OutlineEffect.js 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568
  1. console.warn( "THREE.OutlineEffect: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * @author takahirox / http://github.com/takahirox/
  4. *
  5. * Reference: https://en.wikipedia.org/wiki/Cel_shading
  6. *
  7. * API
  8. *
  9. * 1. Traditional
  10. *
  11. * var effect = new THREE.OutlineEffect( renderer );
  12. *
  13. * function render() {
  14. *
  15. * effect.render( scene, camera );
  16. *
  17. * }
  18. *
  19. * 2. VR compatible
  20. *
  21. * var effect = new THREE.OutlineEffect( renderer );
  22. * var renderingOutline = false;
  23. *
  24. * scene.onAfterRender = function () {
  25. *
  26. * if ( renderingOutline ) return;
  27. *
  28. * renderingOutline = true;
  29. *
  30. * effect.renderOutline( scene, camera );
  31. *
  32. * renderingOutline = false;
  33. *
  34. * };
  35. *
  36. * function render() {
  37. *
  38. * renderer.render( scene, camera );
  39. *
  40. * }
  41. *
  42. * // How to set default outline parameters
  43. * new THREE.OutlineEffect( renderer, {
  44. * defaultThickness: 0.01,
  45. * defaultColor: [ 0, 0, 0 ],
  46. * defaultAlpha: 0.8,
  47. * defaultKeepAlive: true // keeps outline material in cache even if material is removed from scene
  48. * } );
  49. *
  50. * // How to set outline parameters for each material
  51. * material.userData.outlineParameters = {
  52. * thickness: 0.01,
  53. * color: [ 0, 0, 0 ]
  54. * alpha: 0.8,
  55. * visible: true,
  56. * keepAlive: true
  57. * };
  58. */
  59. THREE.OutlineEffect = function ( renderer, parameters ) {
  60. parameters = parameters || {};
  61. this.enabled = true;
  62. var defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
  63. var defaultColor = new THREE.Color().fromArray( parameters.defaultColor !== undefined ? parameters.defaultColor : [ 0, 0, 0 ] );
  64. var defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
  65. var defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false;
  66. // object.material.uuid -> outlineMaterial or
  67. // object.material[ n ].uuid -> outlineMaterial
  68. // save at the outline material creation and release
  69. // if it's unused removeThresholdCount frames
  70. // unless keepAlive is true.
  71. var cache = {};
  72. var removeThresholdCount = 60;
  73. // outlineMaterial.uuid -> object.material or
  74. // outlineMaterial.uuid -> object.material[ n ]
  75. // save before render and release after render.
  76. var originalMaterials = {};
  77. // object.uuid -> originalOnBeforeRender
  78. // save before render and release after render.
  79. var originalOnBeforeRenders = {};
  80. //this.cache = cache; // for debug
  81. var uniformsOutline = {
  82. outlineThickness: { value: defaultThickness },
  83. outlineColor: { value: defaultColor },
  84. outlineAlpha: { value: defaultAlpha }
  85. };
  86. var vertexShader = [
  87. "#include <common>",
  88. "#include <uv_pars_vertex>",
  89. "#include <displacementmap_pars_vertex>",
  90. "#include <fog_pars_vertex>",
  91. "#include <morphtarget_pars_vertex>",
  92. "#include <skinning_pars_vertex>",
  93. "#include <logdepthbuf_pars_vertex>",
  94. "#include <clipping_planes_pars_vertex>",
  95. "uniform float outlineThickness;",
  96. "vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {",
  97. " float thickness = outlineThickness;",
  98. " const float ratio = 1.0;", // TODO: support outline thickness ratio for each vertex
  99. " vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
  100. // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
  101. " vec4 norm = normalize( pos - pos2 );",
  102. " return pos + norm * thickness * pos.w * ratio;",
