material-browser.html 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Material Browser</title>
  6. <link rel="shortcut icon" href="../../files/favicon.ico" />
  7. <link rel="stylesheet" type="text/css" href="../../files/main.css">
  8. <style>
  9. canvas {
  10. display: block;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. #newWindow {
  15. display: block;
  16. position: absolute;
  17. bottom: 0.3em;
  18. left: 0.5em;
  19. color: #fff;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
  25. <script type="module">
  26. import {
  27. AdditiveBlending, CustomBlending, MultiplyBlending, NormalBlending, NoBlending, SubtractiveBlending,
  28. AddEquation, ReverseSubtractEquation, SubtractEquation,
  29. AddOperation, MixOperation, MultiplyOperation,
  30. AmbientLight,
  31. Color,
  32. CubeTextureLoader,
  33. CubeRefractionMapping,
  34. DoubleSide, FrontSide, BackSide,
  35. DstAlphaFactor, DstColorFactor, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, ZeroFactor,
  36. Float32BufferAttribute,
  37. Fog,
  38. LineBasicMaterial,
  39. Mesh,
  40. MeshBasicMaterial,
  41. MeshDepthMaterial,
  42. MeshLambertMaterial,
  43. MeshMatcapMaterial,
  44. MeshNormalMaterial,
  45. MeshPhongMaterial,
  46. MeshPhysicalMaterial,
  47. MeshStandardMaterial,
  48. MeshToonMaterial,
  49. NearestFilter,
  50. PerspectiveCamera,
  51. PointLight,
  52. RepeatWrapping,
  53. RGBFormat,
  54. Scene,
  55. TextureLoader,
  56. TorusKnotBufferGeometry,
  57. WebGLRenderer
  58. } from "../../build/three.module.js";
  59. import { GUI } from '../../examples/jsm/libs/dat.gui.module.js';
  60. /**
  61. * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
  62. */
  63. var constants = {
  64. combine: {
  65. 'THREE.MultiplyOperation': MultiplyOperation,
  66. 'THREE.MixOperation': MixOperation,
  67. 'THREE.AddOperation': AddOperation
  68. },
  69. side: {
  70. 'THREE.FrontSide': FrontSide,
  71. 'THREE.BackSide': BackSide,
  72. 'THREE.DoubleSide': DoubleSide
  73. },
  74. blendingMode: {
  75. 'THREE.NoBlending': NoBlending,
  76. 'THREE.NormalBlending': NormalBlending,
  77. 'THREE.AdditiveBlending': AdditiveBlending,
  78. 'THREE.SubtractiveBlending': SubtractiveBlending,
  79. 'THREE.MultiplyBlending': MultiplyBlending,
  80. 'THREE.CustomBlending': CustomBlending
  81. },
  82. equations: {
  83. 'THREE.AddEquation': AddEquation,
  84. 'THREE.SubtractEquation': SubtractEquation,
  85. 'THREE.ReverseSubtractEquation': ReverseSubtractEquation
  86. },
  87. destinationFactors: {
  88. 'THREE.ZeroFactor': ZeroFactor,
  89. 'THREE.OneFactor': OneFactor,
  90. 'THREE.SrcColorFactor': SrcColorFactor,
  91. 'THREE.OneMinusSrcColorFactor': OneMinusSrcColorFactor,
  92. 'THREE.SrcAlphaFactor': SrcAlphaFactor,
  93. 'THREE.OneMinusSrcAlphaFactor': OneMinusSrcAlphaFactor,
  94. 'THREE.DstAlphaFactor': DstAlphaFactor,
  95. 'THREE.OneMinusDstAlphaFactor': OneMinusDstAlphaFactor
  96. },
  97. sourceFactors: {
  98. 'THREE.DstColorFactor': DstColorFactor,
  99. 'THREE.OneMinusDstColorFactor': OneMinusDstColorFactor,
  100. 'THREE.SrcAlphaSaturateFactor': SrcAlphaSaturateFactor
  101. }
  102. };
  103. function getObjectsKeys( obj ) {
  104. var keys = [];
  105. for ( var key in obj ) {
  106. if ( obj.hasOwnProperty( key ) ) {
  107. keys.push( key );
  108. }
  109. }
  110. return keys;
  111. }
  112. var textureLoader = new TextureLoader();
  113. var cubeTextureLoader = new CubeTextureLoader();
  114. var envMaps = ( function () {
  115. var path = '../../examples/textures/cube/SwedishRoyalCastle/';
  116. var format = '.jpg';
  117. var urls = [
  118. path + 'px' + format, path + 'nx' + format,
  119. path + 'py' + format, path + 'ny' + format,
  120. path + 'pz' + format, path + 'nz' + format
  121. ];
  122. var reflectionCube = cubeTextureLoader.load( urls );
  123. reflectionCube.format = RGBFormat;
  124. var refractionCube = cubeTextureLoader.load( urls );
  125. refractionCube.mapping = CubeRefractionMapping;
  126. refractionCube.format = RGBFormat;
  127. return {
  128. none: null,
  129. reflection: reflectionCube,
  130. refraction: refractionCube
  131. };
  132. } )();
  133. var diffuseMaps = ( function () {
  134. var bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  135. bricks.wrapS = RepeatWrapping;
