Sidebar.Scene.js 8.3 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { UIPanel, UIBreak, UIRow, UIColor, UISelect, UIText, UINumber } from './libs/ui.js';
  5. import { UIOutliner, UITexture, UICubeTexture } from './libs/ui.three.js';
  6. var SidebarScene = function ( editor ) {
  7. var signals = editor.signals;
  8. var strings = editor.strings;
  9. var container = new UIPanel();
  10. container.setBorderTop( '0' );
  11. container.setPaddingTop( '20px' );
  12. // outliner
  13. function buildOption( object, draggable ) {
  14. var option = document.createElement( 'div' );
  15. option.draggable = draggable;
  16. option.innerHTML = buildHTML( object );
  17. option.value = object.id;
  18. return option;
  19. }
  20. function getMaterialName( material ) {
  21. if ( Array.isArray( material ) ) {
  22. var array = [];
  23. for ( var i = 0; i < material.length; i ++ ) {
  24. array.push( material[ i ].name );
  25. }
  26. return array.join( ',' );
  27. }
  28. return material.name;
  29. }
  30. function escapeHTML( html ) {
  31. return html
  32. .replace( /&/g, '&amp;' )
  33. .replace( /"/g, '&quot;' )
  34. .replace( /'/g, '&#39;' )
  35. .replace( /</g, '&lt;' )
  36. .replace( />/g, '&gt;' );
  37. }
  38. function buildHTML( object ) {
  39. var html = '<span class="type ' + object.type + '"></span> ' + escapeHTML( object.name );
  40. if ( object.isMesh ) {
  41. var geometry = object.geometry;
  42. var material = object.material;
  43. html += ' <span class="type ' + geometry.type + '"></span> ' + escapeHTML( geometry.name );
  44. html += ' <span class="type ' + material.type + '"></span> ' + escapeHTML( getMaterialName( material ) );
  45. }
  46. html += getScript( object.uuid );
  47. return html;
  48. }
  49. function getScript( uuid ) {
  50. if ( editor.scripts[ uuid ] !== undefined ) {
  51. return ' <span class="type Script"></span>';
  52. }
  53. return '';
  54. }
  55. var ignoreObjectSelectedSignal = false;
  56. var outliner = new UIOutliner( editor );
  57. outliner.setId( 'outliner' );
  58. outliner.onChange( function () {
  59. ignoreObjectSelectedSignal = true;
  60. editor.selectById( parseInt( outliner.getValue() ) );
  61. ignoreObjectSelectedSignal = false;
  62. } );
  63. outliner.onDblClick( function () {
  64. editor.focusById( parseInt( outliner.getValue() ) );
  65. } );
  66. container.add( outliner );
  67. container.add( new UIBreak() );
  68. // background
  69. function onBackgroundChanged() {
  70. signals.sceneBackgroundChanged.dispatch(
  71. backgroundType.getValue(),
  72. backgroundColor.getHexValue(),
  73. backgroundTexture.getValue(),
  74. backgroundCubeTexture.getValue()
  75. );
  76. }
  77. function onTextureChanged( texture ) {
  78. texture.encoding = texture.isHDRTexture ? THREE.RGBEEncoding : THREE.sRGBEncoding;
  79. if ( texture.isCubeTexture && texture.isHDRTexture ) {
  80. texture.format = THREE.RGBAFormat;
  81. texture.minFilter = THREE.NearestFilter;
  82. texture.magFilter = THREE.NearestFilter;
  83. texture.generateMipmaps = false;
  84. }
  85. onBackgroundChanged();
  86. }
  87. var backgroundRow = new UIRow();
  88. var backgroundType = new UISelect().setOptions( {
  89. 'None': 'None',
  90. 'Color': 'Color',
  91. 'Texture': 'Texture',
  92. 'CubeTexture': 'CubeTexture'
  93. } ).setWidth( '150px' );
  94. backgroundType.onChange( function () {
  95. onBackgroundChanged();
  96. refreshBackgroundUI();
  97. } );
  98. backgroundType.setValue( 'Color' );
  99. backgroundRow.add( new UIText( strings.getKey( 'sidebar/scene/background' ) ).setWidth( '90px' ) );
  100. backgroundRow.add( backgroundType );
  101. container.add( backgroundRow );
  102. //
  103. var colorRow = new UIRow();
  104. colorRow.setMarginLeft( '90px' );
  105. var backgroundColor = new UIColor().setValue( '#aaaaaa' ).onChange( onBackgroundChanged );
  106. colorRow.add( backgroundColor );
  107. container.add( colorRow );
  108. //
  109. var textureRow = new UIRow();
  110. textureRow.setDisplay( 'none' );
  111. textureRow.setMarginLeft( '90px' );
  112. var backgroundTexture = new UITexture().onChange( onTextureChanged );
  113. textureRow.add( backgroundTexture );
  114. container.add( textureRow );
  115. //
  116. var cubeTextureRow = new UIRow();
  117. cubeTextureRow.setDisplay( 'none' );
  118. cubeTextureRow.setMarginLeft( '90px' );
  119. var backgroundCubeTexture = new UICubeTexture().onChange( onTextureChanged );
  120. cubeTextureRow.add( backgroundCubeTexture );
  121. container.add( cubeTextureRow );
  122. //
  123. function refreshBackgroundUI() {
  124. var type = backgroundType.getValue();
  125. colorRow.setDisplay( type === 'Color' ? '' : 'none' );