  103. "}",
  104. "void main() {",
  105. " #include <uv_vertex>",
  106. " #include <beginnormal_vertex>",
  107. " #include <morphnormal_vertex>",
  108. " #include <skinbase_vertex>",
  109. " #include <skinnormal_vertex>",
  110. " #include <begin_vertex>",
  111. " #include <morphtarget_vertex>",
  112. " #include <skinning_vertex>",
  113. " #include <displacementmap_vertex>",
  114. " #include <project_vertex>",
  115. " vec3 outlineNormal = - objectNormal;", // the outline material is always rendered with THREE.BackSide
  116. " gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
  117. " #include <logdepthbuf_vertex>",
  118. " #include <clipping_planes_vertex>",
  119. " #include <fog_vertex>",
  120. "}",
  121. ].join( "\n" );
  122. var fragmentShader = [
  123. "#include <common>",
  124. "#include <fog_pars_fragment>",
  125. "#include <logdepthbuf_pars_fragment>",
  126. "#include <clipping_planes_pars_fragment>",
  127. "uniform vec3 outlineColor;",
  128. "uniform float outlineAlpha;",
  129. "void main() {",
  130. " #include <clipping_planes_fragment>",
  131. " #include <logdepthbuf_fragment>",
  132. " gl_FragColor = vec4( outlineColor, outlineAlpha );",
  133. " #include <tonemapping_fragment>",
  134. " #include <encodings_fragment>",
  135. " #include <fog_fragment>",
  136. " #include <premultiplied_alpha_fragment>",
  137. "}"
  138. ].join( "\n" );
  139. function createMaterial() {
  140. return new THREE.ShaderMaterial( {
  141. type: 'OutlineEffect',
  142. uniforms: THREE.UniformsUtils.merge( [
  143. THREE.UniformsLib[ 'fog' ],
  144. THREE.UniformsLib[ 'displacementmap' ],
  145. uniformsOutline
  146. ] ),
  147. vertexShader: vertexShader,
  148. fragmentShader: fragmentShader,
  149. side: THREE.BackSide
  150. } );
  151. }
  152. function getOutlineMaterialFromCache( originalMaterial ) {
  153. var data = cache[ originalMaterial.uuid ];
  154. if ( data === undefined ) {
  155. data = {
  156. material: createMaterial(),
  157. used: true,
  158. keepAlive: defaultKeepAlive,
  159. count: 0
  160. };
  161. cache[ originalMaterial.uuid ] = data;
  162. }
  163. data.used = true;
  164. return data.material;
  165. }
  166. function getOutlineMaterial( originalMaterial ) {
  167. var outlineMaterial = getOutlineMaterialFromCache( originalMaterial );
  168. originalMaterials[ outlineMaterial.uuid ] = originalMaterial;
  169. updateOutlineMaterial( outlineMaterial, originalMaterial );
  170. return outlineMaterial;
  171. }
  172. function isCompatible( object ) {
  173. var geometry = object.geometry;
  174. var hasNormals = false;
  175. if ( object.geometry !== undefined ) {
  176. if ( geometry.isBufferGeometry ) {
  177. hasNormals = geometry.attributes.normal !== undefined;
  178. } else {
  179. hasNormals = true; // the renderer always produces a normal attribute for Geometry
  180. }
  181. }
  182. return ( object.isMesh === true && object.material !== undefined && hasNormals === true );
  183. }
  184. function setOutlineMaterial( object ) {
  185. if ( isCompatible( object ) === false ) return;
  186. if ( Array.isArray( object.material ) ) {
  187. for ( var i = 0, il = object.material.length; i < il; i ++ ) {
  188. object.material[ i ] = getOutlineMaterial( object.material[ i ] );
  189. }
  190. } else {
  191. object.material = getOutlineMaterial( object.material );
  192. }
  193. originalOnBeforeRenders[ object.uuid ] = object.onBeforeRender;
  194. object.onBeforeRender = onBeforeRender;
  195. }
  196. function restoreOriginalMaterial( object ) {
  197. if ( isCompatible( object ) === false ) return;
  198. if ( Array.isArray( object.material ) ) {
  199. for ( var i = 0, il = object.material.length; i < il; i ++ ) {