  136. bricks.wrapT = RepeatWrapping;
  137. bricks.repeat.set( 9, 1 );
  138. return {
  139. none: null,
  140. bricks: bricks
  141. };
  142. } )();
  143. var roughnessMaps = ( function () {
  144. var bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
  145. bricks.wrapT = RepeatWrapping;
  146. bricks.wrapS = RepeatWrapping;
  147. bricks.repeat.set( 9, 1 );
  148. return {
  149. none: null,
  150. bricks: bricks
  151. };
  152. } )();
  153. var matcaps = ( function () {
  154. return {
  155. none: null,
  156. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  157. };
  158. } )();
  159. var alphaMaps = ( function () {
  160. var fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  161. fibers.wrapT = RepeatWrapping;
  162. fibers.wrapS = RepeatWrapping;
  163. fibers.repeat.set( 9, 1 );
  164. return {
  165. none: null,
  166. fibers: fibers
  167. };
  168. } )();
  169. var gradientMaps = ( function () {
  170. var threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
  171. threeTone.minFilter = NearestFilter;
  172. threeTone.magFilter = NearestFilter;
  173. var fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
  174. fiveTone.minFilter = NearestFilter;
  175. fiveTone.magFilter = NearestFilter;
  176. return {
  177. none: null,
  178. threeTone: threeTone,
  179. fiveTone: fiveTone
  180. };
  181. } )();
  182. var envMapKeys = getObjectsKeys( envMaps );
  183. var diffuseMapKeys = getObjectsKeys( diffuseMaps );
  184. var roughnessMapKeys = getObjectsKeys( roughnessMaps );
  185. var matcapKeys = getObjectsKeys( matcaps );
  186. var alphaMapKeys = getObjectsKeys( alphaMaps );
  187. var gradientMapKeys = getObjectsKeys( gradientMaps );
  188. function generateVertexColors( geometry ) {
  189. var positionAttribute = geometry.attributes.position;
  190. var colors = [];
  191. var color = new Color();
  192. for ( var i = 0, il = positionAttribute.count; i < il; i ++ ) {
  193. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  194. colors.push( color.r, color.g, color.b );
  195. }
  196. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  197. }
  198. function handleColorChange( color ) {
  199. return function ( value ) {
  200. if ( typeof value === 'string' ) {
  201. value = value.replace( '#', '0x' );
  202. }
  203. color.setHex( value );
  204. };
  205. }
  206. function needsUpdate( material, geometry ) {
  207. return function () {
  208. material.vertexColors = material.vertexColors;
  209. material.side = parseInt( material.side ); //Ensure number
  210. material.needsUpdate = true;
  211. geometry.attributes.position.needsUpdate = true;
  212. geometry.attributes.normal.needsUpdate = true;
  213. geometry.attributes.color.needsUpdate = true;
  214. };
  215. }
  216. function updateTexture( material, materialKey, textures ) {
  217. return function ( key ) {
  218. material[ materialKey ] = textures[ key ];
  219. material.needsUpdate = true;
  220. };
  221. }
  222. function guiScene( gui, scene ) {
  223. var folder = gui.addFolder( 'Scene' );
  224. var data = {
  225. background: '#000000',
  226. 'ambient light': ambientLight.color.getHex()
  227. };
  228. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
  229. guiSceneFog( folder, scene );
  230. }
  231. function guiSceneFog( folder, scene ) {
  232. var fogFolder = folder.addFolder( 'scene.fog' );
  233. var fog = new Fog( 0x3f7b9d, 0, 60 );
  234. var data = {
  235. fog: {
  236. 'THREE.Fog()': false,
  237. 'scene.fog.color': fog.color.getHex()
  238. }
  239. };
  240. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  241. if ( useFog ) {
  242. scene.fog = fog;
  243. } else {
  244. scene.fog = null;
  245. }
  246. } );
  247. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  248. }
  249. function guiMaterial( gui, mesh, material, geometry ) {
  250. var folder = gui.addFolder( 'THREE.Material' );
  251. folder.add( material, 'transparent' );
  252. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  253. // folder.add( material, 'blending', constants.blendingMode );
  254. // folder.add( material, 'blendSrc', constants.destinationFactors );
  255. // folder.add( material, 'blendDst', constants.destinationFactors );
  256. // folder.add( material, 'blendEquation', constants.equations );
