webxr_vr_dragging.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> vr - dragging
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { VRButton } from './jsm/webxr/VRButton.js';
  18. var container;
  19. var camera, scene, renderer;
  20. var controller1, controller2;
  21. var raycaster, intersected = [];
  22. var tempMatrix = new THREE.Matrix4();
  23. var controls, group;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. scene = new THREE.Scene();
  30. scene.background = new THREE.Color( 0x808080 );
  31. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  32. camera.position.set( 0, 1.6, 3 );
  33. controls = new OrbitControls( camera, container );
  34. controls.target.set( 0, 1.6, 0 );
  35. controls.update();
  36. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  37. var material = new THREE.MeshStandardMaterial( {
  38. color: 0xeeeeee,
  39. roughness: 1.0,
  40. metalness: 0.0
  41. } );
  42. var floor = new THREE.Mesh( geometry, material );
  43. floor.rotation.x = - Math.PI / 2;
  44. floor.receiveShadow = true;
  45. scene.add( floor );
  46. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  47. var light = new THREE.DirectionalLight( 0xffffff );
  48. light.position.set( 0, 6, 0 );
  49. light.castShadow = true;
  50. light.shadow.camera.top = 2;
  51. light.shadow.camera.bottom = - 2;
  52. light.shadow.camera.right = 2;
  53. light.shadow.camera.left = - 2;
  54. light.shadow.mapSize.set( 4096, 4096 );
  55. scene.add( light );
  56. group = new THREE.Group();
  57. scene.add( group );
  58. var geometries = [
  59. new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  60. new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
  61. new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  62. new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
  63. new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  64. ];
  65. for ( var i = 0; i < 50; i ++ ) {
  66. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  67. var material = new THREE.MeshStandardMaterial( {
  68. color: Math.random() * 0xffffff,
  69. roughness: 0.7,
  70. metalness: 0.0
  71. } );
  72. var object = new THREE.Mesh( geometry, material );
  73. object.position.x = Math.random() * 4 - 2;
  74. object.position.y = Math.random() * 2;
  75. object.position.z = Math.random() * 4 - 2;
  76. object.rotation.x = Math.random() * 2 * Math.PI;
  77. object.rotation.y = Math.random() * 2 * Math.PI;
  78. object.rotation.z = Math.random() * 2 * Math.PI;
  79. object.scale.setScalar( Math.random() + 0.5 );
  80. object.castShadow = true;
  81. object.receiveShadow = true;
  82. group.add( object );
  83. }
  84. //
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. renderer.outputEncoding = THREE.sRGBEncoding;
  89. renderer.shadowMap.enabled = true;
  90. renderer.xr.enabled = true;
  91. container.appendChild( renderer.domElement );
  92. document.body.appendChild( VRButton.createButton( renderer ) );
  93. // controllers
  94. controller1 = renderer.xr.getController( 0 );
  95. controller1.addEventListener( 'selectstart', onSelectStart );
  96. controller1.addEventListener( 'selectend', onSelectEnd );
  97. scene.add( controller1 );
  98. controller2 = renderer.xr.getController( 1 );
  99. controller2.addEventListener( 'selectstart', onSelectStart );
  100. controller2.addEventListener( 'selectend', onSelectEnd );
  101. scene.add( controller2 );
  102. //
  103. var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  104. var line = new THREE.Line( geometry );
  105. line.name = 'line';
  106. line.scale.z = 5;
  107. controller1.add( line.clone() );
  108. controller2.add( line.clone() );
  109. raycaster = new THREE.Raycaster();
  110. //
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. }
  113. function onWindowResize() {
  114. camera.aspect = window.innerWidth / window.innerHeight;
  115. camera.updateProjectionMatrix();
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. function onSelectStart( event ) {
  119. var controller = event.target;
  120. var intersections = getIntersections( controller );
  121. if ( intersections.length > 0 ) {
  122. var intersection = intersections[ 0 ];
  123. tempMatrix.getInverse( controller.matrixWorld );
  124. var object = intersection.object;
  125. object.matrix.premultiply( tempMatrix );
  126. object.matrix.decompose( object.position, object.quaternion, object.scale );
  127. object.material.emissive.b = 1;
  128. controller.add( object );
  129. controller.userData.selected = object;
  130. }
  131. }
  132. function onSelectEnd( event ) {
  133. var controller = event.target;
  134. if ( controller.userData.selected !== undefined ) {
  135. var object = controller.userData.selected;
  136. object.matrix.premultiply( controller.matrixWorld );
  137. object.matrix.decompose( object.position, object.quaternion, object.scale );
  138. object.material.emissive.b = 0;
  139. group.add( object );
  140. controller.userData.selected = undefined;
  141. }
  142. }
  143. function getIntersections( controller ) {
  144. tempMatrix.identity().extractRotation( controller.matrixWorld );
  145. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  146. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  147. return raycaster.intersectObjects( group.children );
  148. }
  149. function intersectObjects( controller ) {
  150. // Do not highlight when already selected
  151. if ( controller.userData.selected !== undefined ) return;
  152. var line = controller.getObjectByName( 'line' );
  153. var intersections = getIntersections( controller );
  154. if ( intersections.length > 0 ) {
  155. var intersection = intersections[ 0 ];
  156. var object = intersection.object;
  157. object.material.emissive.r = 1;
  158. intersected.push( object );
  159. line.scale.z = intersection.distance;
  160. } else {
  161. line.scale.z = 5;
  162. }
  163. }
  164. function cleanIntersected() {
  165. while ( intersected.length ) {
  166. var object = intersected.pop();
  167. object.material.emissive.r = 0;
  168. }
  169. }
  170. //
  171. function animate() {
  172. renderer.setAnimationLoop( render );
  173. }
  174. function render() {
  175. cleanIntersected();
  176. intersectObjects( controller1 );
  177. intersectObjects( controller2 );
  178. renderer.render( scene, camera );
  179. }
  180. </script>
  181. </body>
  182. </html>