecting = true;
  70. }
  71. function onSelectEnd() {
  72. this.userData.isSelecting = false;
  73. }
  74. controller = renderer.xr.getController( 0 );
  75. controller.addEventListener( 'selectstart', onSelectStart );
  76. controller.addEventListener( 'selectend', onSelectEnd );
  77. controller.addEventListener( 'connected', function ( event ) {
  78. this.add( buildController( event.data ) );
  79. } );
  80. controller.addEventListener( 'disconnected', function () {
  81. this.remove( this.children[ 0 ] );
  82. } );
  83. scene.add( controller );
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. //
  86. document.body.appendChild( VRButton.createButton( renderer ) );
  87. }
  88. function buildController( data ) {
  89. switch ( data.targetRayMode ) {
  90. case 'tracked-pointer':
  91. var geometry = new THREE.BufferGeometry();
  92. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  93. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  94. var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  95. return new THREE.Line( geometry, material );
  96. case 'gaze':
  97. var geometry = new THREE.RingBufferGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  98. var material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  99. return new THREE.Mesh( geometry, material );
  100. }
  101. }
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. //
  108. function animate() {
  109. renderer.setAnimationLoop( render );
  110. }
  111. function render() {
  112. var delta = clock.getDelta() * 60;
  113. if ( controller.userData.isSelecting === true ) {
  114. var cube = room.children[ 0 ];
  115. room.remove( cube );
  116. cube.position.copy( controller.position );
  117. cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02 * delta;
  118. cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02 * delta;
  119. cube.userData.velocity.z = ( Math.random() * 0.01 - 0.05 ) * delta;
  120. cube.userData.velocity.applyQuaternion( controller.quaternion );
  121. room.add( cube );
  122. }
  123. // find intersections
  124. tempMatrix.identity().extractRotation( controller.matrixWorld );
  125. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  126. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  127. var intersects = raycaster.intersectObjects( room.children );
  128. if ( intersects.length > 0 ) {
  129. if ( INTERSECTED != intersects[ 0 ].object ) {
  130. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  131. INTERSECTED = intersects[ 0 ].object;
  132. INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
  133. INTERSECTED.material.emissive.setHex( 0xff0000 );
  134. }
  135. } else {
  136. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  137. INTERSECTED = undefined;
  138. }
  139. // Keep cubes inside room
  140. for ( var i = 0; i < room.children.length; i ++ ) {
  141. var cube = room.children[ i ];
  142. cube.userData.velocity.multiplyScalar( 1 - ( 0.001 * delta ) );
  143. cube.position.add( cube.userData.velocity );
  144. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  145. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  146. cube.userData.velocity.x = - cube.userData.velocity.x;
  147. }
  148. if ( cube.position.y < 0 || cube.position.y > 6 ) {
  149. cube.position.y = THREE.Math.clamp( cube.position.y, 0, 6 );
  150. cube.userData.velocity.y = - cube.userData.velocity.y;
  151. }
  152. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  153. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  154. cube.userData.velocity.z = - cube.userData.velocity.z;
  155. }
  156. cube.rotation.x += cube.userData.velocity.x * 2 * delta;
  157. cube.rotation.y += cube.userData.velocity.y * 2 * delta;
  158. cube.rotation.z += cube.userData.velocity.z * 2 * delta;
  159. }
  160. renderer.render( scene, camera );
  161. }
  162. </script>
  163. </body>
  164. </html>