  257. folder.add( material, 'depthTest' );
  258. folder.add( material, 'depthWrite' );
  259. // folder.add( material, 'polygonOffset' );
  260. // folder.add( material, 'polygonOffsetFactor' );
  261. // folder.add( material, 'polygonOffsetUnits' );
  262. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  263. folder.add( material, 'visible' );
  264. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  265. }
  266. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  267. var data = {
  268. color: material.color.getHex(),
  269. envMaps: envMapKeys[ 0 ],
  270. map: diffuseMapKeys[ 0 ],
  271. alphaMap: alphaMapKeys[ 0 ]
  272. };
  273. var folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  274. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  275. folder.add( material, 'wireframe' );
  276. folder.add( material, 'wireframeLinewidth', 0, 10 );
  277. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  278. folder.add( material, 'fog' );
  279. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  280. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  281. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  282. folder.add( material, 'combine', constants.combine );
  283. folder.add( material, 'reflectivity', 0, 1 );
  284. folder.add( material, 'refractionRatio', 0, 1 );
  285. }
  286. function guiMeshDepthMaterial( gui, mesh, material ) {
  287. var data = {
  288. alphaMap: alphaMapKeys[ 0 ]
  289. };
  290. var folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  291. folder.add( material, 'wireframe' );
  292. folder.add( material, 'wireframeLinewidth', 0, 10 );
  293. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  294. }
  295. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  296. var folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  297. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  298. folder.add( material, 'wireframe' );
  299. folder.add( material, 'wireframeLinewidth', 0, 10 );
  300. }
  301. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  302. var data = {
  303. color: material.color.getHex()
  304. };
  305. var folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  306. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  307. folder.add( material, 'linewidth', 0, 10 );
  308. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  309. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  310. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  311. folder.add( material, 'fog' );
  312. }
  313. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  314. var data = {
  315. color: material.color.getHex(),
  316. emissive: material.emissive.getHex(),
  317. envMaps: envMapKeys[ 0 ],
  318. map: diffuseMapKeys[ 0 ],
  319. alphaMap: alphaMapKeys[ 0 ]
  320. };
  321. var folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  322. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  323. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  324. folder.add( material, 'wireframe' );
  325. folder.add( material, 'wireframeLinewidth', 0, 10 );
  326. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  327. folder.add( material, 'fog' );
  328. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  329. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  330. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  331. folder.add( material, 'combine', constants.combine );
  332. folder.add( material, 'reflectivity', 0, 1 );
  333. folder.add( material, 'refractionRatio', 0, 1 );
  334. }
  335. function guiMeshMatcapMaterial( gui, mesh, material ) {
  336. var data = {
  337. color: material.color.getHex(),
  338. matcap: matcapKeys[ 1 ],
  339. alphaMap: alphaMapKeys[ 0 ]
  340. };
  341. var folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  342. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  343. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  344. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  345. }
  346. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  347. var data = {
  348. color: material.color.getHex(),
  349. emissive: material.emissive.getHex(),
  350. specular: material.specular.getHex(),
  351. envMaps: envMapKeys[ 0 ],
  352. map: diffuseMapKeys[ 0 ],
  353. alphaMap: alphaMapKeys[ 0 ]
  354. };