  200. object.material[ i ] = originalMaterials[ object.material[ i ].uuid ];
  201. }
  202. } else {
  203. object.material = originalMaterials[ object.material.uuid ];
  204. }
  205. object.onBeforeRender = originalOnBeforeRenders[ object.uuid ];
  206. }
  207. function onBeforeRender( renderer, scene, camera, geometry, material ) {
  208. var originalMaterial = originalMaterials[ material.uuid ];
  209. // just in case
  210. if ( originalMaterial === undefined ) return;
  211. updateUniforms( material, originalMaterial );
  212. }
  213. function updateUniforms( material, originalMaterial ) {
  214. var outlineParameters = originalMaterial.userData.outlineParameters;
  215. material.uniforms.outlineAlpha.value = originalMaterial.opacity;
  216. if ( outlineParameters !== undefined ) {
  217. if ( outlineParameters.thickness !== undefined ) material.uniforms.outlineThickness.value = outlineParameters.thickness;
  218. if ( outlineParameters.color !== undefined ) material.uniforms.outlineColor.value.fromArray( outlineParameters.color );
  219. if ( outlineParameters.alpha !== undefined ) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
  220. }
  221. if ( originalMaterial.displacementMap ) {
  222. material.uniforms.displacementMap.value = originalMaterial.displacementMap;
  223. material.uniforms.displacementScale.value = originalMaterial.displacementScale;
  224. material.uniforms.displacementBias.value = originalMaterial.displacementBias;
  225. }
  226. }
  227. function updateOutlineMaterial( material, originalMaterial ) {
  228. if ( material.name === 'invisible' ) return;
  229. var outlineParameters = originalMaterial.userData.outlineParameters;
  230. material.skinning = originalMaterial.skinning;
  231. material.morphTargets = originalMaterial.morphTargets;
  232. material.morphNormals = originalMaterial.morphNormals;
  233. material.fog = originalMaterial.fog;
  234. material.toneMapped = originalMaterial.toneMapped;
  235. material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
  236. material.displacementMap = originalMaterial.displacementMap;
  237. if ( outlineParameters !== undefined ) {
  238. if ( originalMaterial.visible === false ) {
  239. material.visible = false;
  240. } else {
  241. material.visible = ( outlineParameters.visible !== undefined ) ? outlineParameters.visible : true;
  242. }
  243. material.transparent = ( outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ) ? true : originalMaterial.transparent;
  244. if ( outlineParameters.keepAlive !== undefined ) cache[ originalMaterial.uuid ].keepAlive = outlineParameters.keepAlive;
  245. } else {
  246. material.transparent = originalMaterial.transparent;
  247. material.visible = originalMaterial.visible;
  248. }
  249. if ( originalMaterial.wireframe === true || originalMaterial.depthTest === false ) material.visible = false;
  250. if ( originalMaterial.clippingPlanes ) {
  251. material.clipping = true;
  252. material.clippingPlanes = originalMaterial.clippingPlanes;
  253. material.clipIntersection = originalMaterial.clipIntersection;
  254. material.clipShadows = originalMaterial.clipShadows;
  255. }
  256. material.version = originalMaterial.version; // update outline material if necessary
  257. }
  258. function cleanupCache() {
  259. var keys;
  260. // clear originialMaterials
  261. keys = Object.keys( originalMaterials );
  262. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  263. originalMaterials[ keys[ i ] ] = undefined;
  264. }
  265. // clear originalOnBeforeRenders
  266. keys = Object.keys( originalOnBeforeRenders );
  267. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  268. originalOnBeforeRenders[ keys[ i ] ] = undefined;
