CubeTexture.html 1.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Texture] &rarr;
  12. <h1>立方纹理([name])</h1>
  13. <p class="desc">创建一个由6张图片所组成的纹理对象。</p>
  14. <h2>代码示例</h2>
  15. <code>
  16. var loader = new THREE.CubeTextureLoader();
  17. loader.setPath( 'textures/cube/pisa/' );
  18. var textureCube = loader.load( [
  19. 'px.png', 'nx.png',
  20. 'py.png', 'ny.png',
  21. 'pz.png', 'nz.png'
  22. ] );
  23. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
  24. </code>
  25. <h2>构造函数</h2>
  26. <h3>[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )</h3>
  27. <p>
  28. CubeTexture(立方贴图)的功能以及用法几乎和[page:Texture]是相同的。区别在于,CubeTexture中的图像是6个单独的图像所组成的数组,
  29. 纹理映射选项为[page:Textures THREE.CubeReflectionMapping](默认值)或[page:Textures THREE.CubeRefractionMapping]。
  30. </p>
  31. <h2>属性</h2>
  32. <h3>请参阅[page:Texture]页面。</h3>
  33. <h2>方法</h2>
  34. <h3>请参阅[page:Texture]页面。</h3>
  35. <h2>源代码</h2>
  36. <p>
  37. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  38. </p>
  39. </body>
  40. </html>