  355. var folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  356. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  357. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  358. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  359. folder.add( material, 'shininess', 0, 100 );
  360. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  361. folder.add( material, 'wireframe' );
  362. folder.add( material, 'wireframeLinewidth', 0, 10 );
  363. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  364. folder.add( material, 'fog' );
  365. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  366. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  367. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  368. }
  369. function guiMeshToonMaterial( gui, mesh, material ) {
  370. var data = {
  371. color: material.color.getHex(),
  372. map: diffuseMapKeys[ 0 ],
  373. gradientMap: gradientMapKeys[ 1 ],
  374. alphaMap: alphaMapKeys[ 0 ]
  375. };
  376. var folder = gui.addFolder( 'THREE.MeshToonMaterial' );
  377. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  378. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  379. folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
  380. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  381. }
  382. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  383. var data = {
  384. color: material.color.getHex(),
  385. emissive: material.emissive.getHex(),
  386. envMaps: envMapKeys[ 0 ],
  387. map: diffuseMapKeys[ 0 ],
  388. roughnessMap: roughnessMapKeys[ 0 ],
  389. alphaMap: alphaMapKeys[ 0 ]
  390. };
  391. var folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  392. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  393. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  394. folder.add( material, 'roughness', 0, 1 );
  395. folder.add( material, 'metalness', 0, 1 );
  396. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  397. folder.add( material, 'wireframe' );
  398. folder.add( material, 'wireframeLinewidth', 0, 10 );
  399. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  400. folder.add( material, 'fog' );
  401. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  402. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  403. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  404. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  405. // TODO metalnessMap
  406. }
  407. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  408. var data = {
  409. color: material.color.getHex(),
  410. emissive: material.emissive.getHex(),
  411. envMaps: envMapKeys[ 0 ],
  412. map: diffuseMapKeys[ 0 ],
  413. roughnessMap: roughnessMapKeys[ 0 ],
  414. alphaMap: alphaMapKeys[ 0 ]
  415. };
  416. var folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  417. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  418. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  419. folder.add( material, 'roughness', 0, 1 );
  420. folder.add( material, 'metalness', 0, 1 );
  421. folder.add( material, 'reflectivity', 0, 1 );
  422. folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
  423. folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
  424. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  425. folder.add( material, 'wireframe' );
  426. folder.add( material, 'wireframeLinewidth', 0, 10 );
  427. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  428. folder.add( material, 'fog' );
  429. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  430. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  431. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  432. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  433. // TODO metalnessMap
  434. }
  435. function chooseFromHash( gui, mesh, geometry ) {
  436. var selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  437. var material;
  438. switch ( selectedMaterial ) {
  439. case 'MeshBasicMaterial' :
  440. material = new MeshBasicMaterial( { color: 0x2194CE } );
  441. guiMaterial( gui, mesh, material, geometry );
  442. guiMeshBasicMaterial( gui, mesh, material, geometry );
  443. return material;
  444. break;
  445. case 'MeshLambertMaterial' :
  446. material = new MeshLambertMaterial( { color: 0x2194CE } );
  447. guiMaterial( gui, mesh, material, geometry );
