Triangle.tests.js 12 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. * @author TristanVALCKE / https://github.com/Itee
  4. */
  5. /* global QUnit */
  6. import { Triangle } from '../../../../src/math/Triangle';
  7. import { Box3 } from '../../../../src/math/Box3';
  8. import { Plane } from '../../../../src/math/Plane';
  9. import { Vector3 } from '../../../../src/math/Vector3';
  10. import {
  11. zero3,
  12. one3,
  13. two3
  14. } from './Constants.tests';
  15. export default QUnit.module( 'Maths', () => {
  16. QUnit.module( 'Triangle', () => {
  17. // INSTANCING
  18. QUnit.test( "Instancing", ( assert ) => {
  19. var a = new Triangle();
  20. assert.ok( a.a.equals( zero3 ), "Passed!" );
  21. assert.ok( a.b.equals( zero3 ), "Passed!" );
  22. assert.ok( a.c.equals( zero3 ), "Passed!" );
  23. var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  24. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  25. assert.ok( a.b.equals( one3 ), "Passed!" );
  26. assert.ok( a.c.equals( two3 ), "Passed!" );
  27. } );
  28. // STATIC STUFF
  29. QUnit.todo( "getNormal", ( assert ) => {
  30. assert.ok( false, "everything's gonna be alright" );
  31. } );
  32. QUnit.todo( "getBarycoord", ( assert ) => {
  33. assert.ok( false, "everything's gonna be alright" );
  34. } );
  35. QUnit.todo( "containsPoint", ( assert ) => {
  36. assert.ok( false, "everything's gonna be alright" );
  37. } );
  38. // PUBLIC STUFF
  39. QUnit.test( "set", ( assert ) => {
  40. var a = new Triangle();
  41. a.set( one3.clone().negate(), one3, two3 );
  42. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  43. assert.ok( a.b.equals( one3 ), "Passed!" );
  44. assert.ok( a.c.equals( two3 ), "Passed!" );
  45. } );
  46. QUnit.test( "setFromPointsAndIndices", ( assert ) => {
  47. var a = new Triangle();
  48. var points = [ one3, one3.clone().negate(), two3 ];
  49. a.setFromPointsAndIndices( points, 1, 0, 2 );
  50. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  51. assert.ok( a.b.equals( one3 ), "Passed!" );
  52. assert.ok( a.c.equals( two3 ), "Passed!" );
  53. } );
  54. QUnit.todo( "clone", ( assert ) => {
  55. assert.ok( false, "everything's gonna be alright" );
  56. } );
  57. QUnit.test( "copy", ( assert ) => {
  58. var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  59. var b = new Triangle().copy( a );
  60. assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  61. assert.ok( b.b.equals( one3 ), "Passed!" );
  62. assert.ok( b.c.equals( two3 ), "Passed!" );
  63. // ensure that it is a true copy
  64. a.a = one3;
  65. a.b = zero3;
  66. a.c = zero3;
  67. assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  68. assert.ok( b.b.equals( one3 ), "Passed!" );
  69. assert.ok( b.c.equals( two3 ), "Passed!" );
  70. } );
  71. QUnit.test( "getArea", ( assert ) => {
  72. var a = new Triangle();
  73. assert.ok( a.getArea() == 0, "Passed!" );
  74. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  75. assert.ok( a.getArea() == 0.5, "Passed!" );
  76. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  77. assert.ok( a.getArea() == 2, "Passed!" );
  78. // colinear triangle.
