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webgl_tonemapping.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Tone Mapping<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  21. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  22. var mesh, renderer, scene, camera, controls;
  23. var gui,
  24. guiWhitePoint = null,
  25. guiExposure = null;
  26. var params = {
  27. exposure: 0.8,
  28. whitePoint: 1.0, // applies to Uncharted2 only
  29. toneMapping: 'ACESFilmic'
  30. };
  31. var toneMappingOptions = {
  32. None: THREE.NoToneMapping,
  33. Linear: THREE.LinearToneMapping,
  34. Reinhard: THREE.ReinhardToneMapping,
  35. Uncharted2: THREE.Uncharted2ToneMapping,
  36. Cineon: THREE.CineonToneMapping,
  37. ACESFilmic: THREE.ACESFilmicToneMapping
  38. };
  39. init().catch( function ( err ) {
  40. console.error( err );
  41. } );
  42. async function init() {
  43. renderer = new THREE.WebGLRenderer( { antialias: true } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. document.body.appendChild( renderer.domElement );
  47. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  48. renderer.toneMappingWhitePoint = params.whitePoint;
  49. renderer.toneMappingExposure = params.exposure;
  50. renderer.outputEncoding = THREE.sRGBEncoding;
  51. scene = new THREE.Scene();
  52. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  53. camera.position.set( - 1.8, 0.6, 2.7 );
  54. controls = new OrbitControls( camera, renderer.domElement );
  55. controls.addEventListener( 'change', render ); // use if there is no animation loop
  56. controls.enableZoom = false;
  57. controls.enablePan = false;
  58. controls.target.set( 0, 0, - 0.2 );
  59. controls.update();
  60. var pmremGenerator = new THREE.PMREMGenerator( renderer );
  61. pmremGenerator.compileEquirectangularShader();
  62. var rgbeLoader = new RGBELoader()
  63. .setDataType( THREE.UnsignedByteType )
  64. .setPath( 'textures/equirectangular/' );
  65. var gltfLoader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  66. var [ texture, gltf ] = await Promise.all( [
  67. rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  68. gltfLoader.loadAsync( 'DamagedHelmet.gltf' ),
  69. ] );
  70. // environment
  71. var envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  72. scene.background = envMap;
  73. scene.environment = envMap;
  74. texture.dispose();
  75. pmremGenerator.dispose();
  76. // model
  77. gltf.scene.traverse( function ( child ) {
  78. if ( child.isMesh ) {
  79. mesh = child;
  80. scene.add( mesh );
  81. }
  82. } );
  83. render();
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. gui = new GUI();
  86. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) )
  87. .onChange( function () {
  88. updateGUI();
  89. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  90. mesh.material.needsUpdate = true;
  91. render();
  92. } );
  93. updateGUI();
  94. gui.open();
  95. }
  96. function updateGUI() {
  97. if ( guiWhitePoint !== null ) {
  98. gui.remove( guiWhitePoint );
  99. guiWhitePoint = null;
  100. }
  101. if ( guiExposure !== null ) {
  102. gui.remove( guiExposure );
  103. guiExposure = null;
  104. }
  105. if ( params.toneMapping !== 'None' ) {
  106. guiExposure = gui.add( params, 'exposure', 0, 2 )
  107. .onChange( function () {
  108. renderer.toneMappingExposure = params.exposure;
  109. render();
  110. } );
  111. }
  112. if ( params.toneMapping === 'Uncharted2' ) {
  113. guiWhitePoint = gui.add( params, 'whitePoint', 0, 2 )
  114. .onChange( function () {
  115. renderer.toneMappingWhitePoint = params.whitePoint;
  116. render();
  117. } );
  118. }
  119. }
  120. function onWindowResize() {
  121. camera.aspect = window.innerWidth / window.innerHeight;
  122. camera.updateProjectionMatrix();
  123. renderer.setSize( window.innerWidth, window.innerHeight );
  124. render();
  125. }
  126. function render() {
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>