  448. guiMeshLambertMaterial( gui, mesh, material, geometry );
  449. return material;
  450. break;
  451. case 'MeshMatcapMaterial' :
  452. material = new MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  453. guiMaterial( gui, mesh, material, geometry );
  454. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  455. return material;
  456. break;
  457. case 'MeshPhongMaterial' :
  458. material = new MeshPhongMaterial( { color: 0x2194CE } );
  459. guiMaterial( gui, mesh, material, geometry );
  460. guiMeshPhongMaterial( gui, mesh, material, geometry );
  461. return material;
  462. break;
  463. case 'MeshToonMaterial' :
  464. material = new MeshToonMaterial( { color: 0x2194CE, gradientMap: gradientMaps.threeTone } );
  465. guiMaterial( gui, mesh, material, geometry );
  466. guiMeshToonMaterial( gui, mesh, material, geometry );
  467. // only use a single point light
  468. lights[ 0 ].visible = false;
  469. lights[ 2 ].visible = false;
  470. return material;
  471. break;
  472. case 'MeshStandardMaterial' :
  473. material = new MeshStandardMaterial( { color: 0x2194CE } );
  474. guiMaterial( gui, mesh, material, geometry );
  475. guiMeshStandardMaterial( gui, mesh, material, geometry );
  476. return material;
  477. break;
  478. case 'MeshPhysicalMaterial' :
  479. material = new MeshPhysicalMaterial( { color: 0x2194CE } );
  480. guiMaterial( gui, mesh, material, geometry );
  481. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  482. return material;
  483. break;
  484. case 'MeshDepthMaterial' :
  485. material = new MeshDepthMaterial();
  486. guiMaterial( gui, mesh, material, geometry );
  487. guiMeshDepthMaterial( gui, mesh, material, geometry );
  488. return material;
  489. break;
  490. case 'MeshNormalMaterial' :
  491. material = new MeshNormalMaterial();
  492. guiMaterial( gui, mesh, material, geometry );
  493. guiMeshNormalMaterial( gui, mesh, material, geometry );
  494. return material;
  495. break;
  496. case 'LineBasicMaterial' :
  497. material = new LineBasicMaterial( { color: 0x2194CE } );
  498. guiMaterial( gui, mesh, material, geometry );
  499. guiLineBasicMaterial( gui, mesh, material, geometry );
  500. return material;
  501. break;
  502. }
  503. }
  504. //
  505. document.getElementById( 'newWindow' ).href += window.location.hash;
  506. var gui = new GUI();
  507. var scene = new Scene();
  508. scene.background = new Color( 0x444444 );
  509. var camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 10, 50 );
  510. camera.position.z = 30;
  511. var renderer = new WebGLRenderer( { antialias: true } );
  512. renderer.setPixelRatio( window.devicePixelRatio );
  513. renderer.setSize( window.innerWidth, window.innerHeight );
  514. document.body.appendChild( renderer.domElement );
  515. var ambientLight = new AmbientLight( 0x000000 );
  516. scene.add( ambientLight );
  517. var lights = [];
  518. lights[ 0 ] = new PointLight( 0xffffff, 1, 0 );
  519. lights[ 1 ] = new PointLight( 0xffffff, 1, 0 );
  520. lights[ 2 ] = new PointLight( 0xffffff, 1, 0 );
  521. lights[ 0 ].position.set( 0, 200, 0 );
  522. lights[ 1 ].position.set( 100, 200, 100 );
  523. lights[ 2 ].position.set( - 100, - 200, - 100 );
  524. scene.add( lights[ 0 ] );
  525. scene.add( lights[ 1 ] );
  526. scene.add( lights[ 2 ] );
  527. guiScene( gui, scene, camera );
  528. var geometry = new TorusKnotBufferGeometry( 10, 3, 100, 16 );
  529. geometry = geometry.toNonIndexed();
  530. generateVertexColors( geometry );
  531. var mesh = new Mesh( geometry );
  532. mesh.material = chooseFromHash( gui, mesh, geometry );
  533. scene.add( mesh );
  534. var prevFog = false;
  535. var render = function () {
  536. requestAnimationFrame( render );
  537. mesh.rotation.x += 0.005;
  538. mesh.rotation.y += 0.005;
  539. if ( prevFog !== scene.fog ) {
  540. mesh.material.needsUpdate = true;
  541. prevFog = scene.fog;
  542. }
  543. renderer.render( scene, camera );
  544. };
  545. window.addEventListener( 'resize', function () {
  546. camera.aspect = window.innerWidth / window.innerHeight;
  547. camera.updateProjectionMatrix();
  548. renderer.setSize( window.innerWidth, window.innerHeight );
  549. }, false );
  550. render();
  551. </script>
  552. </body>
  553. </html>