CubeCamera.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Object3D] &rarr;
  12. <h1>立方相机([name])</h1>
  13. <p class="desc">创建6个摄像机,并将它们所拍摄的场景渲染到[page:WebGLCubeRenderTarget]上。</p>
  14. <h2>代码示例</h2>
  15. <code>// Create cube camera
  16. var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
  17. scene.add( cubeCamera );
  18. // Create car
  19. var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget.texture } );
  20. var car = new Mesh( carGeometry, chromeMaterial );
  21. scene.add( car );
  22. // Update the render target cube
  23. car.setVisible( false );
  24. cubeCamera.position.copy( car.position );
  25. cubeCamera.update( renderer, scene );
  26. // Render the scene
  27. car.setVisible( true );
  28. renderer.render( scene, camera );
  29. </code>
  30. <h2>例子</h2>
  31. <p>
  32. [example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]<br />
  33. [example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]<br />
  34. [example:webgl_shading_physical shading / physical ]
  35. </p>
  36. <h2>构造器</h2>
  37. <h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution] )</h3>
  38. <p>
  39. near -- 近剪切面的距离<br />
  40. far -- 远剪切面的距离<br />
  41. cubeResolution -- 设置立方体边缘的长度
  42. </p>
  43. <p>
  44. 构造一个包含6个[page:PerspectiveCamera PerspectiveCameras](透视摄像机)的立方摄像机,并将其拍摄的场景渲染到一个[page:WebGLCubeRenderTarget]上。
  45. </p>
  46. <h2>属性</h2>
  47. <p>共有属性请参见其基类[page:Object3D]。</p>
  48. <h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
  49. <p>
  50. 生成的立方体纹理<br>
  51. (译注:生成的立方体纹理保存在其中的.texture对象中,可作为贴图赋值给其他材质)
  52. </p>
  53. <h2>方法</h2>
  54. <p>共有方法请参见其基类[page:Object3D]。</p>
  55. <h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
  56. <p>
  57. renderer -- 当前的WebGL渲染器<br />
  58. scene -- 当前的场景
  59. </p>
  60. <p>
  61. 这个方法用来更新[page:CubeCamera.renderTarget renderTarget](渲染目标对象)。
  62. </p>
  63. <h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
  64. <p>
  65. 这个方法用来来清除[page:CubeCamera.renderTarget renderTarget]的颜色、深度和/或模板缓冲区。
  66. 颜色缓冲区设置为渲染器当前的“清除”色。参数默认值均为*true*。
  67. </p>
  68. <h2>源代码</h2>
  69. <p>
  70. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  71. </p>
  72. </body>
  73. </html>