  79. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 3, 0, 0 ) );
  80. assert.ok( a.getArea() == 0, "Passed!" );
  81. } );
  82. QUnit.test( "getMidpoint", ( assert ) => {
  83. var a = new Triangle();
  84. var midpoint = new Vector3();
  85. assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  86. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  87. assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 1 / 3, 1 / 3, 0 ) ), "Passed!" );
  88. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  89. assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 2 / 3, 0, 2 / 3 ) ), "Passed!" );
  90. } );
  91. QUnit.test( "getNormal", ( assert ) => {
  92. var a = new Triangle();
  93. var normal = new Vector3();
  94. assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  95. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  96. assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  97. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  98. assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  99. } );
  100. QUnit.test( "getPlane", ( assert ) => {
  101. var a = new Triangle();
  102. var plane = new Plane();
  103. var normal = new Vector3();
  104. a.getPlane( plane );
  105. assert.notOk( isNaN( plane.distanceToPoint( a.a ) ), "Passed!" );
  106. assert.notOk( isNaN( plane.distanceToPoint( a.b ) ), "Passed!" );
  107. assert.notOk( isNaN( plane.distanceToPoint( a.c ) ), "Passed!" );
  108. assert.notPropEqual( plane.normal, {
  109. x: NaN,
  110. y: NaN,
  111. z: NaN
  112. }, "Passed!" );
  113. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  114. a.getPlane( plane );
  115. a.getNormal( normal );
  116. assert.ok( plane.distanceToPoint( a.a ) == 0, "Passed!" );
  117. assert.ok( plane.distanceToPoint( a.b ) == 0, "Passed!" );
  118. assert.ok( plane.distanceToPoint( a.c ) == 0, "Passed!" );
  119. assert.ok( plane.normal.equals( normal ), "Passed!" );
  120. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  121. a.getPlane( plane );
  122. a.getNormal( normal );
  123. assert.ok( plane.distanceToPoint( a.a ) == 0, "Passed!" );
  124. assert.ok( plane.distanceToPoint( a.b ) == 0, "Passed!" );
  125. assert.ok( plane.distanceToPoint( a.c ) == 0, "Passed!" );
  126. assert.ok( plane.normal.clone().normalize().equals( normal ), "Passed!" );
  127. } );
  128. QUnit.test( "getBarycoord", ( assert ) => {
  129. var a = new Triangle();
  130. var bad = new Vector3( - 2, - 1, - 1 );
  131. var barycoord = new Vector3();
  132. var midpoint = new Vector3();
  133. a.getBarycoord( a.a, barycoord );
  134. assert.ok( barycoord.equals( bad ), "Passed!" );
  135. a.getBarycoord( a.b, barycoord );
  136. assert.ok( barycoord.equals( bad ), "Passed!" );
  137. a.getBarycoord( a.c, barycoord );
  138. assert.ok( barycoord.equals( bad ), "Passed!" );
  139. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  140. a.getMidpoint( midpoint );
  141. a.getBarycoord( a.a, barycoord );
  142. assert.ok( barycoord.equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  143. a.getBarycoord( a.b, barycoord );
  144. assert.ok( barycoord.equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  145. a.getBarycoord( a.c, barycoord );
  146. assert.ok( barycoord.equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  147. a.getBarycoord( midpoint, barycoord );
  148. assert.ok( barycoord.distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, "Passed!" );
  149. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  150. a.getMidpoint( midpoint );
  151. a.getBarycoord( a.a, barycoord );
  152. assert.ok( barycoord.equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  153. a.getBarycoord( a.b, barycoord );
  154. assert.ok( barycoord.equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  155. a.getBarycoord( a.c, barycoord );
  156. assert.ok( barycoord.equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  157. a.getBarycoord( midpoint, barycoord );
  158. assert.ok( barycoord.distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, "Passed!" );
  159. } );
  160. QUnit.test( "containsPoint", ( assert ) => {
  161. var a = new Triangle();
  162. var midpoint = new Vector3();
  163. assert.ok( ! a.containsPoint( a.a ), "Passed!" );
  164. assert.ok( ! a.containsPoint( a.b ), "Passed!" );
  165. assert.ok( ! a.containsPoint( a.c ), "Passed!" );
  166. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  167. a.getMidpoint( midpoint );
