webgl_shadowmap_csm.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - cascaded shadow maps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - cascaded shadow maps<br>
  13. by <a href="https://github.com/vHawk" target="_blank" rel="noopener">vHawk</a> (<a href="https://github.com/vHawk/three-csm" target="_blank" rel="noopener">original repository</a>)
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. import * as CSM from './jsm/csm/CSM.js';
  20. var renderer, scene, camera, orthoCamera, controls, csm;
  21. var params = {
  22. orthographic: false,
  23. fade: false,
  24. far: 1000,
  25. mode: 'practical',
  26. lightX: - 1,
  27. lightY: - 1,
  28. lightZ: - 1,
  29. margin: 100,
  30. lightFar: 5000,
  31. lightNear: 1,
  32. helper: function () {
  33. var helper = csm.helper( camera.matrix );
  34. scene.add( helper );
  35. }
  36. };
  37. init();
  38. animate();
  39. function updateOrthoCamera() {
  40. var size = controls.target.distanceTo( camera.position );
  41. var aspect = camera.aspect;
  42. orthoCamera.left = size * aspect / - 2;
  43. orthoCamera.right = size * aspect / 2;
  44. orthoCamera.top = size / 2;
  45. orthoCamera.bottom = size / - 2;
  46. orthoCamera.position.copy( camera.position );
  47. orthoCamera.rotation.copy( camera.rotation );
  48. orthoCamera.updateProjectionMatrix();
  49. }
  50. function init() {
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.Color( '#454e61' );
  53. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 5000 );
  54. orthoCamera = new THREE.OrthographicCamera();
  55. renderer = new THREE.WebGLRenderer( { antialias: true } );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. document.body.appendChild( renderer.domElement );
  58. renderer.shadowMap.enabled = true;
  59. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  60. controls = new OrbitControls( camera, renderer.domElement );
  61. controls.maxPolarAngle = Math.PI / 2;
  62. camera.position.set( 60, 60, 0 );
  63. controls.target = new THREE.Vector3( -100, 10, 0 );
  64. controls.update();
  65. var ambientLight = new THREE.AmbientLight( 0xffffff, 0.5 );
  66. scene.add( ambientLight );
  67. csm = new CSM.default({
  68. maxFar: params.far,
  69. cascades: 4,
  70. mode: params.mode,
  71. parent: scene,
  72. shadowMapSize: 1024,
  73. lightDirection: new THREE.Vector3( params.lightX, params.lightY, params.lightZ ).normalize(),
  74. camera: camera
  75. } );
  76. var floorMaterial = new THREE.MeshPhongMaterial( { color: '#252a34' } );
  77. csm.setupMaterial( floorMaterial );
  78. var floor = new THREE.Mesh( new THREE.PlaneBufferGeometry( 10000, 10000, 8, 8 ), floorMaterial );
  79. floor.rotation.x = - Math.PI / 2;
  80. floor.castShadow = true;
  81. floor.receiveShadow = true;
  82. scene.add( floor );
  83. var material1 = new THREE.MeshPhongMaterial( { color: '#08d9d6' } );
  84. csm.setupMaterial( material1 );
  85. var material2 = new THREE.MeshPhongMaterial( { color: '#ff2e63' } );
  86. csm.setupMaterial( material2 );
  87. var geometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
  88. for ( var i = 0; i < 40; i ++ ) {
  89. var cube1 = new THREE.Mesh( geometry, i % 2 === 0 ? material1 : material2 );
  90. cube1.castShadow = true;
  91. cube1.receiveShadow = true;
  92. scene.add( cube1 );
  93. cube1.position.set( - i * 25, 20, 30 );
  94. cube1.scale.y = Math.random() * 2 + 6;
  95. var cube2 = new THREE.Mesh( geometry, i % 2 === 0 ? material2 : material1 );
  96. cube2.castShadow = true;
  97. cube2.receiveShadow = true;
  98. scene.add( cube2 );
  99. cube2.position.set( - i * 25, 20, - 30 );
  100. cube2.scale.y = Math.random() * 2 + 6;
  101. }
  102. var gui = new GUI();
  103. gui.add( params, 'orthographic' ).onChange( function ( value ) {
  104. csm.camera = value ? orthoCamera : camera;
  105. csm.updateFrustums();
  106. } );
  107. gui.add( params, 'fade' ).onChange( function ( value ) {
  108. csm.fade = value;
  109. csm.updateFrustums();
  110. } );
  111. gui.add( params, 'far', 1, 5000 ).step( 1 ).name( 'shadow far' ).onChange( function ( value ) {
  112. csm.maxFar = value;
  113. csm.updateFrustums();
  114. } );
  115. gui.add( params, 'mode', [ 'uniform', 'logarithmic', 'practical' ] ).name( 'frustum split mode' ).onChange( function ( value ) {
  116. csm.mode = value;
  117. csm.updateFrustums();
  118. } );
  119. gui.add( params, 'lightX', - 1, 1 ).name( 'light direction x' ).onChange( function ( value ) {
  120. csm.lightDirection.x = value;
  121. } );
  122. gui.add( params, 'lightY', - 1, 1 ).name( 'light direction y' ).onChange( function ( value ) {
  123. csm.lightDirection.y = value;
  124. } );
  125. gui.add( params, 'lightZ', - 1, 1 ).name( 'light direction z' ).onChange( function ( value ) {
  126. csm.lightDirection.z = value;
  127. } );
  128. gui.add( params, 'margin', 0, 200 ).name( 'light margin' ).onChange( function ( value ) {
  129. csm.lightMargin = value;
  130. } );
  131. gui.add( params, 'lightNear', 1, 10000 ).name( 'light near' ).onChange( function ( value ) {
  132. for ( var i = 0; i < csm.lights.length; i ++ ) {
  133. csm.lights[ i ].shadow.camera.near = value;
  134. csm.lights[ i ].shadow.camera.updateProjectionMatrix();
  135. }
  136. } );
  137. gui.add( params, 'lightFar', 1, 10000 ).name( 'light far' ).onChange( function ( value ) {
  138. for ( var i = 0; i < csm.lights.length; i ++ ) {
  139. csm.lights[ i ].shadow.camera.far = value;
  140. csm.lights[ i ].shadow.camera.updateProjectionMatrix();
  141. }
  142. } );
  143. gui.add( params, 'helper' ).name( 'add frustum helper' );
  144. window.addEventListener( 'resize', function () {
  145. camera.aspect = window.innerWidth / window.innerHeight;
  146. camera.updateProjectionMatrix();
  147. updateOrthoCamera();
  148. csm.updateFrustums();
  149. renderer.setSize( window.innerWidth, window.innerHeight );
  150. }, false);
  151. }
  152. function animate() {
  153. requestAnimationFrame( animate );
  154. camera.updateMatrixWorld();
  155. csm.update( camera.matrixWorld );
  156. controls.update();
  157. if ( params.orthographic ) {
  158. updateOrthoCamera();
  159. csm.updateFrustums();
  160. renderer.render( scene, orthoCamera );
  161. } else {
  162. renderer.render( scene, camera );
  163. }
  164. }
  165. </script>
  166. </body>
  167. </html>