  126. textureRow.setDisplay( type === 'Texture' ? '' : 'none' );
  127. cubeTextureRow.setDisplay( type === 'CubeTexture' ? '' : 'none' );
  128. }
  129. // fog
  130. function onFogChanged() {
  131. signals.sceneFogChanged.dispatch(
  132. fogType.getValue(),
  133. fogColor.getHexValue(),
  134. fogNear.getValue(),
  135. fogFar.getValue(),
  136. fogDensity.getValue()
  137. );
  138. }
  139. var fogTypeRow = new UIRow();
  140. var fogType = new UISelect().setOptions( {
  141. 'None': 'None',
  142. 'Fog': 'Linear',
  143. 'FogExp2': 'Exponential'
  144. } ).setWidth( '150px' );
  145. fogType.onChange( function () {
  146. onFogChanged();
  147. refreshFogUI();
  148. } );
  149. fogTypeRow.add( new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setWidth( '90px' ) );
  150. fogTypeRow.add( fogType );
  151. container.add( fogTypeRow );
  152. // fog color
  153. var fogPropertiesRow = new UIRow();
  154. fogPropertiesRow.setDisplay( 'none' );
  155. fogPropertiesRow.setMarginLeft( '90px' );
  156. container.add( fogPropertiesRow );
  157. var fogColor = new UIColor().setValue( '#aaaaaa' );
  158. fogColor.onChange( onFogChanged );
  159. fogPropertiesRow.add( fogColor );
  160. // fog near
  161. var fogNear = new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogChanged );
  162. fogPropertiesRow.add( fogNear );
  163. // fog far
  164. var fogFar = new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogChanged );
  165. fogPropertiesRow.add( fogFar );
  166. // fog density
  167. var fogDensity = new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange( onFogChanged );
  168. fogPropertiesRow.add( fogDensity );
  169. //
  170. function refreshUI() {
  171. var camera = editor.camera;
  172. var scene = editor.scene;
  173. var options = [];
  174. options.push( buildOption( camera, false ) );
  175. options.push( buildOption( scene, false ) );
  176. ( function addObjects( objects, pad ) {
  177. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  178. var object = objects[ i ];
  179. var option = buildOption( object, true );
  180. option.style.paddingLeft = ( pad * 10 ) + 'px';
  181. options.push( option );
  182. addObjects( object.children, pad + 1 );
  183. }
  184. } )( scene.children, 1 );
  185. outliner.setOptions( options );
  186. if ( editor.selected !== null ) {
  187. outliner.setValue( editor.selected.id );
  188. }
  189. if ( scene.background ) {
  190. if ( scene.background.isColor ) {
  191. backgroundType.setValue( "Color" );
  192. backgroundColor.setHexValue( scene.background.getHex() );
  193. backgroundTexture.setValue( null );
  194. backgroundCubeTexture.setValue( null );
  195. } else if ( scene.background.isTexture ) {
  196. backgroundType.setValue( "Texture" );
  197. backgroundTexture.setValue( scene.background );
  198. backgroundCubeTexture.setValue( null );
  199. } else if ( scene.background.isCubeTexture ) {
  200. backgroundType.setValue( "CubeTexture" );
  201. backgroundCubeTexture.setValue( scene.background );
  202. backgroundTexture.setValue( null );
  203. }
  204. } else {
  205. backgroundType.setValue( "None" );
  206. backgroundTexture.setValue( null );
  207. }
  208. if ( scene.fog ) {
  209. fogColor.setHexValue( scene.fog.color.getHex() );
  210. if ( scene.fog.isFog ) {
  211. fogType.setValue( "Fog" );
  212. fogNear.setValue( scene.fog.near );
  213. fogFar.setValue( scene.fog.far );
  214. } else if ( scene.fog.isFogExp2 ) {
  215. fogType.setValue( "FogExp2" );
  216. fogDensity.setValue( scene.fog.density );
  217. }
  218. } else {
  219. fogType.setValue( "None" );
  220. }
  221. refreshBackgroundUI();
  222. refreshFogUI();
  223. }
  224. function refreshFogUI() {
  225. var type = fogType.getValue();
  226. fogPropertiesRow.setDisplay( type === 'None' ? 'none' : '' );
  227. fogNear.setDisplay( type === 'Fog' ? '' : 'none' );
  228. fogFar.setDisplay( type === 'Fog' ? '' : 'none' );
  229. fogDensity.setDisplay( type === 'FogExp2' ? '' : 'none' );
  230. }
  231. refreshUI();
  232. // events
  233. signals.editorCleared.add( refreshUI );
  234. signals.sceneGraphChanged.add( refreshUI );
  235. signals.objectChanged.add( function ( object ) {
  236. var options = outliner.options;
  237. for ( var i = 0; i < options.length; i ++ ) {
  238. var option = options[ i ];
  239. if ( option.value === object.id ) {
  240. option.innerHTML = buildHTML( object );
  241. return;
  242. }
  243. }
  244. } );
  245. signals.objectSelected.add( function ( object ) {
  246. if ( ignoreObjectSelectedSignal === true ) return;
  247. outliner.setValue( object !== null ? object.id : null );
  248. } );
  249. return container;
  250. };
  251. export { SidebarScene };