  168. assert.ok( a.containsPoint( a.a ), "Passed!" );
  169. assert.ok( a.containsPoint( a.b ), "Passed!" );
  170. assert.ok( a.containsPoint( a.c ), "Passed!" );
  171. assert.ok( a.containsPoint( midpoint ), "Passed!" );
  172. assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
  173. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  174. a.getMidpoint( midpoint );
  175. assert.ok( a.containsPoint( a.a ), "Passed!" );
  176. assert.ok( a.containsPoint( a.b ), "Passed!" );
  177. assert.ok( a.containsPoint( a.c ), "Passed!" );
  178. assert.ok( a.containsPoint( midpoint ), "Passed!" );
  179. assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
  180. } );
  181. QUnit.test( "intersectsBox", ( assert ) => {
  182. var a = new Box3( one3.clone(), two3.clone() );
  183. var b = new Triangle( new Vector3( 1.5, 1.5, 2.5 ), new Vector3( 2.5, 1.5, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  184. var c = new Triangle( new Vector3( 1.5, 1.5, 3.5 ), new Vector3( 3.5, 1.5, 1.5 ), new Vector3( 1.5, 1.5, 1.5 ) );
  185. var d = new Triangle( new Vector3( 1.5, 1.75, 3 ), new Vector3( 3, 1.75, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  186. var e = new Triangle( new Vector3( 1.5, 1.8, 3 ), new Vector3( 3, 1.8, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  187. var f = new Triangle( new Vector3( 1.5, 2.5, 3 ), new Vector3( 3, 2.5, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  188. assert.ok( b.intersectsBox( a ), "Passed!" );
  189. assert.ok( c.intersectsBox( a ), "Passed!" );
  190. assert.ok( d.intersectsBox( a ), "Passed!" );
  191. assert.ok( ! e.intersectsBox( a ), "Passed!" );
  192. assert.ok( ! f.intersectsBox( a ), "Passed!" );
  193. } );
  194. QUnit.test( "closestPointToPoint", ( assert ) => {
  195. var a = new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  196. var point = new Vector3();
  197. // point lies inside the triangle
  198. a.closestPointToPoint( new Vector3( 0, 0.5, 0 ), point );
  199. assert.ok( point.equals( new Vector3( 0, 0.5, 0 ) ), "Passed!" );
  200. // point lies on a vertex
  201. a.closestPointToPoint( a.a, point );
  202. assert.ok( point.equals( a.a ), "Passed!" );
  203. a.closestPointToPoint( a.b, point );
  204. assert.ok( point.equals( a.b ), "Passed!" );
  205. a.closestPointToPoint( a.c, point );
  206. assert.ok( point.equals( a.c ), "Passed!" );
  207. // point lies on an edge
  208. a.closestPointToPoint( zero3.clone(), point );
  209. assert.ok( point.equals( zero3.clone() ), "Passed!" );
  210. // point lies outside the triangle
  211. a.closestPointToPoint( new Vector3( - 2, 0, 0 ), point );
  212. assert.ok( point.equals( new Vector3( - 1, 0, 0 ) ), "Passed!" );
  213. a.closestPointToPoint( new Vector3( 2, 0, 0 ), point );
  214. assert.ok( point.equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  215. a.closestPointToPoint( new Vector3( 0, 2, 0 ), point );
  216. assert.ok( point.equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  217. a.closestPointToPoint( new Vector3( 0, - 2, 0 ), point );
  218. assert.ok( point.equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  219. } );
  220. QUnit.test( "isFrontFacing", ( assert ) => {
  221. var a = new Triangle();
  222. var dir = new Vector3();
  223. assert.ok( ! a.isFrontFacing( dir ), "Passed!" );
  224. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  225. var dir = new Vector3( 0, 0, - 1 );
  226. assert.ok( a.isFrontFacing( dir ), "Passed!" );
  227. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 1, 0, 0 ) );
  228. assert.ok( ! a.isFrontFacing( dir ), "Passed!" );
  229. } );
  230. QUnit.test( "equals", ( assert ) => {
  231. var a = new Triangle(
  232. new Vector3( 1, 0, 0 ),
  233. new Vector3( 0, 1, 0 ),
  234. new Vector3( 0, 0, 1 )
  235. );
  236. var b = new Triangle(
  237. new Vector3( 0, 0, 1 ),
  238. new Vector3( 0, 1, 0 ),
  239. new Vector3( 1, 0, 0 )
  240. );
  241. var c = new Triangle(
  242. new Vector3( - 1, 0, 0 ),
  243. new Vector3( 0, 1, 0 ),
  244. new Vector3( 0, 0, 1 )
  245. );
  246. assert.ok( a.equals( a ), "a equals a" );
  247. assert.notOk( a.equals( b ), "a does not equal b" );
  248. assert.notOk( a.equals( c ), "a does not equal c" );
  249. assert.notOk( b.equals( c ), "b does not equal c" );
  250. a.copy( b );
  251. assert.ok( a.equals( a ), "a equals b after copy()" );
  252. } );
  253. } );
  254. } );