  269. }
  270. // remove unused outlineMaterial from cache
  271. keys = Object.keys( cache );
  272. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  273. var key = keys[ i ];
  274. if ( cache[ key ].used === false ) {
  275. cache[ key ].count ++;
  276. if ( cache[ key ].keepAlive === false && cache[ key ].count > removeThresholdCount ) {
  277. delete cache[ key ];
  278. }
  279. } else {
  280. cache[ key ].used = false;
  281. cache[ key ].count = 0;
  282. }
  283. }
  284. }
  285. this.render = function ( scene, camera ) {
  286. var renderTarget;
  287. var forceClear = false;
  288. if ( arguments[ 2 ] !== undefined ) {
  289. console.warn( 'THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
  290. renderTarget = arguments[ 2 ];
  291. }
  292. if ( arguments[ 3 ] !== undefined ) {
  293. console.warn( 'THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.' );
  294. forceClear = arguments[ 3 ];
  295. }
  296. if ( renderTarget !== undefined ) renderer.setRenderTarget( renderTarget );
  297. if ( forceClear ) renderer.clear();
  298. if ( this.enabled === false ) {
  299. renderer.render( scene, camera );
  300. return;
  301. }
  302. var currentAutoClear = renderer.autoClear;
  303. renderer.autoClear = this.autoClear;
  304. renderer.render( scene, camera );
  305. renderer.autoClear = currentAutoClear;
  306. this.renderOutline( scene, camera );
  307. };
  308. this.renderOutline = function ( scene, camera ) {
  309. var currentAutoClear = renderer.autoClear;
  310. var currentSceneAutoUpdate = scene.autoUpdate;
  311. var currentSceneBackground = scene.background;
  312. var currentShadowMapEnabled = renderer.shadowMap.enabled;
  313. scene.autoUpdate = false;
  314. scene.background = null;
  315. renderer.autoClear = false;
  316. renderer.shadowMap.enabled = false;
  317. scene.traverse( setOutlineMaterial );
  318. renderer.render( scene, camera );
  319. scene.traverse( restoreOriginalMaterial );
  320. cleanupCache();
  321. scene.autoUpdate = currentSceneAutoUpdate;
  322. scene.background = currentSceneBackground;
  323. renderer.autoClear = currentAutoClear;
  324. renderer.shadowMap.enabled = currentShadowMapEnabled;
  325. };
  326. /*
  327. * See #9918
  328. *
  329. * The following property copies and wrapper methods enable
  330. * THREE.OutlineEffect to be called from other *Effect, like
  331. *
  332. * effect = new THREE.StereoEffect( new THREE.OutlineEffect( renderer ) );
  333. *
  334. * function render () {
  335. *
  336. * effect.render( scene, camera );
  337. *
  338. * }
  339. */
  340. this.autoClear = renderer.autoClear;
  341. this.domElement = renderer.domElement;
  342. this.shadowMap = renderer.shadowMap;
  343. this.clear = function ( color, depth, stencil ) {
  344. renderer.clear( color, depth, stencil );
  345. };
  346. this.getPixelRatio = function () {
  347. return renderer.getPixelRatio();
  348. };
  349. this.setPixelRatio = function ( value ) {
  350. renderer.setPixelRatio( value );
  351. };
  352. this.getSize = function ( target ) {
  353. return renderer.getSize( target );
  354. };
  355. this.setSize = function ( width, height, updateStyle ) {
  356. renderer.setSize( width, height, updateStyle );
  357. };
  358. this.setViewport = function ( x, y, width, height ) {
  359. renderer.setViewport( x, y, width, height );
  360. };
  361. this.setScissor = function ( x, y, width, height ) {
  362. renderer.setScissor( x, y, width, height );
  363. };
  364. this.setScissorTest = function ( boolean ) {
  365. renderer.setScissorTest( boolean );
  366. };
  367. this.setRenderTarget = function ( renderTarget ) {
  368. renderer.setRenderTarget( renderTarget );
  369. };
  370. };