ShadowMaterial.html 1.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Material] &rarr;
  12. <h1>阴影材质([name])</h1>
  13. <p class="desc">
  14. 此材质可以接收阴影,但在其他方面完全透明。
  15. </p>
  16. <h2>代码示例</h2>
  17. <code>
  18. var planeGeometry = new THREE.PlaneBufferGeometry( 2000, 2000 );
  19. planeGeometry.rotateX( - Math.PI / 2 );
  20. var planeMaterial = new THREE.ShadowMaterial();
  21. planeMaterial.opacity = 0.2;
  22. var plane = new THREE.Mesh( planeGeometry, planeMaterial );
  23. plane.position.y = -200;
  24. plane.receiveShadow = true;
  25. scene.add( plane );
  26. </code>
  27. <h3>例子</h3>
  28. <p>
  29. [example:webgl_geometry_spline_editor geometry / spline / editor]
  30. </p>
  31. <h2>构造函数(Constructor)</h2>
  32. <h3>[name]( [param:Object parameters] )</h3>
  33. <p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
  34. 材质的任何属性都可以从此处传入(包括从[page:Material]]继承的任何属性)。<br /><br />
  35. </p>
  36. <h2>属性(Properties)</h2>
  37. <p>共有属性请参见其基类[page:Material]。</p>
  38. <h3>[property:Boolean transparent]</h3>
  39. <p>定义此材质是否透明。默认值为 *true*。</p>
  40. <h2>方法(Methods)</h2>
  41. <p>共有方法请参见其基类[page:Material]。</p>
  42. <h2>源码(Source)</h2>
  43. <p>
  44. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  45. </p>
  46. </body>
  47. </html>